Here's a group of videos demonstrating some of what I've discovered using ICU64
(like JavaScript, C64 also stored stored ints as floats)
C64 Floating point numbers in memory
https://www.youtube.com/watch?v=nEgCQYhdOns
C64 Mercenary Second City Outdoor Coord
https://www.youtube.com/watch?v=5KqwGWTLiTA
C64 Mercenary Second City Indoor Coord
https://www.youtube.com/watch?v=T-8z_7KDuVg
C64 Mercenary Object Geometry
http://www.polarjetstream.com/2014/11/c64-mercenary-geometry-decoded.html
Ghettoblaster
Thanks to ICU 64 I was able to discover a myriad of information. I've created a map using WebGL 2D which I follow along in this video
This 2600 game isn't using ICU64, but I did modify the game a bit thanks to someone releasing the assembly code with comments. Used it to noclip which allowed me to see room inter-connections.