Huimin Liu

About me:

I am now a Postdoctoral Researcher affiliated with ViRVIG group at Centre de Realitat Virtual (CRV) at Universitat Politècnica de Catalunya (UPC). The project I am working for is XR4ED, which is a project funded by Horizon Europe. Many thanks to my mentor Prof. Nuria Pelechano and all group members in CRV! I got my Ph.D. from the Department of Computer Graphics Technology at Purdue University. My research interests revolve around virtual reality, games/training, computer graphics, human-computer interaction, and procedural content generation. I am extremely passionate in exploring more potentials in cutting-edge technologies and pursuing on finding out their further possibilities in applications in order to better serve our lives. My advisor at Purdue is Christos Mousas at Purdue VR Lab. Outside office, I enjoy jogging and table tennis. 

Research area: VR/AR, Games, Computer Graphics, HCI, Computer Vision, etc.

Contact

Email: liu2833@purdue.edu

Phone: 7654099216

Address

Knoy Hall, Room 378

401 N. Grant St.

West Lafayette, IN 47907

Services

Reviewer

CHI PLAY 2022, SIGGRAPH 2022, CHI PLAY 2021, CHI PLAY 2020

IEEE Workshop: 3D Content Creation for Simulated Training @ IEEE VR 2021

IEEE TrainingXR Workshop @ IEEE VR 2021

Updates

11/2023: Attending seminar, introducing my former work "Supporting Content Generation in Virtual Environment Based on Optimization". See the Coming Events column at our group website: ViRVIG

11/2023: My first formal invited talk by Communication University of China.

10/2023: Arrived at Barcelona!

10/2023: Finally got my Visa.

07/2023: Back to China! 

05/2023: Graduation ceremony.

05/2023: Warp up my work at Envision Center.

04/2023: Finish and submit my dissertation.

03/2023: Finally defended my Ph.D. dissertation "Supporting Content Generation in Virtual Environments Based on Optimization". Level up to Dr. Liu!

12/2022: Yay! I passed my Ph.D. proposal defense. I appreciate all my committee members' detailed feedbacks on my presentation and dissertation topic. Planning to graduate next semester.

12/2022: Our team project Modern Car demo has been released here. This project is based on OpenGL to implement all the graphics and interactions from scratch.

12/2022: The demo video for the prototype of Metaverse Football has been released here. Many thanks to all our team members' hard work throughout the semester for CGT581. (Jessica's creative ideas in interactive designs, Koushiki's delicate work on art assets, and Hritik, Utsav and my self's work on coding, integrating and finalizing the prototype). Really nice learning experience working with you guys. Also, many thanks to Prof. Nandhini Giri and all staff members from Iconic Engine for their easy-to-use platforms and tools and timely feedbacks on any questions we had during the process. Impressive experience! See the news post from Purdue here.

12/2022: Joined Purdue Research Computing's poster session as a student presenter, see here the cool projects I have been doing so far at Envision Center.

11/2022: Meeting with students online at International Professor/Scholar Workshop from Communication University of China to share my experience working in the field of VR/AR/MR/Metaverse, see the post here. Many thanks to Prof. Jun Chizawa for the opportunity. Very nice presentations from the students as well. Feeling nostalgia...

10/2022: Collaborating with my teammates on virtual reality co-design related project. Keep on moving!

09/2022: Presented our 6-page poster paper "Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills" at ISMAR 2022. See our poster, paper and video. Excellent experience!

09/2022: The paper "Procedural Game Level Design to Trigger Spatial Exploration" has been presented, see the presentation video here.

08/2022: Our paper "Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment" is now available online. Still confused about how to evaluate the collaboration level of your players? How to quantify the collaboration in your game levels? Synthesizing the intended collaboration degrees? It might provide you with some new ideas. Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment | ACM Transactions on Interactive Intelligent Systems. The video link is here: Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment - YouTube.

08/2022: Our paper "Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills" has been accepted to ISMAR (Adjunct).

07/2022: Reviewing for CHI PLAY 2022.

07/2022: A full paper "Procedural Game Level Design to Trigger Spatial Exploration" was accepted to the International Conference on the Foundations of Digital Games (PCG Workshop).

07/2022: A full paper "Synthesizing Game Level for Collaborative Gameplay in a Shared Virtual Environment" was accepted to ACM TiiS (Transactions on Interactive Intelligent Systems).

05/2022: I got a Professional Assistantship from the Purdue Envision Center to work as a Unity Programmer. Feeling exciting! 

03/2022: Reviewing for SIGGRAPH 2022.

12/2021: Cheer up! I passed my prelim. I'm a Ph.D. candidate now! 

11/2021: A Unity project "Reinforcement Learning Self-parking car" got highlights in the department. I like this project indeed. Refer to the Projects page for more details.

08/2021: Start working on a new VR Training project. Keep on moving!

05/2021: Reviewing for CHI PLAY 2021.

05/2021: Successfully presented our paper "Virtual Reality Game Layout Design for Real Environment Constraints" at CAD & Graphics 2021 conference. Excellent experience!

04/2021: Our review paper "A Review on Virtual Reality Training Applications" has been accepted to Frontiers in Virtual Reality.

03/2021: Attending IEEE VR 2021 conference. 

02/2021: Reviewing for IEEE VR Workshop: 3D Content Creation for Simulated Training @ IEEE VR 2021.

02/2021: A full paper "Virtual Reality Game Layout Design for Real Environment Constraints" has been accepted by the Graphics and Visual Computing journal.

11/2020: Successfully presented the paper "Virtual Reality Racket Sports: Virtual Drills for Exercise and Training" at IEEE ISMAR 2020. Cool virtual conference and virtual presentations! Thumbs up to VirBELA.

08/2020: Got a TA offer letter from the Computer Graphics Technology department for course CGT 163: Graphical Communication and Spatial Analysis.

07/2020: A full paper "Virtual Reality Racket Sports: Virtual Drills for Exercise and Training" has been accepted by IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR 2020)

05/2020: Reviewing for CHI PLAY 2020.

04/2020: Finished course project "Synthesizing for Fire Training Scenarios". Refer to Projects for more details.

04/2020: A Unity project "Procedural Dungeon Game Generation" received nice feedback from our department. Find more details under Projects page if you are interested. 

03/2020: Virtually present our project "Color Blindness Bartender: An Embodied VR Experience" at IEEE VR. The virtual stage provided by Mozilla is pretty cool!

02/2020: Reviewing for IEEE Workshop TrainingXR @ IEEE VR 2020.

01/2020: Our team project "Colorblindness Bartender" and the poster was accepted to 3DUI Contest at IEEE Virtual Reality and 3D User Interfaces Conference 2020. 

11/2019: Yeah! I passed my OEPT (Oral English Proficiency Test) Exam at Purdue.

08/2019: I am enrolled in the Ph.D. program offered by Purdue Polytechnic Institute at Purdue University. I got a RA from my advisor Christos Mousas.