Game implementations made in class
Some applications of parametric surfaces
My Demo Reel
Slave I model by user StarWars-Universe from Sketchfab website
Ben Quadinaros podracer, cabin and engines models by user Mateusz Malarski from Sketchfab website
X-Wing model by user iteachvader from The Models Resource website
Jammo Character model and animations by Mix and Jam from Unity Store
Mountains Canyon Cliffs models by Infinita Studio from Unity Store
Snaps Prototype | Sci -Fi / Industrial models by Asset Store Originals from Unity Store
My Current Personal Projects
Fourier Drawing Tool
Draw on your screen and get an animation of your drawing being traced by the mesmerizing movement of a chain. This chain is constructed by means of a mathematical concept widely used in our technology: the Discrete Fourier Transform. Fourier Drawing Tool is available in Google Play Store.
The Lab-O
My goal is to create a tool for teachers, to make their classes more illustrative and fun. The Lab-O will be constantly updated, integrating new physical demonstrations and tools to understand them.
Some fancy Unity Experiments
I like to use physics and mathematics to implement various mechanics.
I am a self-taught Unity developer; nowadays I´m living in Cuernavaca Morelos. My main interest is the emulation of reality (the real or some fictional) using computational resources. I'm interested in mechanics and gameplay programming for videogames of any gender. I have a teaching vocation, so I like helping people to learn and face problems and challenges.
Education
Licenciatura en Ciencias (Física)
Facultad de Ciencias, Universidad Autónoma del Estado de Morelos
Contact
Email: htlahuext@gmail.com
Phone: 5610330102