One of my favorite things in the whole world is figure drawing. The human form comes in so many wonderful variations: shapes and sizes, proportions, movements, gender differences and similarities, muscle types, ages. I love to focus on the form and try (and inevitably fail, because human form is like understanding oceans, ever shifting) to reach understanding.

Which brings me to my ever-reaching, ever-striving attempts to understand and embrace human anatomy in all its variations and forms. The difference in approach is much like working from the inside (such as the spine) to the outside (skin), rather than from the outside (skin/clothes in a reference photo) to the inside.


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Like Lemen, this series start with a broad overview and then tackles major muscle/anatomy groups in turn. Necks, torsos, heads, legs, feet, and so on. One of the fun parts is the homework assignments, which suggest, among other things, morphing an animal into a human and back again. Great practice for comic artists doing supernatural works, or for any artist who wants to get a more distinct character feel to their people. The examples of a woman with more catlike features compared to a man with bearish features was fascinating, even though both at the end had proper human anatomy, the feeling was utterly different.

The legs should support the body and give it the balance it needs, but there is a detail that sometimes escapes us: the legs are not a completely vertical line. To achieve a balance in your drawings, be sure to have rhythm. Notice the slight inclination in the femur from the hip to the knee, and the curves (fig. B) that create the contour of the leg (side view).

You might have heard of a book called Anatomy Essentials (out of stock already) that was released by ImagineFX some time back. That was a 224-page anatomy drawing book that has since gone out of print.

The Gallery section has several artist profiles such as Donato Giancola, Marko Djurdjevic, Brom, Brian Froud, Aleksi Briclot and others. The profile covers briefly on their careers, nothing on anatomy, strangely, even though this is an anatomy book.

Muscles section talk about the muscles in different parts of the body. The Move section covers the body in motion. Animal section is handled by Marshall Vandruff. The last section Digital has some digital painting tutorials on human characters.

Much of the content are written by Ron Lemen and they have appeared in the ImagineFX magazines. All the anatomy tutorials and lessons are conveniently collected in this single volume. Other guest artists include Chris Legaspi, Justin Gerard and a few others.

This book is not structured like other anatomy books that go from head to toe. Instead, it picks out all the different parts of the bodies and talks about them. The more technical details are missing, details like the width of the head is five times the width of the eye, names of muscles, bones. While it's not structured, the content is still really insightful. The instructions are clear and the illustrated examples are great. The pages are packed with lots to learn.

Thanks for posting this review. Have been deliberating between this book and many other similar anatomy books. AFTER a long thinking at the book store, decide to plunge and bought this book. Reason being, not really for the colorful graphics (though it helps to please the eyes..haha), but it is less "dull" compare to those i seen on the book shelf where too much scientific description on the body parts and how are they connected..For those missing gaps, guess i need to consult other books but this will help to get me interested and frame my mind better...

When you first approach figure drawing, you need to start out with establishing the basic volumes of the figure using spheres, boxes, and cylinders. By simply beginning with these basic shapes and then building up the complexity as you go along, you will be able to make your drawing maintain its sense of dimension.

If you only copy what you see you will never create what you imagine. I never saw the point of replicating a photo in a drawing beyond being an exercise to build observational skills. Why duplicate what already exists when you can interpret and adapt as you see fit?

Drawing great anatomy helps artists create realistic-looking figures that appear to have actual mass and volume. However, the anatomy needs to add to the sense of movement of the figure and not distract from it. You must have the skill to be able to draw the muscles in 3D in order to modify and adapt the shapes and emphasize the movement and personality of your subjects.

Over the past few months, I have spent about 10 to 20 minutes a day doing some simple gesture drawings in the morning. As a result, I have seen significant benefits to my overall development as an artist. I am still primarily interested in painting, but sometimes in order to continue improving in one area, you need to explore other areas.

Gesture drawing involves capturing the action, form and pose of a subject. Typically, you will draw a model who adopts timed poses ranging from 1 to 5 minutes. The shorter the pose, the less information you will be able to capture. In the most primitive form, a gesture drawing could be nothing more than a couple of curved lines which indicate the gesture. For longer poses, you can start adding more detail and tone.

It does not take up much time. The set-up time for gesture drawing is minimal. All you need is a pen/pencil and a sketchbook. And the poses can be as short as 1 minute. So you can easily fit in gesture drawing in short intervals throughout the day. As noted earlier, I have been practicing gesture drawing every morning for the past few months. I actually find it to be a very relaxing start to the day.

You do not have to worry about making mistakes. You should not be doing any erasing in gesture drawing. If you make a mistake, then just learn from it and move on to the next drawing.

You will see noticeable improvements in your drawing within a relatively short period of time. This is because you are working relatively fast and will encounter so many more problems than if you were just doing one large artwork. The more problems you encounter, the more solutions you will develop.

You will gain a better understanding of form and the human anatomy. This is one of the main reasons people practice gesture drawing in the first place. It really gives you a feel for the form and anatomy of the human body. You will learn how the body moves and is connected.

It will indirectly benefit your painting skills. Drawing is the backbone of painting, so do not overlook it. Gesture drawing is a very efficient way to hone your drawing skills without having to commit a significant amount of time to it.

It is great for warming up your hands. I often find my first drawings in a session are rigid and tight. My hands just do not do what my eyes want them to do. But as I progress, my hands and eyes warm up and everything starts to flow.

Start with the head first. Everything flows from the head and it helps to develop a consistent starting point. With each pose, I will look for the head and quickly draw the outline before moving on to the rest of the pose. By doing this, there is no hesitation at the start of every pose as I know exactly how I want to start. Also, try to make a quick note of where the head is looking (up, down, left, right). After you have identified the head, then observe how the rest of the body is flowing from there. A great reference point is the spine. If I am ever lost, I just follow the spine and try to build form around that.

Try to capture the essence of the pose before you try to render form. Regardless of any time limits, the first thing you should do in gesture drawing is to capture the essence of the pose. Once you have done that, you can go over and render with more detail and tone. This follows the general art guideline of working general to specific.

Use simple and meaningful lines. Try to draw every line with some kind of purpose. Do not draw lines just for the sake of drawing lines. I usually make a few practice strokes in the air before committing to the paper. Kind of like how a golfer will make a few practice swings before connecting with the ball.

Working quickly does not mean working recklessly. Working quickly is more about making quick decisions rather than making quick strokes of your pencil/pen. If you watch some of the really great drawers like Glenn Vilppu and Steve Huston, you should notice how slow they work, even when working with timed poses (there are videos of these two artists later in this post).

Embrace the curves. You should be careful with straight lines. Most of the time, curved lines are much more effective for rendering the human form. So instead of drawing a straight line for an arm, think about the action and pose of that arm and use curves to render this.

Gesture drawing is fantastic for experimenting with different mediums which you are not familiar with. The only requirement I would suggest is that you pick a fast-drying medium (so you may want to avoid oils for gesture drawing).

You will find the way you draw will change depending on the medium you use. For pen and ink, I rely heavily on line rather than tone or shape. But with pencils or markers, I can incorporate more tonal work.

Pencil: similar to pen and ink, but you can use the broad side of the pencil for shading. You also have a much wider range of tones you can use which varies based on the pressure you apply. You can read more about the different drawing pencils here.

Below are two gesture drawings created using mostly pencil. In the bottom sketch, I had more time so I could start incorporating more tonal work. The pencil excels at this as you have a much wider range of tones that you can use compared to some other mediums like pen and ink. The top drawing is much more primitive as I only had a minute to capture the pose. I also went over the top of the drawing with some pen and ink to really emphasize some of the contours and edges. Remember, there are no rules to gesture drawing so you can mix and match the mediums you use to suit how you want to draw. e24fc04721

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