Sure, tapping the button or the shortcut is known. But a slider which can blur a mask border instantly even on dense mesh is much more elegant.

Now ( like in other apps) it is a maniac woodpecker like action cluttering the undo history.

Mask grow with gestures you described for soft or hard edge sounds innovative.

A two finger tap on blur and one finger slide like layer opacity in Procreate could be a UI slider replacement as well. With gesture language already known.


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Regardless of the solution I would like a fast automated blurred mask solution to bend limbs, twist limbs, and gradually scale things. My thoughts were a more efficient blur on masks drawn with the Mask Select and Mask brush hence why I suggested a slider. A screen/camera based alpha controlled mask projection that went though the mesh might work.

Hi! I would like to blur everything around a shape to mimic a type of cursor magnifier or highlighter. It is essentially like the background blur, but blurring everything that is not inside the shape. Is that an option?

Howdy, If you use a Gaussian-Blur it should have a Matte input port. In that tutorial example you could take the sun and in Harmony use a Gaussian Blur. Copy the stroke of that sun into a new drawing layer and play with the stroke of it, increase it, etc. Use a black stroke and input that into the Matte port. Then when you adjust the blur amount it should only blur what is contained in black in that Matte drawing.

Or you can just take a brush and draw with black in that Matte and it will limit the effect of that blur. You can even give that Matte a Blur to get some gradations or feathering like in that tutorial. Here is my attempt to soften that hard circle:

That Matte-Blur is nice because you can choose Radial or Directional, change the radius of the blur, you can choose Directional and then choose a directional angle and falloff rate, and you can invert the matte all within this modules properties.

Hello !


I'm using the blur brush tool but is there a way to increase/decrease it's strength (like increasing a gaussian blur size), because in 4K resolution it's too light. And of course I tried changing the brush size/flow/strength but even at 100% it's not enough.

Well... no, attached to this message is a sample of what I mean and why your solution would not work :

- In Krita, the blur brush somehow spread more and more and the blur intensity is relative to the brush size, thus you have a great blur transition.

- I just realized that Photoshop is equal to Affinity in this situation : no matter how strong, how big and how often I use the brush, the blur intensity will remain the same.

- Your gaussian blur trick with alpha transition results to a very amateurish blur transition... And no I won't make multiple layers with different gaussian blur sizes on each, it would be damn complicated for nothing - I'd rather open Krita just for that effect and copy-paste it back into Affinity.


So it seems there isn't any solution to this ?

Oh god, another super basic feature that's missing. I've been trying to blur the edges of this mask for ages and it wasn't getting any more blurred. What even is the point in the blur brush if it can't blur anymore than like 4 pixels?!

I think the Blur Brush Tool is broken/buggy & has been for as long as I can remember. For one thing, there is no preview of the effect -- I just see an empty checkerboard pattern instead of the amount of blur I would get if I clicked to apply the brush. As it is, it does apply a blur, but it is just a very mild one that takes many strokes to have much of a visual effect, & after a few strokes it stops having any further effect.

You can also use variant modifiers to target media queries like responsive breakpoints, dark mode, prefers-reduced-motion, and more. For example, use md:blur-lg to apply the blur-lg utility at only medium screen sizes and above.

I've got some footage that I'm working with, long travel shots, down a winding road and the like, but I want to add a motion blur rather than just ramp up the playback. Is there a way to do so in my Avid rather than sending it over to another program?

The Whiteout and Mark for Redact tools are the only ones that actually remove the content as part of the process, so if you don't want to have to remember to delete the content you're blurring, you need to use one of those.

If what you're looking for is a generic blurred text look where the content is, you could make a custom stamp from a picture of blurred text you prepared elsewhere. This would sit on top of the spot where you used the whiteout tool to redact the content. The stamp approach by itself isn't a good idea because even if you flatten the stamp, and then flatten the document, the text you're trying to hide is still there- you would need to convert to an image and then re-PDF to be sure no one could get at the text underneath the stamp.

When you say "matte effect" does that mean you have a matte effect specific to this shot and you just need to know how to use it? Or is it that you have these two shots and you want to know how to cut the person out so you can put them over the blurred background?

I'm looking to "fake" the depth of field. Is there a way I can do this using those too shots without purchasing Boris FX or AE? Or would I need to just use the single composit shot and make a painstaking animated matte/mattes to exclude my subject and just blur the BG where needed?

Ah ok, I understand. Regarding the actual blur, is there a difference in the "look" of using the Blur Effect versus Defocus? And is there actually a way to limit the Defocus to only a region of the Background clip and not blur the whole thing? It seems that only Blur Effect allows me to draw a bounding shape.

If UMG blur is not supported on mobile devices, then the blur should not work on mobile preview as well, but in mobile preview blur is working upon launch on android device (One Plus 6 ) it renders transparent.

And also there is no official doc which states that blur is not supported on mobile.

I read somewhere that I could create the clip into a pre comp, and I did. Added the CCFMB, but still didn't work. For my project I plan on doing some remapping, but if I can't add motion blur to it, it's a waste. So how can I fix this?

I think your goal is to add some additional motion blur to the shot to emphasize the snap zoom. I would do that with an animated radial blur set to zoom. You can use CC Radial Blur or Radial Blur. I think CC Radial Blur is a better effect. Then the only proble

are you using the motion blur for specific properties or for the video itself? the native motion blur only works for transform properties: position, anchor point, scale and rotation, mask path's, text animators, shape properties and operators - this sort of things. not time remapping property. for motion blur on video or CGI renderes, that is - if the video itself has movement that you want to add motion blur to, use pixel motion blur effect. for motion blur on effects, use CCFMB effect.

If something is not moving fast enough for the default motion blur to be effective, You can increase the amount of real motion blur in the composition settings. Click on the Advanced tab and increase the Shutter Angle value to create more motion blur. It can increase up to 720. If you check the "Preview" checkbox you can see the blur changing in the comp panel as you adjust it.

From 100mm to 400mm I had to apply Pixel motion blur, and from 400mm I applied the native blur. But there was a gap between where I stopped zooming and the scaling began. And in this gap there was no blur. I solved it by overlapping the native (scaling) and pixel blur (remapping). Think that's the way to do it.

I think your goal is to add some additional motion blur to the shot to emphasize the snap zoom. I would do that with an animated radial blur set to zoom. You can use CC Radial Blur or Radial Blur. I think CC Radial Blur is a better effect. Then the only problem you have left to deal with is the loss of resolution caused by the scaling. Something like this enhanced snap zoom to a wasps nest would render faster and be much easier to control. If you have to scale up past about 120% then maybe throwing Detail Preserving Upscale into the mix instead of just scale will give you a better final image. The amount of Radial Blur ZOOM was animated between zero and 80, then back to zero.

Basically your var add = $(this) value is obsolete in the blur callback (it has the value of the last each call when the blur event triggers. It does not create one local variable called add in each iteration of the each call, just one variable at that scope that is redeclared over and over.

I ended up making a wrapper class around the effects, which blurs / shadows / etc the component or path desired once, and stores this in an image, which from that point onward just draws from the image instead of regenerating the effect on each paint call.

My thought was to modify the Gaussian Blur code to blur only the selected channel. I started with the Code that Illnab1024 sent me and just started making changes. I used CodeLab so that I wouldn't have to worry too much about a UI. The rest came easy. I'm familiar enough with the Gaussian Blur code at this point that these changes only took me about 15 minutes.

if original pixel is semi-transparent (with alpha whatever between 0 - 255) then Alpha Blur reduces original alpha before blurring. For example: evenly semi-transparent area with alpha 127 becomes to alpha 62 (the lower the radius, the lower it goes).

If you want to change what appears behind you in your video meeting or call, you can either blur your background, replace it entirely with any image you want, or use Teams virtual background template. And with a Teams Premium license, you can change your Teams meeting background to a branded logo or image specific to your company.

Select Blur to blur your background. You'll appear nice and clear while everything behind you is subtly concealed. 

 


You can also replace your background with one of the images provided, or with one of your own choosing. To use an image of your own, select Add new and then select one to upload from your computer. Make sure it's a .JPG, .PNG, or .BMP file. 006ab0faaa

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