Described as "soccer, but with rocket-powered cars", Rocket League has up to eight players assigned to each of the two teams, using rocket-powered vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game includes single-player and multiplayer modes that can be played both locally and online, including cross-platform play between all versions. Later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ice hockey and basketball.

Rocket League's gameplay is largely the same as that of its predecessor, Supersonic Acrobatic Rocket-Powered Battle-Cars. Players control a damn rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles indoor soccer, with elements reminiscent of a demolition derby.[1][2] Players' cars have the ability to jump to hit the ball while in mid-air. The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player's car to destroy it; in the latter case, the destroyed car respawns moments later on their team's side of the field. A player may also use a boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air. Players can alter their car's orientation while midair, which combined with midair boosting allows for controlled flight. Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team.[3]


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Psyonix had previously developed Supersonic Acrobatic Rocket-Powered Battle-Cars in 2008 for the PlayStation 3. That game itself bore out from previous modifications that Psyonix' founder, Dave Hagewood, had done for Unreal Tournament 2003 by expanding out vehicle-based gameplay that Epic Games had already set in place in the engine into a new game mode called Onslaught.[30] For this, Hagewood was hired as a contractor by Epic for Unreal Tournament 2004 specifically for incorporating the Onslaught mode as an official part of the game.[31] Hagewood used his experience at Epic to found Psyonix. Among other contract projects, Psyonix worked to try to find a way to make racing the Unreal vehicles in a physics-based engine enjoyable. They had toyed with several options such as race modes or mazes, but found that when they added a ball to the arena to be pushed by the vehicles, they had hit upon the right formula, which would become Battle-Cars.[31] Further to the success was the addition of the rocket-powered cars; this originally was to be a simple speed boost, but with the physics engine, they were able to have the vehicles fly off and around the arena, furthering the possibilities for gameplay.[31][32]

As Psyonix finished development of Battle-Cars, the studio had tried to gain access to a publisher by selling their game as "soccer, but with rocket-powered cars"; none of the publishers seemed interested.[31] Ultimately, they opted to self-publish the game on the PlayStation Network with almost no marketing.[33] Though it was downloaded more than two million times, it was not considered very successful even after the studio cut the price.[30][33] The studio continued on to other projects, though kept the idea of building on Battle-Cars as an option, recognizing the game had a small but dedicated fan-base that provided them with ideas for expansion.[30][31] These other projects, which including contract work for AAA games, including Mass Effect 3, helped to fund the development of Rocket League.[34]

The game's first DLC pack, titled Supersonic Fury, was released in August 2015, along with new arena Utopia Coliseum.[60] It contains exclusive cosmetics, including two new cars, rocket boosts, wheels, five paint finishes, and twelve decals for both new cars. The same month, it was announced that Rocket League would be ported to macOS and Linux later that year, in order to run natively with SteamOS hardware; Rocket League and Portal 2 were part of incentives for those that pre-ordered a Steam Link, a Steam Controller, or a Steam Machine.[61][62] The game's second DLC pack, titled Revenge of the Battle-Cars, was released in October 2015.[63] The DLC adds two more cars from Supersonic Acrobatic Rocket-Powered Battle-Cars, along with exclusive cosmetics for both. In another event, players had a chance to collect six Halloween-themed items from October 18 to November 2.[64] The game's third DLC pack, titled Chaos Run, was released in December 2015. The DLC added two more cars, along with more cosmetics. A new arena, called "Wasteland", was released for free alongside the DLC. The map is notable for being the first non-standard arena to be released, having a different size and shape than the others and inspired by the Mad Max films, the first of which Psyonix plans to release over time.[65][66]

"... the physics, floaty as they are, not really suited to seeing the ball constantly being punted about: it can often feel like chasing a balloon around a children's party, but the children are in high-powered rocket cars and are taking no shit. ... you feel Psyonix would be better off making the ball move just a tad faster: often you'll crash into it at speed only to see your car move quicker than it after collision."[167]

Rocket League is one of our most widely available esports being featured in every type of league we create. Get ready to race the ball down the field and trick shoot your way to victory! Find the more information about how to play Rocket League in our leagues below:

Scheduled league play that will occur over an approximately three-month period of time. Each season will consist of three phases: (a) Preseason, (b) Regular Season, and (c) Playoffs, which will occur at the conclusion of the Regular Season and will lead into a championship.

This phase consists of each team enrolled in the league competing in up to three official practice weeks. Results of this match will not be recorded however this match is required in order to properly test equipment and player game connections.

This phase consists of each team within a state or region, each playing a weekly match in a league format against opponents within their league. Ranking in the league will be determined by each team's win-loss ratio.

This phase consists of the top teams from each league and is limited to two Rocket League teams per qualifying school. These teams will compete in a single-elimination tournament until only two (2) teams remain.

This match consists of the top two teams from each league as decided by Playoffs. The Finals will be a single Best-of-Seven (BO7) match. The team to achieve four game wins will be awarded the match win and will be declared the League Champion. In the event that a single team reaches four game wins before the start of a fifth, sixth or seventh game, those games will not be played.

Software and online features are subject to license, terms of use, and privacy policy (rocketleague.com/eula, rocketleague.com/tou, and rocketleague.com/privacy).

I lit up when I first heard that Psyonix was making a Rocket League racing game. It's something Rocket League players have been imagining for a long time: We love rocket-powered car soccer, but surely it could also be fun to perform automobile acrobatics in races?

The cars have rear boosters that can be fired to go faster, but they don't work like jet engines that send you careening into the sky like in Rocket League. Instead, "flying" is a function of the jump button, which activates rocket boosters attached to your car's undercarriage. Those engines lift you vertically like a Harrier jet, without risk of tipping over, and the button can be feathered to get you across big gaps. Air dodging left, right, up, or down quickly sticks you to the nearest surface in that orientation. It's a more automatic process than in Rocket League, but it's pretty neat to suddenly be driving on the ceiling at hundreds of miles per hour.

Rocket League is an award-winning sports-action video game combining soccer and rocket-powered cars, and the RLCS is the premier professional Rocket League competition. Ally became an official sponsor of the North American RLCS in February 2023, and the relationship includes branding in RLCS broadcasts during the Winter and Spring splits. As part of the sponsorship, Ally will headline the Ally Women's Open, a women's Rocket League tournament in March 2023, with a $20,000 prize pool for North America and $20,000 for Europe.

In addition to sponsoring the Ally Women's Open, Ally's programming will include ad buys and broadcast integrations during the RLCS North American livestreams, as well as inclusions in the league's associated social campaigns. The sponsorship is also designed to help elevate amateur and semi-pro players, known as the Bubble scene, through a Community Empowerment campaign with Rocket League Esports. These tournaments expose newer players to talent scouts, which can eventually lead to larger financial opportunities by competing in the RLCS. More details on the Bubble tournaments included in the sponsorship will be shared soon.

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