Poker Night at the Inventory is a poker video game developed by Telltale Games. It features four characters from different franchises: Tycho Brahe from the Penny Arcade webcomic, Max from the Sam & Max franchise, the RED Heavy from Team Fortress 2, and Strong Bad from the Homestar Runner web series. The game was released on November 22, 2010.[1] A sequel, Poker Night 2, was released in 2013. The game was delisted from Steam in May 2019.[2]

Poker Night is a computer-based Texas Hold 'Em poker simulation between the player as an unseen silent participant and the four characters, Max, Tycho, The Heavy, and Strong Bad and that is played in The Inventory. Each player starts with a $10,000 buy-in for a total of $50,000 for the entire table and stays in the game until they are broke until one player is left. The game uses no-limit betting and a gradually-increasing blind bets over the course of several rounds. During some random, one of the four non-playable characters will not be able to front the money but will offer one of their possessions as buy-in for the game. The player can win these items as Team Fortress 2 unlockable equipment only if they are the one to bust that non-player character out of the game. The game keeps track of the player's statistics over the course of several games, and by completing certain objectives (such as number of hands or games won) can unlock different playing card or table artwork to customize the look of the game.[3]


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Poker Night grew out of an idea from Telltale employees, wondering "what video characters do when they're not 'on the clock' in the games we play", according to Telltale CEO Dan Conners.[6] From there, they pitched the idea to other companies in the industry and were able to work out which characters they would be able to include.[6] Telltale considered how the four characters would interact with each other, developing dialog, banter, and reactions to certain plays.[7] The characters, they decided, would be fully voiced, and would have distinctive tells and dynamic responses that would manifest themselves as the game progressed.[6] Conners stated that the goal was to create the experience of "hanging out with their virtual buddies, shooting the breeze and playing a good game of poker".[7] Telltale is considering a potential series based on this game using different characters in the future, but would need to see sales exceeding 100,000 to 200,000 units to make it feasible.[7]

The game was teased by Telltale Games a week prior to its official announcement through a short video on GameTrailers TV, showing the silhouettes of the four characters' official art.[14] The game was officially announced by Telltale Games on September 2, 2010, the eve of the 2010 Penny Arcade Expo.[7] Players who have also purchased Team Fortress 2 will be able to unlock unique items based on the four respective franchises within that game through progress in Poker Night; a special poker visor for Team Fortress 2 was also available for those that pre-ordered the game.[15]

Poker Night 2 is a poker video game developed by Telltale Games.[1] It is the sequel to Poker Night at the Inventory and, like its predecessor, features characters from different franchises. The game was released for Steam, PlayStation Network and Xbox Live Arcade in April 2013, with an iOS version released the following month.[2][3][4] Due to expiring licenses, the game was pulled from sale in September 2018.[5]

Like the original game, Poker Night 2 is a computer-based poker simulation between an unseen silent participant (the player) and four characters that is played in The Inventory that was featured in the previous game. Each player starts with the same amount of virtual money (which was raised to $20,000 per player and $100,000 total from $10,000 per player and $50,000 total in the original game), and competes in standard poker rules to try to eliminate all the other players by exhausting their money. In addition to the Texas hold 'em style of play featured in the original game, Poker Night 2 introduced the Omaha hold 'em style as a playable mode as well. Like the original game, there is a large amount of dialogue due to the banter that the characters share.

Character selection was more direct than the first game, with Telltale wanting to bring in characters from movies and television. Allison had a good relationship with MGM Studios who were eager to offer characters, and was able to secure the character of Ash from Evil Dead, which also was timed well against the release of the 2013 remake.[8] Similarly, Allison stated that Cartoon Network readily agreed to the inclusion of Brock from Venture Bros., one of the Telltale team's first selections.[8] Gearbox Software, the creators of Borderlands, appreciated the first game, and allowed the Claptrap character to be used.[8] The final spot at the table was to be left open for a character from a Telltale game, eventually resulting in Sam. They had considered using either Marty or Doc Brown from the Back to the Future game but realized that they would not be appropriate in a game with mature spoken content. Similarly, characters from The Walking Dead series would not be a thematic fit for the poker title, as it would make people emotional about the game.[8] To help make the play more personable, they needed to have a dealer for the table, and GLaDOS was considered an obvious fit.[8]

LAS VEGAS, May 8, 2023 /PRNewswire/ -- Poker Night in America ("PNIA"), the flagship cash game television show produced by Rush Street Interactive, Inc. (NYSE: RSI) ("RSI"), is raising the stakes for TV poker and the Las Vegas poker scene. After nine seasons of...

Poker Night at the Inventory is a no-limit Texas Hold'em poker game made by Telltale Games where characters cross over from many different video game franchises, and play poker at a hidden speakeasy known as The Inventory. The game is a spiritual sequel to Telltale's first game, Telltale Texas Hold'em. It was released for Windows and MacOS on November 22, 2010.

Most people that have played live poker will agree that in general night games are of better overall quality than day games. This is due to a number of factors some of which include the average age of recreational opponents being younger at night, degree of alcohol inebriation being higher and what seems to be an overall gambling atmosphere that happens as the night turns into early morning.

You see, it is the same type of thing with small business owners that play during the day but have to get back to their jobs at some point. If you watch closely towards the end of their playing time they will get antsy and tend to drive the action or try to get involved in a big pot. Unfortunately the rest of the daytime recreational players are usually older retirees that are not on the same time restriction. Also the need to leave at night is much stronger during the week for normal recreational players than during the day, which is why late night games during the week can be so good.

Unlike raffles and bingo, there is NO exception to the gambling law in Texas for nonprofits to hold poker or casino night fundraising events. The gambling law, Chapter 47 of the Penal Code, applies to nonprofits and to for-profits equally. See Tex. Pen. Code Ann. 47 (Vernon 2003).

Under certain statutory conditions, it is legal for individuals to play poker or other casino activities in a private place, defined as "a place to which the public does not have access." They can bet money and win money. However, all money must be redistributed to the participants. The host organization or individual cannot keep any portion of the proceeds that are bet and won in these private poker or casino nights.

Enjoy a night of FREE TX Hold Em Poker at Silver Saddle Saloon! No buy-in! $200 Cash Prize to the top player every week! All skill levels welcome, but must be 18yrs or older to play. Game starts at 7:00pm! See ya in the Saddle!

So, when we mentioned the possibility of a poker party he was all, YES, before we even finished the sentence. Thus, poker night with the guys was born. We had such a blast that my 15yo, soon to be 16, was considering doing the same for his big day. We shall see.

... In this space you'll likely find some chaos, some humor and a hefty dose of authenticity. My days are filled with carpool, sports, 4-H, 5am workouts, procrastinating meal planning and a decent amount of late night (thanks Netflix and teenagers). It's a Texas-sized honor to have you here! Contact me at kathrynwhitakertx@gmail.com

Their main responsibilities will involve registering players in the poker tournament and collecting ticket entry fees, someone to host the event (perhaps a DJ or presenter of some kind), people to help with event setup (setting up the poker table, food and drink tables etc).

Flyers are a great method of promotion for any type of charity event, but they can be particularly useful for a poker night. You can hand out the physical fliers at pubs and bars in the area, as well as in shop windows.

You may even want to consider adding an option for people to purchase their ticket entry on the website, so the money can be sent straight to a GoFundMe page. You can also ask for donations through the website if people are unable to attend the poker night.

Speaking as someone who waded through much more of the poker code thanour lead programmer was probably comfortable with, I can say this witha nigh-absolute degree of certainty: The amount of extra work thatwould be required to make the the game cheat (even a little bit)would've prohibitively annoying.

Poker is not predictable. A specific occurrence may have definable odds, but such odds are only useful in the context of thousands of hands. Much like how a coin toss may land on heads 5 times in a row even though the chance of a specific side is 50/50. In poker this can manifest as the same cards popping up more often than you would expect, going many hands without getting a single pair, or even getting a royal flush twice in a game. e24fc04721

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