also to the people still trying play these PTT builds. Give up and go buy pizza tower and either get it from the discord or get it from gamebanana. Or you can be asshole and pirate these games and have nobody love you.

this is literally a leaked old version of the build, so online wont even work, also no reuploading you're supposed to verify yourself in the pizza tower together server to show proof you have pizza tower, then you can get it so no reuploading


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With the game's lengthy and open development timeline, reusing of old assets, features that would get reused and scrapped anyway, and a bunch of builds that the public got to play before release (and possibly more stuff not found yet), there's more to unpack here than a stack of pizza boxes.

The first build that added the text bubble was the April 2021 Patreon build, where the TV would speak to the player as a TV host of sorts. He didn't give really much information on how to play the game, and the TV host was more just a wisecracker, keeping an eye on Peppino while giving lore about the environment and the tower itself. Only two levels had this feature, John Gutter and Pizzascape. From that point onward, the TV would just give placeholder text if the player got into a transformation. The problem with this is that nobody would really be paying attention to what the TV announcer had to say, as the player was already busy exploring the levels.

Pizza Tower is a 2023 platform game created by the indie developer Tour De Pizza. It follows a pizza chef, Peppino Spaghetti, who must scale a tower to prevent the destruction of his pizzeria. Across 20 side-scrolling levels, the player increases their score by gathering collectibles and defeating enemies to build combos. At the end of each level, they activate an escape sequence and must return to the beginning within a time limit. Pizza Tower does not feature health or lives, and its difficulty depends on what the player chooses to achieve.

Pizza Tower is a side-scrolling platform game. Its story begins when Peppino Spaghetti, an Italian pizza chef and the owner of a struggling pizzeria, is approached by Pizzaface, a sentient floating pizza.[1] Pizzaface threatens to destroy Peppino's pizzeria with a nuclear laser atop a nearby tower. Frightened and angered, Peppino sets out to ascend the tower and defeat Pizzaface to save his pizzeria.[2] The tower serves as the setting and hub world of the single-player game. It has five floors,[3] each containing four levels and a boss. Each level has a distinct theme and unique game mechanics,[1] such as a cemetery with surfable corpses and a Five Nights at Freddy's homage with jump scares.[3][4]

Each level contains various secrets: pizza topping creatures that the player rescues to unlock boss fights;[1] a treasure locked behind a door that can only be opened by a janitor the player must find; and three hidden rooms that provide points.[3] At the end of most levels, the player finds a pillar they must destroy.[5] This activates "Pizza Time", a phase in which the player must return to the level's entrance within a time limit to avoid being caught by Pizzaface.[3][4][9] The player is forced to restart the level if they fail.[3] A portal allows the player to do an optional second lap in which they return to the end and must make their way back to the entrance again for bonus points.[3] After completing each level, the player is given a letter grade based on their score and performance. The highest rank, P, can only be acquired if the player gets enough points for an S rank, finds the three secrets, collects the tower secret treasure, and completes a Lap 2 while maintaining a single, uninterrupted combo.[10]

Pizza Tower was the debut project of the indie developer Tour De Pizza, which developed it for around five years.[12] Development was led by the pseudonymous designer and artist McPig,[13] also known as Pizza Tower Guy,[14] and funded through Patreon.[15] The concept originated from the Peppino character, who McPig created for comics and drawings in which he imagined pizza monsters appearing in his restaurant at night. McPig conceived a role-playing video game (RPG) with survival horror elements similar to Resident Evil in which Peppino traversed his restaurant while battling pizza monsters. It featured a cartoonish but dark style that McPig compared to Courage the Cowardly Dog.[14]

McPig attempted to develop the game using RPG Maker, but the game engine's limitations prevented him from achieving the animation quality he desired.[14] McPig switched to GameMaker since it was accessible and he had seen other developers use it for smaller projects. He began developing Weenie Cop, a platform game featuring a sentient hot dog who battled junk food criminals. Though he described this project as "all over the place in the gameplay department because it wasn't very well conceptualized", it got him accustomed to GameMaker.[14] He also conceived a game in which Peppino attacked using a pizza cutter chainsaw, inspired by Wario's dash from the Wario Land series.[14]

Peppino's basic moveset was based on Wario's from Wario Land 4. It evolved as McPig and Sertif observed how players played a 2019 demo that experimented "with a more free-form moveset" and decided to emphasize speed and score-attack elements.[15] They linked Peppino's different abilities, which Sertif described as "an absolute nightmare when doing level design" since it complicated the game balance.[15] McPig and Sertif experimented with limitations, but found them unfun and chose to go with the freer moveset. Early versions included a traditional health system, but McPig and Sertif removed it to make the gameplay more accessible; the ranking system was included to reward skilled players. McPig and Sertif introduced the secondary playable character, Gustavo, to streamline a pizza delivery-based level as they reduced the maze-like design.[15]

SpongeBob SquarePants and the French comics McPig had grown up reading inspired Pizza Tower's pixel art style.[14] McPig chose a cartoon style because it was the only one he felt confident using. Additionally, he felt low-resolution pixel art evocative of the Nintendo Entertainment System (NES) and Super NES era was too common in the indie game scene, and that Pizza Tower's style and higher resolution art would make it stand out.[14] Sertif described Peppino as "an absolute mess, and we (or rather McPig) wanted to convey that in every animation."[15] McPig colored Peppino like Wario's sprite from Wario Land 3 (2000) and his pants black to make animating them easier.[14] He based the Noise on the Noid, an advertising mascot used by the pizza chain Domino's, feeling he would be a suitable villain for a pizza-based game. McPig did not put much thought into the character and enemy designs, preferring to "make it up as [he went] along".[14] ff782bc1db

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