I would love to start to try and pull samples from songs to mess with and learn. I know there are tons of ways to get multitrack recordings of non-popular songs, but it would be fun to mess with some popular songs.

I see a ton of people on SoundCloud who post up remixes of popular songs. How does one get a multitrack recording of a song? Understandably, it seems only a few artists have released their multitrack recordings to the public, but is there a place where you can purchase multitracks? With all of the remixes I see how there for some songs on SoundCloud, it seems like there would be an easy way to get them.


How To Download Multitrack Songs


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If I create a multitrack song, it skips and stutters very badly on playback, even if there's only one track within the song. I've tried increasing the buffer size from 512 to 2048, it makes no difference. The track starts OK with a few pops and clicks then after a few seconds it just gets worse and turns into skipping and stuttering. Non-multitrack songs play back OK, and multitrack songs in other multitrack apps play back fine too. It does it whether using the speakers, headphones, or my USB iRig interface. I've tried mono and stereo mp3s and wavs, same issue.

How did you measure CPU usage?

Do you use Audiobus? 

Are there any other audio apps running in the background?

Does the stuttering also occur when you play the song from the multitrack window?

The stuttering occurs when playing from the songs and playlists window, and also in the 'configure multitrack playback' window (if there are multiple tracks, if I mute other tracks it makes no difference, and all tracks do it).

This is really weird especially if you only play a single track. That case is using the same code as playing that track as a no non multitrack song. So I would rule out the possibility of too much cpu load.

Great to hear. I just tried a 48kHz multitrack file and it does also stutter on my iPad after about 1 minute of playback. Now that I know what causes this issue, I might be able to fix it. I will keep you posted on this thread.

OK, I found the issue. The problem only happens when you work with different samplerates at the same time. So for example when the main player has loaded a file with 44kHz and the second player (in the multitrack view for example or during crossfade) has a file with 48kHz. In that case the sample rate conversion to the output format is performed too late in the processing graph. I need to make sure to normalize the samplerates early in the processing.

mrcc Hmm however I was getting the problem when I've only had two songs loaded, after a fresh install, one multitrack the other not, and both having imported the same 48K mp3 (I hadn't tried 44.1K files up until reporting the issue), I've only been testing with my own produced files which were all 48K

There are several threads around this question (hard to find, I know), one pointing to Cambridge Music Technology.

You may also want to read the thread Qu-Drive Sample Files? with additional hints on importing and converting other multitrack projects to the QuDrive (18 Tracks etc.).

Multitrack recording (MTR), also known as multitracking, is a method of sound recording developed in 1955 that allows for the separate recording of multiple sound sources or of sound sources recorded at different times to create a cohesive whole. Multitracking became possible in the mid-1950s when the idea of simultaneously recording different audio channels to separate discrete "tracks" on the same reel-to-reel tape was developed. A "track" was simply a different channel recorded to its own discrete area on the tape whereby their relative sequence of recorded events would be preserved, and playback would be simultaneous or synchronized.

A multitrack recorder allows one or more sound sources to different tracks to be simultaneously recorded, which may subsequently be processed and mixed separately. Take, for example, a band with vocals, guitars, a keyboard, bass, and drums that are to be recorded. The singer's microphone, the output of the guitars and keys, and each individual drum in the kit can all be recorded separately using a multitrack recorder. This allows each track to be fine-tuned individually, such as increasing the voice or lowering the chimes, before combining them into the final product.

Prior to the development of multitracking, the sound recording process required all of the singers, band instrumentalists, and/or orchestra accompanists to perform at the same time in the same space. Multitrack recording was a significant technical improvement as it allowed studio engineers to record all of the instruments and vocals for a piece of music separately. Multitracking allowed the engineer to adjust the levels and tone of each individual track, and if necessary, redo certain tracks or overdub parts of the track to correct errors or get a better "take". As well, different electronic effects such as reverb could be applied to specific tracks, such as the lead vocals, while not being applied to other tracks where this effect would not be desirable (e.g., on the electric bass). Multitrack recording was much more than a technical innovation; it also enabled record producers and artists to create new sounds that would be impossible to create outside of the studio, such as a lead singer adding many harmony vocals with their own voice to their own lead vocal part, an electric guitar player playing many harmony parts along with their own guitar solo, or even recording the drums and replaying the track backwards for an unusual effect.

In the 1980s and 1990s, computers provided means by which both sound recording and reproduction could be digitized, revolutionizing audio recording and distribution. In the 2000s, multitracking hardware and software for computers was of sufficient quality to be widely used for high-end audio recordings by both professional sound engineers and by bands recording without studios using widely available programs, which can be used on a high-end laptop computer. Though magnetic tape has not been replaced as a recording medium, the advantages of non-linear editing (NLE) and recording have resulted in digital systems largely superseding tape. Even in the 2010s, with digital multitracking being the dominant technology, the original word "track" is still used by audio engineers.

Before all tracks are filled, any number of existing tracks can be "bounced" into one or two tracks, and the original tracks erased, making more room for more tracks to be reused for fresh recording. In 1963, the Beatles were using twin track for Please Please Me. The Beatles' producer George Martin used this technique extensively to achieve multiple-track results, while still being limited to using only multiple four-track machines, until an eight-track machine became available during the recording of the Beatles' self-titled ninth album. The Beach Boys' Pet Sounds also made innovative use of multitracking with eight-track machines of the day (circa 1965).[4] Motown also began recording with eight-track machines in 1965, before moving to 16-track machines in mid-1969.

Multitrack recording also allows any recording artist to record multiple "takes" of any given section of their performance, allowing them to refine their performance to virtual perfection by making additional "takes" of songs or instrumental tracks. A recording engineer can record only the section being worked on, without erasing any other section of that track. This process of turning the recording mechanism on and off is called "punching in" and "punching out". (See "Punch in / out".)

Most of the records, CDs and cassettes commercially available in a music store are recordings that were originally recorded on multiple tracks, and then mixed down to stereo. In some rare cases, as when an older song is technically "updated", these stereo (or mono) mixes can in turn be recorded (as if it were a "submix") onto two (or one) tracks of a multitrack recorder, allowing additional sound (tracks) to be layered on the remaining tracks.

During multitracking, multiple musical instruments (and vocals) can be recorded, either one at a time or simultaneously, onto individual tracks, so that the sounds thus recorded can be accessed, processed and manipulated individually to produce the desired results. In the 2010s, many rock and pop bands record each part of the song one after the other. First, the bass and drums are often recorded, followed by the chordal rhythm section instruments. Then the lead vocals and guitar solos are added. As a last step, the harmony vocals are added. On the other hand, orchestras are always recorded with all 70 to 100 instrumentalists playing their parts simultaneously. If each group of instrument has its own microphone, and each instrument with a solo melody has its own microphone, the different microphones can record on multiple tracks simultaneously. After recording the orchestra, the record producer and conductor can adjust the balance and tone of the different instrument sections and solo instruments, because each section and solo instrument was recorded to its own track.

Since the early 1990s, many performers have recorded music using only a Mac or PC equipped with multitrack recording software as a tracking machine. The computer must have a sound card or other type of audio interface with one or more Analog-to-digital converters. Microphones are needed to record the sounds of vocalists or acoustic instruments. Depending on the capabilities of the system, some instruments, such as a synthesizer or electric guitar, can also be sent to an interface directly using Line level or MIDI inputs. Direct inputs eliminate the need for microphones and can provide another range of sound control options.

Software for multitrack recording can record multiple tracks at once. It generally uses graphic notation for an interface and offers a number of views of the music. Most multitrackers also provide audio playback capability. Some multitrack software also provides MIDI playback functions not just for audio; during playback the MIDI data is sent to a softsynth or virtual instrument (e.g., VSTi) which converts the data to audio sound. Multitrack software may also provide other features that qualify it being called a digital audio workstation (DAW). These features may include various displays including showing the score of the music, as well as editing capability. There is often overlap between many of the categories of musical software. In this case scorewriters and full featured multitrackers such as DAWs have similar features for playback, but may have less similarity for editing and recording. 006ab0faaa

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