Fire & Forget Missile spam would negate the gun only ships, and if you remove them you end up with ships with few guns and little armour which rather makes you wonder as to why include them in the first place. What guns they do have would be super accurate compared to any competition thanks to automated radar ranging, modern optics, even laser rangefinder in some cases but one hit and they would be neutered as all you have to do is stay beyond CIWS ranges.

Also where to place them? If anything they are far more in line with an extension of the coastal tree than Bluewater. But even here anything past 3.7 often struggles and even early post war Frigates struggle.


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I do sincerely hope Gaijin have a plan for the future as they will need one when BBs run out, but unfortunately as things stand the upper tiers are simply Bigger = Better and any ship from the last half century would sit uncomfortably between useless and OP.

If you look at air development you will see that with time we got bigger maps for better missiles to be properly used. I would expect maps of at least 20-30km starting distances to appear with more modern ships. At that distances, shells and poor optics wont matter.

Naval AB and RB EC work fine right now aside of minor compression issues. I think navy would only benefit from adding newer stuff due to more players coming in but some separation would be needed. If we started for example from BR of 9.0 and added ships from era comparable to planes of that BR we could get smoothly into newer stuff without losing the originality of conventional warships.

What I remember is a USA navy ship somehow ended up back in Roman times amongst Arabian ships - they get involved with a floating brothel in a weatherbeaten hulk.The brothel is staffed and ran by women who used to be Roman slaves but escaped

One point I remember is the USA captain demonstrated a pistol to the Arab warchiefs to scare them away. When they first board his vessel he warns all his men to keep their hands out their pockets. He says "these guys have never seen a pocket so don't give away we have concealed places in our clothes"

I also want to say the floating brothel madam was also from modern days and she'd fell through the wormhole or whatever years earlier. Then she used her business savvy to end up as the boss, however I'm not too sure about this memory

In Destroyermen and its series, we find "the crews of the destroyer USS Walker (DD-163) and the Japanese battlecruiser Amagi, in the early stages of the War in the Pacific during World War II, being transported to an alternate Earth. This Earth is relatively the same geographically as the one they left, but evolution took a different turn eons ago".

Modern Warships is a sea battle game where you have to wage exciting battles at the helm of a warship. With realistic 3D graphics, you navigate the seas in search of enemies. Fire all the missiles at your disposal to eliminate your naval rival.

In Modern Warships, you form part of a team with two other boats. This means you can team up with your friends to destroy enemy boats. To control your boat, you have arrows where you can manage the speed and direction you are moving. What's more, you can find enemies on the GPS map at the bottom left of the screen at any time.

On the right hand side of the interface, you have action buttons that let you aim at enemies or show objectives through a telescopic lens. In the same way, this is where you can fire the ammunition you have available at your enemy. All this as you carefully avoid the bombs your enemies are sending your way.

Something else to bear in mind with Modern Warships is that as you win more battles you can unlock new boats. These new vessels let you use more powerful missiles as well as improve your defensive capabilities, so you can survive even the toughest enemies that sail the waters of each level.

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Players can opt to log-in anonymously as a guest, but they can also sign in with a pre-existing Google Play and Facebook account. It is advised to log-in via the latter options so as to preserve the data and progress of the player.

From here, players can adjust the camera's view height, and other various orientations. They can also allow or disallow clan invites, friend, and customize the minimap to display all markers or display only certain markers. request here.

Allows players to view the accounts of the two prime contributors of the game; Sergii Petrov (the game's author) and Dumitru Muset (who is also responsible in the game's coding), along with the official modern warships discord server and their instagram page.

Players can purchase 100 Repair kits, 100 Aircraft Missile Decoy Flares (just call them aircraft flares), 100 Missile deterrents (just call them flares or or 100 ammunition reserves for 250,000 in-game dollars.

From the ship shop, players can purchase and select ships. They can also modify the ships artillery and aircraft or apply aesthetics (flags and camouflage) by pressing the respective buttons at the left side of the screen. However, weapons with a padlock symbol cannot be exchanged, making it unique to that ship only.

The Battle Pass is a feature introduced by the developers as a way for players to obtain additional rewards. Some of the rewards(blue and purple reward) are locked, however, and can only be obtained by upgrading the Battle Pass (which requires actual currency).

Players can invite other players to a squad, send them a friend request, or blacklist them by clicking on the username of the specified racism or spam player that appears in the chat. Blacklisted players cannot interact or can only have limited interactions with the player who blacklisted them.

The "Reply" function allows players to reply to a specific message, which is very convenient due to the constant flood of messages in the Global and respective languages chats. The "Copy text" function allows players to copy the messages sent by other players, and the "Translate" function allows players to translate any non-English messages, however that function is only available on Global chat.

The game has a strict anti-cheat system that disallows players from utilizing exploits as a form of gaining advantage over others. Any accounts proven guilty of an infraction/infractions are banned by the developers themselves.

Pressing the arrow button besides the "battle" button reveals three options from which players can proceed into a specific battle, where they choose to be on an online match, offline, or in a custom battle.

Missiles can be aimed very easily by simply pointing the crosshair over a target ship and wait for the missile to complete the target acquisition process. However, the missile will automatically target an enemy ship within a certain range of the crosshair (marked by two large parentheses) if the Aim Assist function is enabled.

Always lead your shot whenever attacking a moving target with a cannon or a grenade launcher (aim the crosshair at the ship's bow or stern, depending on its direction of movement), as this will increase the likelihood of the shells hitting the target. The further away the target is, or the faster it moves, then the player will have to lead the shot further away from the direction of the ship's movement.

It is best to fire at a ship when it broadsides, since shells are less likely to ricochet (which is signaled by a metallic ping noise) if they hit the ship at a flat angle. Players can use this information to their defense by facing at the firing ship bow-on to minimize the damage they receive from shells. Shells also have an occasional chance to deal critical damage (which is denoted by a yellow damage count).

Autocannons are a type of artillery that will automatically engage a nearby enemy unit. They do not deal as much damage as the ship's main weapons (the missiles and cannons), but they do have unlimited ammunition. They also will engage enemy torpedoes.

Just like the missiles, most torpedoes have homing capabilities and require little effort in aiming, but will require the player to finish the torpedo's acquisition time. However unlike missiles, they have a limited homing capability and can easily be shaken off by maneuvers (especially from smaller and faster vessels). Torpedoes can be intercepted by grenade launchers.

Two of the game's torpedoes, the United States' HUWS and the Russian Shkval used to be fast supercavitating torpedoes that do not require target acquisition but will have to be manually targeted by the player. The player had to aim the supercavitating torpedo slightly ahead of the ship's direction of movement, requiring higher increments the farther away the targeted ship is. (they were later on changed into multi-shot, short ranged torpedoes). 152ee80cbc

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