Cities: Skylines offers an in-game map editor and fully integrated sharing through steam workshop. You may also take a heightmap and use it in the map editor. The modification community often uses real world heightmaps which can be found online [1].

There are plenty of maps to choose from in both the base game and the DLCs. Heck, you can even mod some maps into your game. Whatever your case may be, some maps are better for making cities, and some have the perfect blend of everything. If you pick your map and city plan right, you can make some incredible cities.


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Updated April 28, 2023, by John Wildermuth: We've added even more maps for you to choose from, especially with the arrival of the Parks and Promenades and Airport DLC packs. Furthermore, with new mods and assets created every day, there is a plethora of new options to pick from when it comes to selecting a location to build your city.

With all outside connections and resources, this map is incredibly beginner-friendly while still offering unique terrain that will teach you how to build around mountains and oceans. If you are interested in dipping your toe into coastal maps, then the Islands map is a great place to start.

While thousands of different fan-made maps have been created for Cities: Skylines, The Colossal Hillside by Owl's truly stands out among the rest. This map was inspired by the geography of Southern California and features sandy beaches and sweeping mountain ranges for you to build on.

Apologies if slightly off subject but I want to ask about this strange effect in-game on my textures . The model looks reasonable in all lighting apart from briefly from one angle and at one particular light level.. As you can see from the picture the front of the house looks kind off dark and "ugly" (see front left) . The bricks on the side look ok by contrast. Is this usual or has it anything to do with my maps? Wrong settings? I have a normal map applied to the whole model, an illumination map and a specular map applied to the roof only. Oh and of course a diffuse map. I am trying with this first model to learn about all the maps before I move on to other models, so I want to learn from my mistakes first. (Colour map next)

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

When it comes to city simulators, the in-depth mechanics of Cities: Skylines make it an excellent avenue for mayor wannabes and city architects out there. After all, Cities: Skylines has a plethora of both DLC and fanmade content that allows players to create the cities of their dreams, from traffic-less utopias, faithful city recreations, and even futuristic cities straight out of science fiction. Of course, the number of features and available elements can make the game overwhelming for them, but never impossible to play.

The layout of the land alone gives Lagoon Shore a ton of room for waterworks and decent road networks, and perhaps some Airports from the Cities: Skylines Airport DLC. The tropical layout of the land may also be motivating enough for players to explore the full depth of their creative minds, especially since not a lot of Cities: Skylines maps offers unique landscapes outside the usual Western climate.

Players with a knack for geography would prefer associating Cities: Skylines gameplay maps with familiar real-world locations, and Shady Strands resembles Instanbul in the context of this map-management simulator. This map is characterized by a large strait dividing two larger land clusters, making itself a river. On the left is a land cluster divided by half via a river, alongside two islands on top. On the right side is a landmass with an extensive mountain range and a small river leading to a lake.

Key to the Cities: Skylines - Industries DLC pack is Pearl Bay, one of the newer maps in the update that highlighted the more complex industry features introduced there. Instead of creating a custom Cities: Skylines map with multiple resource points to learn how to handle numerous industries, Pearl Bay allows players to experience the same thing but with a pre-packaged area set. That way, players already have a basis on studying various Cities: Skylines resources without much effort.

Compared to other vanilla maps in Cities: Skylines gameplay, Islands resembles Venice in terms of its general layout in the simulation game. Comprised primarily of two (2) connecting rivers and two (2) separate rivers meeting in a large sea to the right side of the map, Islands is therefore divided into four (4) mainland clusters with four separate islands. The sheer detail of the map alone is heaven for anyone with the base game, especially since this immediately gives them room to tinker around with overall island aesthetics on the get-go.

In terms of resources, players immediately get many opportunities for bridges and waterfronts to their liking. Not only that, this is the only map in the vanilla title where players can put a dam and have it perform at its maximum wattage. Moreover, there are two (2) islands with separate oil deposits, paving the way for two (2) potential industrial districts. The sheer volume of things to do with the map can make this overwhelming for beginners, but definitely a great gateway for newcomers who want to be more playful with their maps.

Of the five maps available in the Parklife DLC, Windfield is perhaps the most intuitive for starting players. Divided by half water and half land, with a small island pocket on the lower left, Windfield offers a lot of options for players to tinker around without sacrificing the integrity of the space. With 65% space for building and multiple oil reservoirs, this map can give new players ample resources to turn Windfield into a suburban city paradise.

Among the vanilla maps of the game, Black Woods is rather unique in its layout, as it gives a lot of room for players to immediately explore the different landmasses. Characterized by a lake that splits into two rivers before ending in a larger lake, Black Woods has quite a lot of islands: five on the left corner, two central larger islands, and a smaller one on the upper right. The area boasts a building area of 69%, making it an ideal starting map.

Perhaps one of the best maps among the offerings of the vanilla game, Diamond Coast not only serves as one of the few tropical maps in the game, but also one that offers a realistic take on the surrounding landscapes of the city. Bordered by a sea with a triplet island cluster on top, Diamond Coast is populated by mountains on almost all its sides, alongside rich foliage. Its starting block is neatly placed along the center, allowing players to explore its areas at their own pace.

As stated by the name, Green Plains is perhaps one of the most basic maps offered in the vanilla game. Characterized by a central river that splits into lakes in the north and the south, Green Plains is a vanilla yet flexible map for beginners.

Of the maps offered in the Green Cities DLC, the straightforward nature of Lavender Lake makes it viable for starter players. The map is characterized by the sea border to the left and a lake at its right-center side, with the coastal area giving it the appearance of a sideways face. Landmass-wise, the area also has an upwards slope, which players can capitalize for creative city builds.

Deciding the best Cities Skylines maps is a tricky task as there are so many different variables to consider, that also differ when considering what type of city you're looking to build and the level of challenge you're used to. Each city in Cities Skylines can offer a different experience depending on its specialities, so knowing which one to pick can really define the direction of your save. So, if you're wondering what the best Cities Skylines maps are for both beginners, and more experienced players, make sure to keep on reading.

While each map can suit a different playstyle and direction, there are certain aspects you're going to want to be looking for in each map you consider, and they will play heavily in deciding what the best Cities Skylines maps are.

On the same line of thought, the amount of flat land is also a point to consider, but this largely depends on your skill level. For new players, maps with lots of flat land are great because they create clean and consistent cities where minimal terraforming is required. Experienced players might welcome the challenge though, or have ideas of their own that play into the irregular ground.

The first of the Green Cities maps on this list, Lavender Lake offers just a really pleasant building experience to all players. You have a huge amount of flat land to work with, alongside convenient access to all the water resources you might need.

The final Green Cities map on this list, and ultimately the best Cities Skylines map, very much follows in the footsteps of its predecessors, with lots of flat land and a whopping 80% buildable area, despite the massive river down the middle. There's just a little bit of everything in the Garden Rivers map, that makes it an all around excellent choice for pretty much every build goal. There's even a decent amount of natural resources too, which the other Green Cities maps are a bit lacking on.

So, that wraps up our list of the ten best Cities Skylines maps, going over all the greatest choices to make at the beginning of your Cities Skylines journey. Of course, you could opt for some Cities Skylines mods to get maps better suited to your specific needs, but the base game maps are certainly good enough to get you started. If you're running into the Cities Skylines 'not enough workers' problem when you're starting out, make sure to read our guide for all of the causes how to solve the problem. ff782bc1db

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