Tony Masterson was an English professor who was exposed to gamma radiation. As a result of his exposure half his body was vaporized, earning him the alias Half-Life. He also was given the ability to absorb energy. Half-Life was later taken to AIM, where he was outfitted with cybernetics to enhance his powers. He then became a puppet of the Leader.

As Half-Life, Masterson has the ability to drain the life-force of others through his touch (even to the point of death) and absorb it into himself. Like a vampire, Half-life is dependant on such energy for survival. If Half-life tries to drain the life of a person who was granted powers by gamma radiation, Half-life drains the powers of his victim instead, transferring them to himself. Gamma-powered victims may recover quickly, however, and Half-life loses such power at a similar rate.


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Half-life is very difficult to injure or kill. He has proven to recover from battles after being left for dead, and for the body parts that survived the mutation if they are detached, they can move independently while still under Half-life's control, and can re-attach themselves. He also wears cybernetics provided by his master, the Leader, which provides him with phenomenal invulnerability, able to withstand blows from even the Hulk.

Cinematic Mod adds cinematic effects, new music (mostly consisting of several tracks from the Batman Begins trailers), new sounds, new physics effects, HD textures, custom HD models, jiggle bone effects to Alyx, modifies weapon strength, etc. to Half-Life 2 and its episodes. The new Alyx model, introduced in Version 5, is based on Brazilian model Adriana Lima. The more recent versions make the maps richer in terms of atmosphere, and features many new models (such as more vegetation, or many more shipwrecks along the Coast).

This footage was recorded on the Valve Index with no commentary and played in story mode, for the most cinematic experience possible. Story mode allowed our editor Jamie Feltham to move through the game as smoothly as possible, with a focus on showing as much of the world and as many details as possible to viewers.

Few games have achieved what Half-Life 2 has in its illustrious lifespan. It has won nearly 40 Game of the Year awards and is often regarded as one of the greatest video games of all time. The game made an undeniable impact on the industry, taking gaming to heights never thought possible. Even today, Half-Life 2 still provides an unforgettable gaming experience that is as enjoyable as it is innovative.

One of Half-Life 2's greatest attributes is its phenomenal pacing. The narrative flows smoothly and doesn't overload players with drawn-out cut scenes or extensive dialog exchanges. Everything feels natural, giving it a rare cinematic tone that few games have. It maintains its fluent rhythm and never takes players out of the experience.

New players will find themselves growing attached to the many characters throughout Gordon Freedman's excursion. Each one has their own unique personality and relays the story in a specific way. The superb voice acting also brings each character to life, giving them realistic personas few video game characters had during the mid-2000s.

One film that will be of particular interest to local audiences is Schultze Gets the Blues, by Michael Schorr, which will screen on June 17. The movie follows a retired salt-mine worker from Germany to New Braunfels on his quest to discover the source of zydeco music, which, oddly enough, is the only thing that brings joy to his otherwise miserable life. Schultze will be followed by Argentine road movie Rolling Family (Familia Rodante) and a true oddity from Mexico, My Mexican Shivah (Morirse Esttag_hash_118 en Hebreo), which previously screened at this year's Cine las Americas festival. It's a family comedy about the difficulty of performing elaborate Jewish mourning rites after the unexpected death of a Mexican named Moishe whose heart gives out during a particularly robust mariachi dance.

Our perception, understanding and recording of history often tellus less about an actual event than about the mindset and perception of thesociety and era in which it was recorded. At no time have we understood thisconcept more than we do now. Nevertheless, most historical film criticscontinue either to neglect this concept or to assign it minor importance. Asa result we are developing a tendency to focus more on the messenger than onthe message itself. This paper examines the paradox of societal norms thatare justified as historicities and the controversial aspects of cinematichistoricities.

To understand Griffith's inspiration for this motion pictureand the sentiment that shaped his perception, we must examine the historicalevents that shaped his life. John Kehoe states, "There is no area of ourlife about which we don't have a set of beliefs and assumptions, some ofwhich we accepted way back in early childhood and have defended ever since.Once acquired we rarely question these beliefs ... we assume that they areall true; why else would we have them" (75). In the two decades prior tothe Civil War, the American economy had grown by 50 to 60 per cent. Duringthe 1860s, its growth--although a mere 22 per cent--was attributed solely tothe North. The economic costs of the war were drastic, but primarily for theSouth, whose economy had relied on its four million slaves (Boyer 429).McPherson claims that the majority of southerners felt that "theircountry without slave labor, would be completely worthless" (317), andit was very close to the truth. The Civil War produced more than financialhardship. It created hatred within the heart of Southern society--a hatredthat was directed at the population held responsible by this society itself,for its emotional and financial decline.

Neither North nor South would escape the influence of slavery andracism. Although emancipation ensured that the struggles of African Americanswere not defined by the physical restrictions of slavery, little was done toensure that discrimination and segregation would accomplish virtually thesame end: the Black population was relegated to its inferior place withinsociety. Despite popular belief, all Union soldiers were not Abolitionists.Forty per cent of Union soldiers were democrats and another 10 per cent camefrom border-states (Boyer 429). McPherson claims that "half of the menendorsed the Emancipation Proclamation, a quarter opposed it and the otherquarter did not register an opinion (324)". After the loss of hundredsof thousands of men who had fought to defend their beliefs, many feltbetrayed that Lincoln had changed the Union war into a "`niggerwar'" (McPherson 323). Clearly, Abolitionists were the minority.

The term "authentic" has been used with reference to thecontextual props, general chronology, and quotes concerning the AmericanCivil War, as far as these can be adequately verified; the term"reality" is taken from the humanist perspective, in which realityis seen as subjective. In its simplest form, the paradoxical question ofwhether a glass is half-empty or half-full illustrates this subjectivity. Theamount of liquid within the glass can be authenticated; but should or can onepresume to authenticate the way in which the glass is presented? Such is artas cinema--even historical cinema. The evolution of our civilization hascontributed to a society obsessed with verification and authentication.Science, technology, and materialism have all contributed to our practicaland yet over-indulgent need to prove, analyse, authenticate, back up withskewed statistics, and stomp on if debunked, any claim, individual, orproduct--and now art form--under its scrutiny. However, since "[r]ealityis a process, a continuous happening and not something fixed and rigid"(Kehoe 66), that which is now authentic may very well become inauthentic whenthe present becomes the past.

For as long as humans have existed, they have attempted to makesense of their surroundings. Our capacity to perceive is directly related toour purpose in life activities, the range of our perceptions, and thereforeour emotional bonds to them (Yi-Fu Tuan). Cosmology (myths and symbolisticalworldview) was one of humanity's earliest attempts to organize theemotional phenomena of these experiences into opposite polarities. Withoutbad, there can be no good; without a beginning, there can be no end. Just asthe American experience was divided into North and South, there is a naturaltendency to assign all emotional or moral significance to each--dependingupon the individual experience. It is human nature to sit on the morecomfortable side of the fence. However, authenticity--especially of an artform--is futile, given that art is a personal expression that emanates fromperception. It is that perception into which filmmakers attempt to immersethe audience. The real-life event on which the art form is based is simplythe inspiration and the framework upon which the vision is built.

Since the Age of Enlightenment, our thought processes have beendirected towards a positivist viewpoint that supports inquiry throughanalytical methodology and rationale. From this we have become convinced thatin verifying, dissecting, and authenticating the intricacies of components,we need only sum them up to understand the function of the whole. Oftentimes,however, this restrictive focus on the parts is what prevents the observerfrom experiencing the epiphany of the whole--a"can't-see-the-forest-for-the-trees" metaphor. Tim Ingoldstates that, "we perceive the world as, and because, we act in it ...depending on the kind of activity in which we are engaged ... we will pick upa particular kind of information leading to a perception of a particularaffordance" (the kind of use we have for something) (45-46). Wetherefore have to eliminate our obsession with determining the authenticityof any art form that has been the result of the artist's experience,because as soon as we attempt to authenticate it, we begin to impose on itour own experience to validate theirs. Is Robert Bateman's painting of aloon more authentic than Opie Oppenheim's? Many observers would say yes.However, Oppenheim's painting expresses very accurately who he is, fromwhere he comes, and what he wants to say about his environment. Similarly,the purpose of cinema is not to duplicate life, but to create a (personal)perception of it--as seen through the eyes of the filmmaker. Griffith, increating "Birth of a Nation," was inspired by his own history toexpress a vision uniquely his own. ff782bc1db

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