I can understand not releasing their newest comics until a few months after they come out, but how complete are their older comics? It seems pretty complete, but I don't really know how many comics there are of each character. For example, when I look up Thor and browse, and I hit the filter saying just Marvel Unlimited, it loses like 300 comics.

What I want to know is if most of all Marvel's comics are on there. Like, let's ignore anything that came out in the past year. Just how complete of a collection does it have? What's missing (besides anything in the past year)?


How Many Comics Can You Download On Marvel Unlimited


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What a year for games this has been! 2023 was a standout year for many Marvel titles, celebrating everything from historic anniversaries to long-awaited launches and the announcements of new releases.

Marvel Comics is an American comic book publisher and the property of the Walt Disney Company since December 31, 2009, and a subsidiary of Disney Publishing Worldwide since March 2023. Marvel was founded in 1939 by Martin Goodman as Timely Comics,[3] and by 1951 had generally become known as Atlas Comics. The Marvel era began in June 1961 with the launch of The Fantastic Four and other superhero titles created by Stan Lee, Jack Kirby, Steve Ditko, and many others. The Marvel brand, which had been used over the years and decades, was solidified as the company's primary brand.

Marvel counts among its characters such well-known superheroes as Spider-Man, Iron Man, Captain America, Thor, Doctor Strange, Hulk, Daredevil, Wolverine, Black Panther, and Captain Marvel, as well as popular superhero teams such as the Avengers, X-Men, Fantastic Four, and Guardians of the Galaxy. Its staple of well-known supervillains includes the likes of Doctor Doom, Magneto, Ultron, Thanos, Kang the Conqueror, Green Goblin, Red Skull, Galactus, Loki, and Kingpin. Most of Marvel's fictional characters operate in a single reality known as the Marvel Universe, with most locations mirroring real-life places; many major characters are based in New York City, New York, United States.[4] Additionally, Marvel has published several licensed properties from other companies. This includes Star Wars comics twice from 1977 to 1986 and again since 2015.

Timely's first publication, Marvel Comics #1 (cover dated Oct. 1939), included the first appearance of Carl Burgos' android superhero the Human Torch, and the first appearances of Bill Everett's anti-hero Namor the Sub-Mariner,[8] among other features.[5] The issue was a great success; it and a second printing the following month sold a combined nearly 900,000 copies.[9] While its contents came from an outside packager, Funnies, Inc.,[5] Timely had its own staff in place by the following year. The company's first true editor, writer-artist Joe Simon, teamed with artist Jack Kirby to create one of the first patriotically themed superheroes,[10] Captain America, in Captain America Comics #1 (March 1941). It, too, proved a hit, with sales of nearly one million.[9] Goodman formed Timely Comics, Inc., beginning with comics cover-dated April 1941 or Spring 1941.[3][11]

The post-war American comic market saw superheroes falling out of fashion.[18] Goodman's comic book line dropped them for the most part and expanded into a wider variety of genres than even Timely had published, featuring horror, Westerns, humor, talking animal, men's adventure-drama, giant monster, crime, and war comics, and later adding jungle books, romance titles, espionage, and even medieval adventure, Bible stories and sports.

Goodman began using the globe logo of the Atlas News Company, the newsstand-distribution company he owned,[19] on comics cover-dated November 1951 even though another company, Kable News, continued to distribute his comics through the August 1952 issues.[20] This globe branding united a line put out by the same publisher, staff and freelancers through 59 shell companies, from Animirth Comics to Zenith Publications.[21]

In 1961, writer-editor Stan Lee revolutionized superhero comics by introducing superheroes designed to appeal to older readers than the predominantly child audiences of the medium, thus ushering what Marvel later called the Marvel Age of Comics.[27] Modern Marvel's first superhero team, the titular stars of The Fantastic Four #1 (Nov. 1961),[28] broke convention with other comic book archetypes of the time by squabbling, holding grudges both deep and petty, and eschewing anonymity or secret identities in favor of celebrity status. Subsequently, Marvel comics developed a reputation for focusing on characterization and adult issues to a greater extent than most superhero comics before them, a quality which the new generation of older readers appreciated.[29] This applied to The Amazing Spider-Man title in particular, which turned out to be Marvel's most successful book. Its young hero suffered from self-doubt and mundane problems like any other teenager, something with which many readers could identify.[30]

Marvel even lampooned itself and other comics companies in a parody comic, Not Brand Echh (a play on Marvel's dubbing of other companies as "Brand Echh",  la the then-common phrase "Brand X").[37]

In 1968, while selling 50 million[citation needed] comic books a year, company founder Goodman revised the constraining distribution arrangement with Independent News he had reached under duress during the Atlas years, allowing him now to release as many titles as demand warranted.[19] Late that year, he sold Marvel Comics and its parent company, Magazine Management, to the Perfect Film & Chemical Corporation (later known as Cadence Industries), though he remained as publisher.[39] In 1969, Goodman finally ended his distribution deal with Independent by signing with Curtis Circulation Company.[19]

Marvel was able to capitalize on its successful superhero comics of the previous decade by acquiring a new newsstand distributor and greatly expanding its comics line. Marvel pulled ahead of rival DC Comics in 1972, during a time when the price and format of the standard newsstand comic were in flux.[44] Goodman increased the price and size of Marvel's November 1971 cover-dated comics from 15 cents for 36 pages total to 25 cents for 52 pages. DC followed suit, but Marvel the following month dropped its comics to 20 cents for 36 pages, offering a lower-priced product with a higher distributor discount.[45]

In 1978, Jim Shooter became Marvel's editor-in-chief. Although a controversial personality, Shooter cured many of the procedural ills at Marvel, including repeatedly missed deadlines. During Shooter's nine-year tenure as editor-in-chief, Chris Claremont and John Byrne's run on the Uncanny X-Men and Frank Miller's run on Daredevil became critical and commercial successes.[52] Shooter brought Marvel into the rapidly evolving direct market,[53] institutionalized creator royalties, starting with the Epic Comics imprint for creator-owned material in 1982; introduced company-wide crossover story arcs with Contest of Champions and Secret Wars; and in 1986 launched the ultimately unsuccessful New Universe line to commemorate the 25th anniversary of the Marvel Comics imprint. Star Comics, a children-oriented line differing from the regular Marvel titles, was briefly successful during this period, although hampered by legal action by the owners of the recently defunct Harvey Comics for purposefully plagiarizing their house style.[54]

Marvel earned a great deal of money with their 1980s children's comics imprint Star Comics[citation needed] and they earned a great deal more money and worldwide success during the comic book boom of the early 1990s, launching the successful 2099 line of comics set in the future (Spider-Man 2099, etc.) and the creatively daring though commercially unsuccessful Razorline imprint of superhero comics created by novelist and filmmaker Clive Barker.[56][57] In 1990, Marvel began selling Marvel Universe Cards with trading card maker SkyBox International. These were collectible trading cards that featured the characters and events of the Marvel Universe. The 1990s saw the rise of variant covers, cover enhancements, swimsuit issues, and company-wide crossovers that affected the overall continuity of the Marvel Universe.

Marvel in the early to mid-1990s expanded their entries in other media, including Saturday-morning cartoons and various comics collaborations to explore new genres. In 1992, they released the X-Men: The Animated Series which was aired on Fox Kids, they later released Spider-Man: The Animated Series on the network as well. In 1993, Marvel teamed up with Thomas Nelson to create Christian media genre comics, including a Christian superhero named The Illuminator, they made adaptions of Christian novels too, including In His Steps, The Screwtape Letters, and The Pilgrim's Progress.[70][71] In 1996, Marvel had some of its titles participate in "Heroes Reborn", a crossover that allowed Marvel to relaunch some of its flagship characters such as the Avengers and the Fantastic Four, and outsource them to the studios of two of the former Marvel artists turned Image Comics founders, Jim Lee and Rob Liefeld. The relaunched titles, which saw the characters transported to a parallel universe with a history distinct from the mainstream Marvel Universe, were a solid success amidst a generally struggling industry.[72]

In 1997, Toy Biz bought Marvel Entertainment Group to end the bankruptcy, forming a new corporation, Marvel Enterprises.[55] With his business partner Avi Arad, publisher Bill Jemas, and editor-in-chief Bob Harras, Toy Biz co-owner Isaac Perlmutter helped stabilize the comics line.[73]

With the new millennium, Marvel Comics emerged from bankruptcy and again began diversifying its offerings. In 2001, Marvel withdrew from the Comics Code Authority and established its own Marvel Rating System for comics. The first title from this era to not have the code was X-Force #119 (October 2001). Marvel also created new imprints, such as MAX (an explicit-content line) and Marvel Adventures (developed for child audiences). The company also created an alternate universe imprint, Ultimate Marvel, that allowed the company to reboot its major titles by revising and updating its characters to introduce to a new generation.[citation needed] ff782bc1db

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