While Apex Legends Mobile and Apex Legends both take place in the same universe, they will be on separate servers. As Apex Legends Mobile is a standalone experience delivering controls, content, social features and game modes tailored for mobile play, there won't be crossplay with PC/consoles.

Since the initial announcement the discussion around the numerous live service titles on mobile shuttering has brought many new revelations. Including the potential difficulty being faced by Apex Legends Mobile as it trailed behind main competitor Call of Duty: Mobile, to say nothing of battle royale heavyweights like Fortnite which it is at least competitive with on other platforms.


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As someone who owns other consoles and PC. I can't stand the game on the Nintendo Switch, believe me i have tried to look past all the flaws. Makes more sense having the mobile version running on the switch.

Apex Legends Mobile isn't just a mobile port of the console and PC version of the game. Because it is its own platform, Apex Legends Mobile will not have any crossplay functionality with either console or PC platforms, as well as have its own distinct progression system. Respawn has stated that the game was built from the ground up with "streamlined controls and thoughtful optimizations that result in the most advanced battle royale combat available on a phone."

According to a press release, the two companies have entered into a partnership that enables them to "collaborate in various global business fields, including mobile." We asked Sony if the phrasing of "various global business fields" also applied to console games, but a representative for the company said it doesn't have anything else to share on that front currently.

On mobile, seasons are shorter and players rank up faster. The mobile experience calls for a quicker pace. New seasons will also reveal new bits of Apex lore and story, like a snazzy game show framing device I saw during my play sessions. The season hub explains and lets you view all of the current new content at a glance.

The reasoning for the shutdown of the mobile game is illogical and hurts its own playerbase. I among many others have spent enormous amounts of time and money to enjoy the game with our online companions. They are not issuing a refund for any purchases made. They are shutting down the game on may 1st making it unplayable. All the in-game purchases will be for nothing and basically thrown in the trash. EA is committing Fraud.

And while there are plenty of big AAA mobile games out there, Apex Legends: Mobile, released worldwide on May 17 after a successful soft launch period, is an impressive example of how to port a AAA franchise to mobile. This is down to the way it retains the high-paced mobility of the PC/console version, which means the core gameplay in Apex Legends: Mobile feels super solid, fluid and fun: the most important factors of a competitive shooter.

As Apex Legends: Mobile is a hero-based shooter, the addition of a new mobile-only character, Fade, is an enticing reason to download the mobile game for existing Apex Legends players. You can either pay to unlock him using Apex coins, or invest the time in free-to-play to unlock what you need to get him.

Apex Legends: Mobile also introduces a permanent classic deathmatch mode, something that's not currently available in the console/PC version and has only previously been offered as a limited-time game mode. This provides a more traditional shooter experience than the 60-player battle royale gameplay that most people associate with Apex Legends, adding another incentive to try the mobile game.

We spend a lot of our time monitoring mobile games at GameRefinery and have developed a feature to keep track of the key motivational drivers for specific genres. Our motivational drivers tool is split across six main categories: social, mastery, escapism, exploration, expression, and management.

This mastery-level feature is unique to the mobile version of Apex Legends, with the addition of perks providing a twist on the typical gameplay that players of the console/PC versions of the game will be used to.

Hearing the word 'gacha' or 'loot box' might make you wince a little, especially if you're not used to mobile games. But the nature of the freemium makeup of the mobile game landscape means you'll inevitably see these monetisation mechanics in most games. Like its competitors, Apex Legends: Mobile uses a variety of gachas through the following mechanics:

While Apex Legends features a variety of gachas, most players don't seem to be using them. Instead, they're happy to progress through the game for free or scoop up the rewards that come with purchasing and advancing through its Battle Pass, a monetisation feature that appears in 60% of the top 20% grossing mobile games.

So, if Apex Legends: Mobile uses many of the same monetisation methods as its competitors, why is it not in the top-200 grossing mobile chart? There are a couple of reasons. Its competitors have a more extensive selection of cosmetics available to purchase and a busier content cadence overall, so there are fewer reasons to spend in Apex Legends: Mobile, especially with no limited-time cosmetics from branded collaborations.

In a crowded mobile gaming market where charts are becoming increasingly populated with mid-core AAA titles, it will be interesting to see if Apex Legends: Mobile will move players away from Call of Duty: Mobile and PUBG: Mobile.

Which is an interesting and also important development for mobile games. In the last few years, big studios have been perfecting their monetization strategies with some managing to squeeze more while others just annoy players.

Apex Legends is a free-to-play battle royale-hero shooter game developed by Respawn Entertainment and published by Electronic Arts. It was released for PlayStation 4, Windows, and Xbox One in February 2019, for Nintendo Switch in March 2021, and for PlayStation 5 and Xbox Series X/S in March 2022. A mobile version of the game designed for touchscreens titled Apex Legends Mobile was released in May 2022 on Android and iOS. The game supports cross-platform play, excluding the aforementioned mobile platforms.

In addition to the season contents, Apex Legends features limited-time events. These events offer unique, limited-time cosmetics themed to the event (for example, in the case of the Holo-Day Bash, Christmas-themed outfits) that can be earned in-game.[40] Events also provide unique limited-time game modes (such as shotguns and snipers only). Some events also introduced changes to the current season map with a new point of interest (known as a "Town Takeover"), which is themed around one of the legends.

Electronic Arts also confirmed that mobile launches on iOS and Android were in development in collaboration with a Chinese mobile company. The mobile ports are set to release by the end of 2022.[88] In April 2021, Electronic Arts announced that the mobile version of the game would be titled Apex Legends Mobile, and would begin beta testing in the coming months.[89] In July 2021, Apex Legends was hacked by individuals wishing to draw attention to persistent problems with cheating in the Titanfall series that had been unaddressed by Electronic Arts and Respawn. Large banners pointed players of Apex Legends to a website outlining their concerns.[90]

To fully deliver the Apex Legends experience on mobile, devices not supported during the limited region test will be iOS devices with less than 2GB RAM and Android devices with less than 3GB RAM. The game will be able to support Android devices with 2GB RAM from the following brands:

At first, Apex Legends Mobile seems like an ill-proposed idea. After all, Apex on the Nintendo Switch didn\u2019t work out as well as we\u2019d all hoped, and it\u2019s a struggle to properly experience the best parts of Respawn\u2019s battle royale on that platform due to the lack of horsepower. However, Apex Legends Mobile is not a direct port of Apex Legends; instead, it is its own standalone experience that is extremely polished and well optimized for iOS and Android. I\u2019ve been pleasantly surprised to find myself enjoying my time playing on my tiny screens -- and that\u2019s coming from someone who is not usually a mobile-first gamer. In fact, in some ways I found myself liking Apex Mobile more than\u00a0 I do the PC and console version, given the current state they\u2019re in.

Releasing Fade as a mobile-only Legend is an interesting decision since I could see his movement abilities being used in creative ways on console and PC. There haven\u2019t been any platform-specific Legends before, and while I understand wanting to entice established Apex players to try out Mobile, it feels a bit odd and unfair to the community that\u2019s made this game as successful as it is. In any case, the collection of the 10 Legends in mobile are more than enough to pick from, especially since in this version of Apex the abilities don\u2019t seem to matter as much as basic gunplay and outshooting your enemies. And the less clutter you have with different Legend abilities on smaller mobile screens the better, so this roster feels appropriate for what Apex Mobile is right now. But this also makes Fade being a mobile-only Legend feel like a bit of a waste.

At the same time, textures look detailed, and I\u2019m able to make out what items are on the ground without zooming in. In fact, it looks how I expected Apex Legends on the Switch to look, and honestly Respawn might\u2019ve done better to release this version on the Switch instead of overextending the console version. The maps have been adjusted slightly to fit the environment of mobile and keep the rotations through their locations feeling natural. The UI looks a lot like the PC and console version, just fitted to a smaller screen with minor tweaks, so it\u2019s very easy to look at and understand what\u2019s happening. The menus are easy to navigate and you can collect all of your completed daily and weekly challenge rewards with one click of a button.\u00a0 9af72c28ce

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