Then, you will also need the Gtk theme, which is available from GitHub, either as a project that you can clone or adirect download, if you're more interested in a one-off result. The extracted contents of the archive need togo into the hidden .themes folder in your home directory. We've done this before,when we pimped the Xfce version.

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The Mate is an NPC partner and ally. They are a wolf traditionally of the opposite sex to the player-wolf controlled by artificial intelligence and social cues. They appear exclusively in the game's single-player campaign across all versions of WolfQuest, and will accompany their pack as a founding packmate and breeder.

In WolfQuest: Anniversary Edition, the mate is a friendly single-player-exclusive non-playable entity. They are first encountered in the Find a Mate mission as a dispersal wolf between late fall and early winter, and must first be courted in order to establish a bond with them during the game's main story campaign. After gaining enough affinity during their trial period, the player may choose to accept or reject them after having the opportunity to observe their performance to glean their personality traits and check their attributes to see their strengths and weaknesses. When accepted, a trial mate will become a permanent mate, acting as the player's closest partner and as packmate to everyone else until parted by death.

Much like the player-wolf, this wolf is a disperser of the opposite sex waiting to start their own journey, either having left their natal pack to roam the unclaimed land and will have been found travelling alone or travelling in a group with some of their same-sex siblings, or as a wolf who is still living with their family, ready to depart from home upon encountering and having bonded with any disperser who approaches them and successfully bonds with them first, whether player or NPC dispersal. As long as each is amicable towards the other, they may accept.

A dispersal wolf who has joined the player as their mate will have their status displayed in the Pack Stats panel of the Pack Info interface along with tracking for their condition, as well as possessing a Bio tab under their own given name to the far right of the player's under Your Stats. Their position will be represented on the world map with their own blip, and a heart icon representing their health will appear in the lower-left curve of the wolf badge. They are not represented on the compass unless they howl while in relatively close proximity to the player-wolf, revealing a yellow adult howl head icon for the duration of their howl.

In WolfQuest: Classic, the mate is a non-playable entity which can be obtained during the single-player campaign. Much like the player, they were once a dispersal wolf who was ready to leave their natal pack, and will promptly disperse upon encountering and establishing a bond with the player.

In Legacy versions of WolfQuest, the mate is the player's accomplice throughout the single-player campaign, having left their own natal pack to be with them. He or she will assist with tasks such as hunting, feeding, caring, and guiding pups. They are NPCs controlled by computer artificial intelligence and as such, cannot be controlled by the player. A heart representing them appears in the lower portion of the compass, which will serve as a rear-view mirror relative to their position. It slides out of view if they overtake, and reappears if they fall behind.

In the first episode, the primary objective is to seek a mate. With a mate secured at the conclusion of the first quest, the player is free to explore and hunt with their newfound partner, or they can continue to the second episode from the main menu.

In the second episode, titled Survival of the Pack, the player continues with the mate they found in the previous episode and begins to form their very first pack, throughout which their wolves will give birth, raise, protect, grow and feed their young litter of pups.

In scent view, toggled by pressing the key, players can easily identify their mate by their yellow-spectrum scent trails, spores, and glow, with strangers' and dispersals' tracks being a colder tone and the mate's being a warmer tone. Like other NPCs, these entities and their tracks emit scent spores which follow the direction of the wind.

In the Anniversary Edition, the mate will consume from prey carcasses killed by themself, the player-wolf, their packmates or some combination thereof, or they may scavenge from the naturally-deceased or unguarded kills left by other animals. They will not turn down a lesser meal such as hares, beavers or fish. They can and will autonomously tear meat chunks from carcasses independently, a behavior most common when their route to the carcass is obstructed or the food source itself is crowded, and will consume chunks dropped by the player if their stomach isn't full.

In the Anniversary Edition, the mate shares its habitat with the player-wolf, thus they consider wherever their pack has established its hexes to declare its territorial claim their home. The mate accepts this without question and will not dispute the player's decision no matter the size. It may help to mark those hexes or, in some documented[citation needed] cases, help take over rival-claimed territory based on its personality.

In the Anniversary Edition, the mate retains the same behavior for much of its lifespan. How they behave varies greatly for it is heavily influenced by its personality traits with few unified constants. He or she will always follow and travel with the player unless commanded otherwise, their distance being determined by their Social-Loner traits. During hunts, they will attack only if the player-wolf is within range of prey, and will always disengage with enough distance between itself and its target or when the player-wolf ceases and falls far enough behind or travels away from prey. The rate and initial timing of their attacks is dependent on their Bold-Cautious traits.

The mate may sit or lie down when the player-wolf is idle. While the player is sprinting, their mate will be seen running far out in front, alongside at an even gait, or lagging behind the player. This is believed to be influenced by Lazy-Energetic trait scale, but may be further influenced by the value of their Speed attribute.[citation needed]

The mate will hunt on their own if they are very hungry. The rate at which they hunt on their own is determined by their Social-Loner personality, with Social wolves being more clingy and refusing to go without the player-wolf, and Loner wolves being more at ease to go unaccompanied. While nomadic however, mates will prioritise their pack and do not hunt on their own.

The mate will echo the player's howl (primary or secondary) when initiated, and will mark territory when the player-wolf performs raised-leg urination. They may occasionally howl of their own accord, sometimes being joined by their pups. Joining their rally will provide a boost in pack affinity and fondness.

If the mate remains at the active home site while the player is out, pack affinity will decay at a much slower rate. If the player is away from home when they hear their mate howl, the player-wolf can howl in response to receive a generous boost in pack affinity.

The mate can be called toward the player by using the secondary howl no matter how far they are. If the mate was at the den and the pups were out while the player howled, the pups will be simultaneously commanded to shelter as their remaining guardian begins their journey towards the player. Conversely, a mate who is out marking territory or hunting on its own can be recalled to the active home site by performing a secondary howl from any distance or by woofing at them once the player and their mate are a sufficient distance away from home. When they arrive back home, the pups will come out of hiding to greet them.

In Classic, the mate will autonomously follow and assist with tasks such as hunting or tending to their offspring while within range of the den. When sufficiently weakened, they will replenish health from an elk carcass they helped bring down or the closest carcass they can find. While within the vicinity of a den, they will continuously interact with and fend for the pups, running off every so often to fetch food from a nearby food source. Currently, the mate will ignore trespassers. 589ccfa754

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