No matter which type of server you are using, your computer must be able to receive unsolicited incoming connections. This is exactly what routers and software firewalls exist to prevent, so if you are using either you will have to reconfigure. Refer to the manufacturer instructions for how to do this.

Navigate to the folder you just installed your server in. There should be a bunch of files and folders, including a directory with the name of the game you have just installed, e.g. cstrike for Counter-Strike (1.6). The configuration files are located in the /cfg/ e.g. cstrike/cfg/ directory.


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Introduction to Minecraft Server on Linux Running a Minecraft server on Linux offers numerous advantages, including better control over server resources, enhanced security, and the ability to customize the server...

Hosting a V Rising dedicated server offers players a customized and controlled environment to enjoy this popular vampire survival game. From configuring the server settings to managing player access, this guide will...

Note: I would like to use a log_address implementation, as I cannot install any third-party mods on the server to assist with the logging process. I am also aware of HLSW and am not looking for a client-side application such as this.

I know this is an old question, but it's not answered anywhere that I can find. I'd rather not explain about UDP since that's been covered over and over. However, if you have properly given the server your public IP address and the same port you're listening to with UDP and you're not getting any data, there is one trick to actually receiving packets.

You have to send a message to the server, on the server's standard gameplay port. It doesn't matter what it is, it can be 'hello' for all the server cares. After that you should start getting data from the server. I'm not sure exactly why this is, but it's probably a strategy by Valve to avoid their server spamming just any old IP.

You might have to run this command a couple of times, as Valve frequently updates their update tool. When the update tool's out of date, you'll update the tool instead of the dedicated server files. I know at least on Linux the updater downloads a differently named updater (ie, the command changes from hldsupdatetool to steam) so watch the updater's output carefully.

I hope that the new SlackDocs article will trigger fellow Slackers to create their own HLDS server, and invite each other for some fragging. Hint: you can use the Slackware SteamCommunity group to schedule events like these.

I am trying to set up a HLDS server for Half-Life. I've installed SteamCMD and downloaded both HLDS and Half-Life itself into a new directory in my home folder. My home folder has a "Steam" folder where SteamCMD is installed and a "hlds" folder where the game files are installed.

This article will guide you through the installation and configuration of a Half-Life Dedicated Server (HLDS). Half-Life was Valve Software's first game. Even though it was released in 1998, it is still very popular among on-line gamers. 

Running a Half-Life server is fun for you and your friends. The Half-Life game is resource-friendly and fast -even on not-too-new hardware. Running a Half-Life server allows you to choose the list of maps which will be rotated on your server or other forms of customization (like password-protecting the server so that you determine who can join the games).

Now you can run this start script and it will start the Half-Life Dedicated server in a screen session. If you want your Slackware server to start the HLDS automatically on boot. you can add lines like this to your /etc/rc.d/rc.local file:

so im trying to run an old half-life dedicated server (hlds_l_3111e) on arch and having troubles, i fired up a 32bit debian virtualbox and it runs in there fine, i have multiarch enabled and lib32-glibc lib32-ncurses lib32-libstdc++5 installed but am getting the following error:

theres lots of differences between versions, the one that works just has 1 binary "hlds" and the newer version has "hlds_i686" , "hlds_i486" and "hlds_amd" and yea the script chooses which one to use, ive tried them all with the same error.

To allow internet users to connect you will need to open port 27015 directly to the server LAN address. Friends connecting from the internet will then be able to connect to the WAN ip address of your server using the password that you provided them.

I recently decided that I wanted to set up a dedicated server running Team Fortress 2, the very entertaining multiplayer first-person shooter game by Valve. I was pleasantly surprised at how easy it was to install and configure a server that runs exactly the way I want.

All Valve multiplayer games run off of the same base server software, Source Dedicated Server (SRCDS). They build a version for Windows, Linux and Mac so you can run it on whatever system you happen to have available. In my case I had Ubuntu 10.04 LTS, which is a great operating system for any server.

For a basic system set up walk through please use Part 1 of my guide to setting up an Ubuntu server. Everything in that article is relevant to this guide. The only thing that I should add is be sure not to run SSH on port 27015, since that is the port your Source server will be running on.

If you thought the steam update took a while, you might want to find something else to do for a while, the initial install of the Team Fortress 2 server requires downloading about 3.5 gigabytes of files. This will take a lot of time.

There are several files that you will want to edit for configuring and setting up your TF2 server. The big one is the server.cfg file located in the orangebox/tf/cfg folder. This file is where you set all of the server variables that control how your server runs.

My server config is significantly more complicated than that, but trying to mention every possible variable that you can tinker with would be a huge article unto itself! This basic server config should be enough to get your server up and running with the best practices and and smoothest game play.

Most of these variables are pretty self-explanatory. The hostname is the server name that players will see in the server browser, rcon_password is the password for the remote console (make this a strong password), sv_password is the password to join the server (leave blank for a public server), and sv_lan 0 sets the server to run as an internet server (instead of a LAN server).

Setting this to zero (no limit) works best, especially if you have different maps in your rotation. If you set it to a real number, like 4, then you will find the server changing maps in the middle of a payload game.

The SRCDS_USER variable is the appropriate username, the DIR variable needs to be the path to the orangebox folder and the PARAMS variable are the parameters that will be used when running the server.

However, the RCON admin system is just plain bad. As a TF2 server admin you will at the very least want to run SourceMod. This SRCDS add-on is a great administration tool and framework for other mods, you will find it to be an invaluable tool for managing your TF2 server.

Once you have all of the files in their correct locations then you have successfully installed SourceMod, the base admin tool and the framework for any other mod you could ever want. Restart the server and it should all be up and running.

Before you start adding mods you should add yourself (and anyone else you want) as a SourceMod admin. This is quite easy. I personally use Steam IDs to authenticate people as administrators, this is reasonably secure so long as you are running the server with Steam enabled (which you should be).

Of course replace the Steam ID with your real Steam ID. This will grant the person with this Steam ID all admin permissions with an immunity value of 99. The next time you join the server you will be able to use the sm_admin command in the console which will bring up a simple little admin menu in-game. You will also be able to use any other the other Admin Commands.

The Message of the Day (MOTD) is the intro chalkboard screen you see when you join a server. It is an HTML document that runs in WebKit, so you can do just about anything you like here. Personally, I find the chalkboard look to be the most professional looking MOTD.

Basically, be careful about giving out the admin role. Get to know someone (over voice chat) before you offer them an admin role. Good admins will be the single greatest addition to your server, bad admins will spell irrevocable doom.

Also your Ubuntu setup guide does not tell a user to install & configure the FTP server so you can add sourcemod which is a must to admin the TF2 server. Ubuntu you would

sudo apt get-install sftpd

You will then have to edit the vsftpd.conf file and remove the # from the line to allow uploading. Not going into details on how because that is a tutorial of its own. Just a note

@Hobatter if you use any kind of decent SSH server (OpenSSH etc) to manage your box, you will know that they come with SFTP included which is very handy and fast. Plus you can install sourcemod by only using console commands, no FTP is really needed.

I use Putty generally to administer from a remote pc/netbook and was trying to get the point across about no detail in the FTP transfer (by default uploading is disabled in Ubuntu) and know of no Ubuntu package for sourcemod. You can directly download sourcemod/metamod but in most of the instructions I see they say to extract it first from the compressed file then upload. In the article is says it is fairly easy. I would argue that for anyone with limited Linux experience. I came across this looking for how to run TF2 as a service and still had no luck. I have 10.4 and 10.10 loaded on 2 servers and both give me invalid command when I run

sudo /etc/init.d/srcds start

/etc/init.d/srcds start gives me premission errors

I have tried to load this using a root account and a user account.

5. The maxplayers are changeable from the batch file - +maxplayers x, where x is your desired number. +map determines you first run map. +sv_lan is important to be 0, so the server to be in Internet mode. +rcon_password changes your rcon password. Rcon means Remote Control, with the rcon password you can manage the server from the game. 0852c4b9a8

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