This is the result of the unit called Mathematical Elements for Games in Animations, it's requirement was to implement an artefact where the mathematical components are being calculated using own scripts rather than for instance Unity's library such as: transform, rigid body methods , collision , etc .
I decided to go for a room arrangement game where the player has to match the position, scale and rotation of the required object.
LEARNING OUTCOMES :
1. Apply fundamental mathematical concepts.
2. Demonstrate abstract mathematical problem-solving skills.
3. Understand when and how to apply a range of mathematical concepts to game development scenarios.