Name: TBA
Genre: BeatEmUp Fighting Game
Platform: PC
Status: Ongoing development
Some models and animations from this game are sourced from a freeCodeCamp.org tutorial on YouTube.
3D sound for steps
Each character has an animation event put in the walking animation which triggers the 3D sound in the relevant moment
AI for the enemies
Having a finite state machine which globalises two states so far: chasing and attacking
In the chasing state, the NPC can go after the player by the help of a nav mesh
In the attacking state. the agent has to choose from a variety of three different attacks to successfully hit the player
Combos
2x or 3x basic punch combo
2x or 3x Basic kick combo
Special Ground Punch
Special Ground Kick
Fire Fists
Can be activated when a combo higher than 15 hits occurs
Takes way more damage
Can be activated only for a period amount of time
2x or 3x crowbar combo attacks
crowbar disappears after 4 hits
can be picked up from the ground
FXs for basic and special hits
Cinemachine camera which follows the player based on the world position
Camera shaker for several attacks
Healing ability showed through a smoking animation
Side walls activated when the agent is in attacking state, forcing the player to fight with the enemies