What is Kebaberia?
Kebaberia is a cozy casual game developed with C# Monogame. It was created for the IGME 106 group game project in a team of four developers. The goal of Kebaberia is to catch falling kebab ingredients to fill orders for customers. Points are awarded based on how accurate your kebabs are compared to the customers' orders.
The Development Process
Kebaberia was completed in about four months. During this time was careful planning of the game's architecture, art style, and gameplay. Along the way, feedback was gathered from fellow students and playtesting was conducted before the final release of the game.
Itch.io page: https://emmad9.itch.io/kebaberia
C# programming with Monogame framework
Art and sound gathered from itch.io and other sources
Trello for team organization
This project required coordination between group members and a high level of organization. Communication was pivotal in making progress in development. We found that the original vision for our game had to be scoped down significantly in order to make a well polished product.