I received my Ph.D. in Human-Computer Interaction from the HCI Lab at the Department of Computer Science, University of Waterloo, Canada. I was advised by Daniel Vogel. I was a recipient of David R. Cheriton Graduate Scholarship (3x winner) and awards (IDSA, CS Achievement Award). I am also a Snap Research Fellow. In the past, I have interned/worked at Microsoft Research – AI, Snap Research, North Research, NetApp Research, Oracle Corp, and co-founded a startup IoTBLR.
Overall, my research interests lie at the intersection of human-computer interaction, wearable computing, gestural interfaces, cross-device interactions, and applied artificial intelligence (computer vision).
My research work during PhD primarily involved hardware prototyping, building software tools for tablets and VR devices, and evaluating interactive systems. My research provided empirically-driven guidelines for modes and its related issues in 2D (tablet, smartphone, interactive surfaces) and 3D (AR/VR/Mixed Reality) interfaces that hinder user productivity.