While Minecraft has been available for Android users for quite a while now, the features that the mobile version offers can be quite lacking as compared to the PC version of the game. But with this launcher, you can now have the Minecraft PC version experience on your Android phone.

The upcoming release of Android Studio 1.1 will largely be a bug fixing release. There is one change however that might catch your eye when creating a new project. Projects now create launcher icons in the mipmap resource folders instead of the drawable folders. I am sure we will hear a lot more about this with release of Android Studio 1.1 coming very soon.


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Using mipmaps for your launcher icon is described as best practice by the Android team. The advantage you get is that you can keep resources in the mipmap folders for all device densities and then strip out other resources from the drawable folders that are not relevant to the specific users device density.

Here is an example, say a user has a device that is classified as xxhdpi. The drawable resources in your apk for all other densities, such as xxxhdpi, are not required and can be stripped out. The launcher icon is different to other resources as it is possible that a higher resolution icon is displayed in the users launcher. If that higher resolution image has been stripped from your drawables folder, then a lower density icon will programmatically be up-scaled. This may cause an unattractive blurry icon.

You may not be producing multiple apk files with stripped out resources to minimize apk size yet. Therefore making the change to mipmaps for your launcher icon will currently not make any difference. That does not mean you should not do it. The best reason for using mipmaps folder is that the Android team want you to and describe it as best practice. They know what new features are in the pipeline for Android and who knows, but maybe they are planning to introduce a new feature where unused resources are automatically stripped for the user when they download apps.

Since that time if you have taken a close look at the apps produced out of Google you will notice that some apps were doing exactly that. Shipping only the required density but including all densities in the mipmap folders for the launcher icons.

As time went on still there was not much noise out of the Android team about using launcher mipmaps, that was until Lollipop hit AOSP and the new Nexus devices hit the market. The Android Developers blog posted about preparing your apps for the new Nexus 6 and 9. This detailed a compelling reason you should use mipmap folders for your app icon and announced the shift of best practice to using mipmaps:

Interestingly there is still no update in the Official Android documentation and it still mentions drawable folders being the place for your launcher icons. I am sure that will change in the coming months as the update to Android Studio is the next step in the progression of the change.

If you have used the excellent tool Android Asset Studio to generate your launcher icons recently you will notice the mipmap change is now reflected in the structure of assets generated. Even if you normally generate your icons through another process this is a great place to start as it shows the format and structure you should be using.

@nicolas1.carlier Can you please navigate to the following location on your machine:

C:\Users\username.nvidia-omniverse\logs

and please attach the file entitled launcher log

I will bring it to the developers for review.

However, I see a very odd behavior: The .desktop file is automatically deleted, from the autostart folder, when the launcher is started manually. Then I get the login error again. If I add the .desktop file once more, the login works again.

Prepare a Launcher job file that contains all the serial jobs you plan to run simultaneously. In the simple example of helloworld, each command line is a serial job, and the same job will run 5 times.

Prepare a Launcher-GPU job file that lists all the jobs you plan to run on the GPU nodes simultaneously. In the simple example of helloworld-gpu, each command line runs with a dedicated GPU, and the similar jobs will run 10 times.

There are two ways to launch in a scheduled environment. Nominally,they both achieve the same thing: they launch MPI processes. Themmain user-observable difference between the two methods is thatmpirun(1) has many more features than schedulerdirect launchers.

Synopsis: A decade's worth of fangames, all in one download! The Hello Fangaming Time Capsule + Launcher includes a grand total of 40 fangames, all of which can be accessed from one convenient launcher.

Same problem. Kaspersky Lab launcher 30% CPU usage. Try switching it off and on again. So go to KIS settings, click on File Anti-Virus, make sure Security level is Optimal, turn File Anti-Virus off, save, confirm. You will receive warning notifications. Turn File Anti-Virus back on, save, confirm. Kaspersky Lab launcher should now be using 0 to 0.4% CPU usage.

While 40mm grenades are too destructive for the hands of mere mortals, 37mm grenades are just destructive enough to purchase direct without so much as a 4473 in the way. Some may remember the 37mm subculture of the 1990s, which brought about a small but kooky buffet of launchers and accessories. There were 37mm copies of the M203 for those looking to LARP or clone.

To remove the launcher from the stock assembly, open the tube and pull a single, captured pin. Then, slide the launcher forward off the frame. Closing the tube automatically presses the pin back into position, eliminating the risk of losing the pin or forgetting to lock the launcher in place before firing.

Now, you have a Nerdpack, called my-awesome-nerdpack. This Nerdpack has a Nerdlet and a launcher that you named (though, this guide uses the default launcher name, "launcher", and Nerdlet name, "home"). You use this Nerdpack throughout this guide.

The launchers and nerdlets directories contain the logic of your application. It's in these directories that you update most of your code. The nr1.json files throughout the Nerdpack hold metadata about your Nerdpack, Nerdlets, and launchers.

In the root catalog directory of your project, add screenshots or various types of metadata to describe your project. You can also add screenshots in the catalog directories of your launcher or Nerdlet. For details about what you can add, see Update your Nerdpack's catalog metadata.

As stated in desktop entry specification, Terminal=true tells the launcher to launch your script in a terminal window. The chosen Terminal Emulator depends on your default applications settings and Desktop Environment. In GNOME, it is gnome-terminal, in KDE, it is Konsole. (Without DE, in plain WM there is a bug in xdg-open, and Terminal=true just ignored, see issue)

There's no barrier to changing things either - you have complete control over that... but again, going back to the rocket launcher example, you can absolutely destroy yourself with that... an infinite ability to f*** it all up. ff782bc1db

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