I made an active IR clip from some biro shells, three IR emitting diodes and a capacitor. I used an old mouse usb cable to supply power and held it to the side of my headset with a magnet pulled from a scrap hard disk; total cost of the clip was about 3.

Another option (which I currently have set up) is IR face tracking with an old Xbox 360 kinect driving opentrack. It works ok but not quite as well as the IR led setup did. My old headset fell apart and went to BT earbuds so no longer had anywhere to mount the clip.


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Here's a couple links. A no cost option called GimbalTrack. Haven't spent enough time with this one to have a strong opinion on it. Here is SmoothTrack the only one I've spent any real time with. It works well but is fairly fiddly to get working. Both just use your smartphone camera so no headgear or anything to mess with. If I recall SmoothTrack required the room to be pretty well lit to work right.

For a while, I used an old, cheap webcam with IR filter removed and a DIY clip made out of a battery pack and some sanded IR LEDs, plus a three resistors and some bits to hold it all together. Worked just fine. Flying in VR now, but tracking on the old kit (using OpenTrack) was just fine. Could never get face tracking to work reliably, maybe it's better now.

PS : I know there are some other ways to track the head with 3rd party plugins, in fact my tracker works with IEM SceneRotator and OSC, but I would love to use the built-in ambisonics workflow from Cubase, because I find very convenient.

As time progresses, more and more players join the IL-2 community have difficulties setting up head-tracking. One of the more common issues I come across is the installation and configuration of a head-tracking clip/hat and head-tracking software.

To help these new players, I took it upon myself to write a clear and elaborate guide that will help anyone setup a new head-tracking system with the use of Opentrack. I will keep the topics separated by chapter to keep a clear distinction between the different elements.

The camera: Most cameras have a filter that will remove infra-red light out of the picture as this will cause unwanted brightening of the picture. However, for head-tracking, we want the opposite. By only using infra-red light, we can easily track a small infra-red LED light without the interference of other colours. The infra-red light is not visible to the human eye but is easily visible to a camera.

The main reason most people have given is the ability to scan the sky for opponents and tracking your opponents during a fight. I totally agree with this. The fluid movement of the head and the ability to focus on and follow your target give you a huge advantage over someone who does not have head-tracking.

Do It Yourself Tracker with PS3 cam and Opentrack: this is by far the cheapest setup. Investing some of your own time, you can get a fully operational setup for as little as 10 euro. (prices will vary from place to place). It will take some knowledge and research to build your own tracking clip and modify a PS3 camera. The advantages speak for themselves though. Cheapest of all options, highly stable, reliable Opentrack software, and 100% customisable. This setup is (if setup correctly) much more stable than TrackIR.

TrackIR 5: TrackIR was the pioneer in the head-tracking industry but has become terrible price/value deal. There are equally good or better options for a lower price. However, the curves are easy to setup and are very smooth during use. This product is by no means bad. It works well and is quite easy to set up. It is just incredibly expensive compared to the competition.

With headphones, a clip, mounted on the side, is easier. It is smaller and does not block your vision at all. I do not recommend using a tracking hat with headphones as it can create an uncomfortable feeling (your experience may differ). The cap can also (depending on your curves) block your view when looking down.

Here you can set how your head movement is translated. In general, you should leave most as they are. My personal setup has Roll disabled since it gives a bit more of a realistic feel. What settings you use is up to your personal preference.

There are several ways that Opentrack could lose track of your LED's. The most common way is where one or more of the LED's gets covered up or falls outside of the camera's field of view. Usually, Opentrack will reacquire the lost LED('s) and track normally. However, sometimes Opentrack reads the LED's wrong and your tracking will no longer match your head movement. To fix this try the following steps. They should fix your problem.

The LED's on your tracking clip or hat are not the only objects in this world that can produce infrared light. This light is all around us and almost every light course will emit it. For Opentrack to find your LED's, you will need to be sure that opentrack and your surrounding is setup correctly. These steps will guide you through the process.

Calibrating your Opentrack can only be done when Opentrack is tracking your movement. Start opentrack and try to calibrate again. For manual instructions; go to the section "Setting up your Opentrack" --> "Main screen" --> "Input"

It could happen that Opentrack is translating your head movement wrong. For instance, you move your head up but in Opentrack your view goes down. Or you roll your head left but it rolls right instead. This is easily fixed. On the main screen click on "Options" and go to "Output". Check the Invert box behind the axis that is inverted.

It can happen that the IL-2 key bindings are interfering with your head movment in-game. If you have such issues, go to your ingame keymapping and reset the keymapping for all headmovement to default.

Ive also had to go to some lengths to get TIR to work with both the hat reflectors and the Delan-clip. This is because locating the TIR camera on my 40" TV was so hit and miss so I had to concoct an additional arm on my wheel stand pro for it. In fact sitting on anything other than a PC chair with the screen at the normal "office" monitor height can be a problem. This is especially problematic f you are using a big screen TV and sitting lower than its top edge (cos you just LURVS your armchair :-)) since its putting the camera outside of the intended position regardless of it being mounted top, bottom or on the side and results in a loss of tracking. TIR camera range is also limited so may not suit non-standard PC desk/sim pit set ups "out of the box".

Although I loose the 6DOF with the EDtracker, I don't feel disadvantaged at all. My set up is a bit odd in that I set it up to transition forward as I tilt my head . In practice this gives a pseudo 6DOF effect akin to looking around the stick if you get what I mean and it more realistically matches head movement when looking over the shoulder.

Got my headtracking dialed in pretty well now, I find deadzones for any type of the 3 movements of pitch, yaw and roll are detrimental to the feeling, using deadzones on the x,y,z though helps for me. Just wish I could make them smaller on opentrack. But I flew about an hour last night in a career with the 109f2 and it was just gorgeous to see the game in it's full detail. Might try practicing some more with it. Sticking to single player for now, I find I am still MUCH better at actually flying the plane in VR than 2d. But I am working on it. The graphics are too nice to waste!

Thank you (and others) for the guide. Gave me the confidence to jump into the world of headtracking (I'm software jargon illiterate!). Followed the guide easily. best bit of advice for me was disabling roll. Perhaps my dodgy eyes but that worked great for me! Have even dug Rise of Flight out of mothballs!! Cheers

So headtracking is the bomb diggity and I've been led astray with VR. I shall wait till the new GPU's release to get back into it. Headtracking is freaking glorious, not only are the graphics gorgeous, but the games just more fun for some reason since I am not squinting to read everything on the screen. VR is bar none the best immersion you can get while in the plane, but for everything else it's absolutely terrible. 2351a5e196

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