@OptometristLime well said, I really like demos. I just tried the Youropa demo and saved money. I liked the look, I like the game play feel, but... the mechanics I don't like. I was dying in ways I didn't understand, and I wouldn't have known it until I bought it.

There are plenty of other demos worth checking out, too. I'd throw in Moonlighter, Monster Hunter Rise, Boxboy+Boxgirl, Pokemon Mystery Dungeon, Foregone, Snipperclips, Blossom Tales, Flat Heroes, and Nine Parchments. I'd also like to shout out The Rusty Sword, since it's technically a demo for a full game that may or may not ever exist, even though it costs $1.


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I'm disappointed not to see Bayonetta Origins in this list - I think it is the best type of demo because it's for a high profile series but the gameplay is a new idea so the demo is the perfect opportunity to check out the gameplay for slightly interested people so they can decide if they want to buy the game or not. For me the game was an insta-buy after playing the demo (I was undecided before) and I could imagine others would play 10 minutes and decide to save their pennies which is equally useful.

This was an unsual painting for me. I usually don't do still-lifes but concentrate more on creative, inventive pieces that move me spiritually or contain figures that are fun and interesting to paint. However, this proved to be an interesting piece with some underlying meaning and a light effect that I feel was worth attempting. After I drew out the piece then projected it onto a blank wall, I started to get into the work a bit more just by playing with the sizes, seeing the drawing at different sizes. This is a good idea to do now and then, just take some rough sketches and size them up to see how they might look larger. It has certainly helped me to get into work that I might have put off for a while, thinking it too boring to paint. After all, the process of painting is no easy thing and often time consuming. Artists most often work on the piece that excites them the most It's one of the hardest things to understand for non-artists, but pushing yourself to go into the studio everyday and work day after day on each new piece is self motivation that can only come from inside each artist's soul. For some it may be the money to be made, but that gets old really quickly and the work always suffers and looks commercial, which, of course, it is.

 I admire those artists who consistently produce high quality work and continue to grow. I try to, but I don't know if I always succeed. My goal with each piece is to try and do a bit better job, technically, than the piece before, so I am constantly thinking of what I need to do here and there as I work on the piece, but it really comes down to content for me to initiate it, and if the work is not interesting enough, I never seem to get around to it. I have dozens of sketches that start off with a lot of drive and determination, but I choose those that inspire me most and some just never will get done. For me, it's much easier to work on subjects that I enjoy, and often feel compelled to do, so I find ways to push myself, if needed and on this piece, once I saw it upsize from my drawing, I felt it was worth going to color. It's funny how you can talk yourself out of doing a piece that, just months before, you were dying to get to. I know a lot of artists who talk about future work, then when I hear from them again, they are off on some new direction. It's a big learning process and probably why I spend so much time experimenting. be457b7860

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