Blue Shift was announced in the second quarter of 2000 as part of an upcoming Dreamcast port of Half-Life.[10] While the port was developed by Captivation Digital Laboratories, Blue Shift was developed by Gearbox Software, who also developed the first Half-Life expansion, Opposing Force.[11] The game had the working title Half-Life: Guard Duty; publisher Sierra Entertainment announced the name Blue Shift on August 30, 2000. As with Opposing Force, the title has a double meaning, referring to both the blue shift light phenomenon and the name of Barney's shift.[12] The Dreamcast port would include higher detail models and textures[13] that were double the polygon count of Valve's original Half-Life models.[14]

Hi everyone,

I've recently got hold of an original copy of Blue Shift and I would like to run it on 3dfx mode with my voodoo2 sli.

Now the game states that it does not support the voodoo2 and in this case I should run it in D3D. And I indeed get the message that the selected OpenGL mode are not supported by ypur video card.

I have wickedGL installed but blue shift is not on the list.

But isn't Blue Shift a variant the same engine as the original Half Life? 

Has anyone got it to work on Blue Shift?


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i'm not sure, but could it have something to do with the hi-def pack? did you try with that on/off? i'd also try installing the 1.0.0.1 patch for blue shift. what are the exact reasons for not just going with d3d anyway?

Well the difference between 3dfx mini driver and d3d is that with the first one on half-life my fps are pinned on 99fps and this never changes during the game. On D3d I have framedrops down to 45fps (still really playable) but if it is possible, I'd prefer the mini driver.

Calhoun's journey starts in a Sector G lift with a couple of stroppy scientists complaining about his workrate. It's during this journey into the depths of Black Mesa that Freeman and his collaborators cause the infamous resonance cascade scenario which plunges the facility into all out conflict. Calhoun faces plenty of interesting puzzles in his attempts to escape, starting with some cunning lift/box placing platform antics and moving on to scripted sequences that depend on destructible scenery and the marine insertion force. In all, it's nothing Opposing Force didn't do, but there are some nice touches here and there, and the interaction with scientists (and the need to keep them alive) is a much higher priority. With Counter-Strike behind us though, you have to wonder why a lot of Blue Shift has come out the way it has. Gearbox clearly learnt a few lessons - for example you get new high definition models - but they haven't realised that the sort of "drop them if you can" real life style of play is what people want. When I picked up the first M16 dropped by a marine and ploughed into his assembled comrades, I immediately jump into CS mode. The marines look like Terrorist guerrillas anyway, so I dropped to my knees and aimed in short bursts at the upper torso of each aggressor, one by one. Bang bang, oh look I'm dead. Why? Because I didn't put 100 bullets in their heads! It doesn't really surprise me that the default loadout is something like 150 rounds of ammunition and how high the M16's rate of fire is - you have to put half a clip at least into each of the marines, and aiming for the weak points doesn't make any difference. The head, the foot, the midriff, you can shoot anywhere, it still takes a while for them to flinch, and they make no attempts to get under cover either. With a bit of tender loving care from the programmers, these marines could have been ducking in and out of cover, poking their heads up over crates and chucking grenades into your cubby hole, or at the very least firing while moving.

by this i mean that the half life blue shift ending seems much more like what an actual group of people would do during an incident like what happened at black mesa. they wouldn't want to fight the aliens or put all their trust in one quantum physicist with a crowbar, they would just want to get out of the place. what do you think?

 Action Survivor: Barney Calhoun, especially when compared to Gordon. Both men spend a lot of their time trying not to get killed by the aliens and the HECU forces but where as Gordon becomes an Action Hero, Barney's story is all about getting out of Black Mesa alive and not having to risk his life for extra reasons outside of his control. Calhoun also ultimately faces significantly less opposition than Freeman or Shephard, mostly only facing Xen wildlife, Vortigaunts, and Marines, with only about 4 Alien Grunts and 6 Controllers ever crossing his path. In addition, he doesn't get an HEV suit or HECU equivalent; instead, he has a run-of-the-mill vest. His weaponry is limited, too, with his best weapons being the SPAS-12 Shotgun and the MP5/M4 with M203 Grenade Launcher. Almost Dead Guy: Harold, the injured scientist found cornered by a pair of soldiers. Just before succumbing to his wounds, he tells Calhoun to find Rosenberg if he wants a chance at getting out of Black Mesa. Armies Are Evil: The HECU are once again shown in a negative light when they imprison and mercilessly execute scientists and security personnel as part of their Fiery Cover-Up mission. Ascended Extra: Barney Calhoun himself. He goes from a random security guard banging on a door in Half-Life to a fully playable character with his own story. Bittersweet Ending: Calhoun, Rosenberg, Simmons, and Walter make it out of the facility alive and well, and escape in a Black Mesa SUV. However, several other surviving security personnel and scientists helping them to escape are killed in the process. Black Dude Dies First: The first onscreen casualty is a grouchy black scientist who asks Barney to fix up the elevator by using an electric panel. When the incident starts, the panel explodes, killing said scientist. Cavalry Betrayal: Calhoun finds out early on that the military unit sent to Black Mesa to contain the Alien Invasion, the HECU, is not on their side, when he witnesses a couple of Marines disposing of the bodies of scientists and security guards into a drainage pipe. Continuity Nod: On the initial train journey in Half-Life, you pass by a security guard banging on a door. In Blue Shift, the first door you come to malfunctions, and if you look around while waiting for the guard on the other side to open it, you'll see Freeman passing you by. Later on, you can overhear some marines complaining about having to do the crap work because Shephard's team hasn't arrived yet. Disconnected Side Area: When Barney makes it to the surface for the first time, a tunnel labeled "South Exit" is barricaded and its keypad is sabotaged. At the endgame, Barney and Dr. Rosenberg's team teleport to the other side of this tunnel to finally leave Black Mesa. Donut Mess with a Cop: The fat security guard in the firing range is seen trying to reach for his holstered gun while holding a donut with the closer hand. Later, a scientist tells another guard "Shouldn't you be off guarding some coffee and donuts?" Early-Bird Cameo: You can see Rosenberg as early as the Hazard Course chapter during the pipe jump-duck section. However, this is likely unintentional as Rosenberg's model replaces Slick (the one with short black hair), who is seen observing from the window of the pipe jump-duck in the original game. Earn Your Happy Ending: Compared with the other Half-Life games, Blue Shift at least affords Barney a happy ending, though it's not easy. Elevator Failure: Calhoun's first assignment is to fix an elevator in Sector G. When he does, the elevator makes it down a few floors before the Resonance Cascade causes it to drop rapidly to the bottom of the shaft. Calhoun is the only one to survive the impact. Foreshadowing: Throughout the chapter "Insecurity", there's quite clearly a lot of problems going on with the Black Mesa employees trying to work the machinery of the facility. It really gives you a sense that these people are in for a bad day. While it was already a given, the chapter "Duty Calls" builds up the arrival of the HECU soldiers with the vent scientist warning Calhoun of their arrival, along with Calhoun spotting a couple HECU soldiers dumping bodies of the Black Mesa employees down into the waste disposal Canal. Let Us Never Speak of This Again: In the ending, the G-Man's status report for Calhoun reeks of embarrassment due to Calhoun and Rosenberg escaping Black Mesa. He was likely too busy keeping tabs on Gordon and Shephard's progress.Subject: Calhoun 

Status: Out of Range 

No Further Comment Loose Canon: Almost as loose as Opposing Force was. While Calhoun's existence and role as a security guard at Black Mesa are in line with series canon, most of the expansion's other elements, such as Rosenberg and his role in helping his colleagues escape Black Mesa, are ambiguous in this regard, as they've never been referenced in subsequent titles. Mooks, but no Bosses: This is the only Half-Life game without any boss fights. The game doesn't even have a Final Boss, with two houndeyes and a four-man squad of HECU soldiers being your only opposition during the final sequence in which you power up the teleporter to escape Black Mesa. Powered Armor: For once, averted. Unlike the Black Mesa Science Team or the HECU, who are provided the HEV Suit and PCV for use in hazardous environments, the members of the Black Mesa Security Team are only provided conventional helmets and body armor. While it does protect its user from gunfire, explosives, and some environmental hazards, it becomes worn out over time and cannot be recharged. Instead, the only way to get armor back is to pick up a new vest and helmet. Previous Player-Character Cameo: Gordon Freeman is first seen boarding and then riding the tram not long after Calhoun makes it to the entrance of the Security Office he's assigned to. Later, during the ending, he witnesses Freeman being captured by the HECU while stuck in a harmonic reflux. Scenic-Tour Level: Just like the other games; the game opens with Barney riding on a tram, then gearing up and making his way to an elevator while passing through security. Part of his tour level even overlaps with Gordon's: his tram ride ends where Gordon's begins, and he's revealed to be the guard who's banging on the door; and Gordon can later be seen walking through Sector C from a security camera. Screw This, I'm Outta Here: The whole plot of the game following the Resonance Cascade. Justified, as Calhoun and later Rosenberg realize that the extent of the disaster is just too much for them to handle, and they decide, with help from other surviving scientists, to just get out of Black Mesa entirely, and let the Lambda Team and Freeman deal with the mess instead. Title Drop: "Blue Shift" is the In-Universe name of the security shift that Barney works on. Working-Class Hero: In contrast to Gordon Freeman and Adrian Shephard, Calhoun has no doctorates nor specialized military training, relying solely on his basic training as a security guard in order to survive and get out of Black Mesa. 2351a5e196

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