Usually i try to collect games that does not require steam. I personally think that HL2 is important title for shooters fan but... i cannot find any information about that. Ebay and similar sites are just flooded by worthless steam-version boxes, but there is some early editions, which publisher was a "vivendi". These edition has any information about steam or required internet connection (pic rel). Has someone confirm that no-steam retail version 0f Half Life 2 even exist?

That blurred orange card in the photo informs you of the Steam requirements, and the requirements on the box bottom also state "Internet Connection Required" as a minimum for that. Consider that WON closed for Half-Life in April 2004 and HL2 ships CSS with it, of course they're not going to make use of dead online services for their new game and use their own new Steam one they've had Condition Zero released on already. (the steam requirements of which led to the first mass of "FACK STEAM!! STEMING PILE'S OOF SHIT !" gifs)


Half Life 2 Non Steam Download


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In short no, but;

If you google up "Halflife 2 build 2153" or "2187" you'll find versions were people have switched the SecuROM hl2.exe with the .exe from the modern DRM free steam release.

It's older versions like these that speedrunners use as they contain the old exploits for speeeed!

(plus they work on Win98SE for me without the need for anything like KernelEx.)

I never played HL2 because I didn't want to use steam. Not for reasons of being vehemently against it, just that there were other games to play and I preferred not to have internet dependency or encounter problems if i wanted to play again years later. I sort of filed it away thinking at some point there will be a steamless version, but there wasn't

Huh! I just tried logging in to my long dormant steam account, but forgot my password. Took ages to set up a new one, as it kept saying all the randomly generated passwords I tried were not valid! Not sure if that is because I used the mouse to copy and paste, or if they don't like highly secure passwords, as I can't find anywhere that says what they accept for passwords.

And the XBox port/remix/whatever of Far Cry, called Far Cry: Instincts is also better than the PC version, if you ask me, though I'd imagine many people would disagree with me there. Far Cry: Instincts largely does away with the open world(ish) nature of the PC game, no doubt mainly to compensate for the XBox's smaller memory pool, so that instead the game is much more linear, though it does pretty well at hiding that and seeming like you could, if you choose, go off in a random direction. Far Cry: Instincts starts off like the PC game, but half-way through deviates enough to introduce new player mechanics, and doesn't have the bullet sponge attack creatures (or the tedium) of the PC game.

I am having a little bit of trouble with trying to play mods on half-life. I have a non-steam version of Half-Life 1.1, and it runs counter-strike mod perfectly, but when I try to play "Crack-Life" or its campaign brother on Half-Life by clicking "Custom Game", selecting the mod on the menu, and clicking activate, then click "done", and click "new game", it comes up with the typical half-life loading screen it stays like that. The longest I have ever had it stay was for 5-10 minutes but I assume the Half-Life game cant load it. How can I make the mods work? 


Also, I moved the mods into the folder by accessing their original rar state via 7-zip and double clicking on them to see their files, then moving them to the half-life folder from 7-zip by dragging and dropping. Before moving them to it, it showed a loading screen of it compressing the files. Is this how I should do it? Because the way I did it, the files seem pretty intact to me.

Some mods require particular versions of half-life and many require command line wizardry (in and out of game) to autoload the game into a particular gametype and map. For 99% of half-life mods I've ever played clicking new game does nothing and you need to manually load the map you wanna play.


What does the readme say?

There are different kinds of mods, Replacements and Full Mods, Full mods usually have their own gamedir folder, To load full mods you need to simply put their gamedir folder inside your Half-life folder and change game after you run HL .


Replacements mods will usually replace exisitng game files like Models, Particles, Textures ... etc, Some may even modify game logic (This may prevent you from joining Netgames), It's best to make a backup copy of the folder "valve" just in case before loading any replacement mod .


Full Mods won't replace anything since they usually use their own gamedir folder (and sometimes even their own exe), an easier way To load those is to run hl.exe with command line parameter -game "Mod folder name here" (Make & use a batch file to make it easier).


Also if you're using a Non-steam version of Half-Life (aka Pre-Steam CD-Retail version) it is recommanded that you redeem your CD Key on steam And get the Steam version to ensure mods will work (since most of mods were updated to work only with Steam version) .


Note that same method works for Non-Steam version but i can't gaurantee you all of the mods will work .

Both steam and pre-steam version have an option in menu for that, Pre-Steam (WON) it's "Custom game" and for Steam version it's "Change game", Just put your gamedir/mod folder inside Half-life folder and change to it when you're ingame .

Just redeem your CD Key on steam and play mod there. Gldsrc engine on steam is the way to go, they fixed most of the compatibility issues with old mods...


If you use non steam version you may have some issue with some mods that didn't work with certain versions of HL.


For example Poke646 had some issues with the latest version of the non steam HL version, but works like a charm in the steam version.


The only reason i have a non steam version, it is portable.

^ No not really, Because Half-Life 2 mods Require steam (Specifically "sourcemods" folder found in steamapps/sourcemods), Once you put HL2 Mods there Steam automatically lists them on Games List in your Library, They will still require Half-Life 2 anyways (Some mods however are Standalone and only require Source SDK Base XXXX) .

You might want to note this as well: the 501fps slowdown trick no longer works on steam since February 2013. This is actually the price you pay for unlimited fps, due to the way valve implemented things.

In a patch where Valve introduced the weapon prediction system, they overlooked an impact the said system had on the crowbar code which lead to no crowbar hit registering as the first one (and the first hit is the one getting the full damage, every consequent hit (before +attack is released) gets half of the original damage) which made the default crowbar damage of 10 (which never changed) not enough to break the said glass (which has 15 HP, and, considering that breakables get twice as high damage from the crowbar, while 10 * 2 = 20 damage is enough to break it, 5 * 2 = 10 is not).

Huh, try to disable at the settings -> "in-game" -> enable steam community in-game, probably won't help but it's worth a shot. Most likely it's not steam, but the source engine it self. You can also try to lower the resolution and disable effects, then restart the game and see if the FPS improves or not (use net_graph from the console to obtain the correct FPS the engine manages to achieve and compare these FPS between settings, hopefully you will find some good config.)

PS: i had the similar issue with TF2, i had stable 60 FPS, then after an update, bang, down to 1 fps, and it was a model setting, i disabled that and i'm back to 60fps - what i mean here is that, if you can run minecraft with good fps, then i most likely it's not the graphics card configuration but some in-game configuration.

All the best.

It is not HL1 VR quest only version, but another mod for all steamVR devices.

You need to have HL1 game and SteamVR Headset with controllers. Press download, and start - can not be easier.

I tried it briefly, it looks and feel excellent.

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