Half-Life was inspired by the FPS games Doom (1993) and Quake (1996),[12][page needed] Stephen King's 1980 novella The Mist, and a 1963 episode of The Outer Limits titled "The Borderland".[13] According to the designer Harry Teasley, Doom was a major influence and the team wanted Half-Life to "scare you like Doom did". The project had the working title Quiver, after the Arrowhead military base from The Mist.[14] The name Half-Life was chosen because it was evocative of the theme, not clichd, and had a corresponding visual symbol: the Greek letter  (lower-case lambda), which represents the decay constant in the half-life equation.[12][page needed] According to the designer Brett Johnson, the level design was inspired by environments in the manga series Akira.[15]

Half-Life was released in November 1998.[29] The revised version of Half-Life shown at E3 1998 was given Game Critics Awards for "Best PC Game" and "Best Action Game".[20] Valve released two demos. The first, Half-Life: Day One, contained the first fifth of the game and was distributed with certain graphic cards. The second, Half-Life: Uplink, was released on February 12, 1999, and featured original content.[30] A short film based on Half-Life, also titled Half-Life: Uplink, was developed by Cruise Control, a British marketing agency, and released on February 11, 1999.[31] The protagonist is a journalist who infiltrates the Black Mesa Research Facility, trying to discover what has happened there.[32]


Half Life 1 Original Game Free Download


tag_hash_104 🔥 https://urlin.us/2yjWNa 🔥



In November 2023, for the 25th anniversary of Half-Life, Valve updated the game's Steam release to revert in-game content to its original 1998 state, fix long-standing bugs, and add additional content including the Half-Life: Uplink demo, four new multiplayer maps, Steam Deck support, rendering improvements, and support for 4K resolution monitors.[51][52][53]Valve also released an hour-long documentary on the creation of Half-Life, featuring commentary from the game's original developers, designers and artists.[54] Two days after the release, Half-Life reached 33,471 concurrent players on Steam, its highest-ever number.[54]

The final portion of the game, taking place in the alien world of Xen, was generally considered the weakest. Besides introducing a wholly new and alien setting, it also featured a number of low-gravity jumping puzzles. The GoldSrc engine did not provide as much precise control for the player during jumping, making these jumps difficult and often with Freeman falling into a void and the player restarting the game.[65][66] Wired's Julie Muncy called the Xen sequence "an abbreviated, unpleasant stop on an alien world with bad platforming and a boss fight against what appeared, by all accounts, to be a giant floating infant".[67] The Electric Playground said that Half-Life was an "immersive and engaging entertainment experience" in its first half and that it "peaked too soon".[68]

Jeff Lundrigan reviewed the PlayStation 2 version for Next Generation, rating it three out of five, and wrote that "it may be getting old, but there's still a surprising amount of life in Half-Life".[62] The PlayStation 2 version was a nominee for The Electric Playground's 2001 Blister Awards for "Best Console Shooter Game", but lost to Halo: Combat Evolved for Xbox.[72]

After maintaining the 16th place for May in the US,[109] Half-Life exited PC Data's monthly top 20 in June.[110] Half-Life became the fifth-bestselling PC game of the first half of 1999 in the US.[111] Its domestic sales during 1999 reached 290,000 copies by the end of September.[112] During 1999, it was the fifth-best-selling PC game in the US, with sales of 445,123 copies. These sales brought in revenues of $16.6 million, the sixth-highest gross that year for a PC game in the US.[113] The following year, it was the 16th-bestselling PC game in the US, selling another 286,593 copies and earning $8.98 million.[114]

Half-Life is back and better than ever. Alongside interviews with the original developers, the game is now available with the Uplink mini-campaign, Steam Deck support, updated graphics settings, new multiplayer maps, and some bonus restored goodies.

The Half-Life: Further Data CD also included some multiplayer skins made by the original team; we've brought back this incredible skeleton (now with tintable eyes!) and fan-favorite Too Much Coffee Man.

I am just curious as to what people will say.... what is the best video card for the original half-life.....voodoo or radeon? I have played it on both. Of course there is also Nvidia, but I have never had one of their cards.

Half-Life originally targeted a 3dfx Voodoo Graphics regarding the technical limitations and capabilities, and a lot of it was designed for 4mb VRAM, so from that point, there's more "best" cards than there is "not best"; "Not best" being everything not 3dfx starting PowerVR PCX2 and prior.

Yeah I recently played it through to the last level and stopped half way through it. I was loving on it until that last level but I had a peak at a walkthrough because I was struggling, and it didn't look like I missed out on much.

Not really surprising on the XBox. Probably not worth the effort from Valve's perspective when they'd already ported to PS2.


It was very strange that Half-Life: Source wasn't included with Orange box for 360. FYI it was a port of the game to the Source engine from around the time Half-Life 2 was released on PC originally. It didn't get any real overhaul other than the water, lighting, and physics. Levels and textures were the same as the original, and character models were taken from HL:Blue Shift (which had higher res models than the original.) Maybe it'll show up on XBLA sometime? I believe with the Portal: Still Alive for XBLA announcement it was stated Valve were considering porting older titles for XBLA release. I really hope they do, because you MUST play Half-Life, or your life will never be complete... or something...

This fall I'm replaying the entire Half-Life series. I'm not sure why: it just feels like the right season for it. Maybe it's all the orange. But I wondered: which version of the original Half-Life should I play? There's Valve-blessed fan remake Black Mesa, which is very good, but not really the same game. There's Half-Life: Source, which improves a lot, but strays a little too far from the original for my tastes. So I settled on the OG release, with no HD models or other enhancements. I wanted to play Half-Life exactly as it was when it launched in 1998.

I loved Half-Life 2 on my original Xbox and recently got a 360. I've been getting back into gaming and one of my favorite game series is the Half-Life series. I was wondering if there are any noticeable performance differences between playing Half-Life 2 with my original Xbox disc and playing it from the new one included in The Orange Box?

I remembered Half-Life 2 being kind of choppy on the Xbox with gritty textures and long load times. If I play the original disc on the 360 it is exactly the same. I wonder if the version in The Orange Box would also be the same.

we had one of the ones with the faulty dvd drive, and it would crash about 50% of the time on the load screens. which made for incredibly frustrating gameplay. even disregarding that issue, the loads are much faster, and the framerate is much smoother. and, in my opinion, the graphics are a little better. surprisingly, not incredibly so. they did an amazing job with the source engine on the original xbox version, making it look next-gen on a last-gen system. but increased resolution on the 360, if you can use it, helps too.

iirc, it runs into a little chop here and there when it does really complex things, but nowhere near as badly or as frequently as the original. it's... kind of curious that the original xbox versions doesn't run better on the 360. i've noticed this with a few games.

Had HL2 on the original Xbox, and would've bought the Orange Box just for HL2 on 360..... the fact that it has Ep 1 & 2 on it makes it more than worth it, and to my suprise, Portal and TF2 are both brilliant aswell.

The original code name for Half-Life was Quiver, after the Arrowhead military base from Stephen King's novella The Mist, which served as an early inspiration for the game. Gabe Newell explained in an interview that the name Half-Life was chosen because it was evocative of the theme, not clichd, and had a corresponding visual symbol: the Greek letter lambda, which represents the decay constant in the half-life equation.

The first public appearances of Half-Life came in early 1997; it was a hit at the Electronic Entertainment Expo that year, where they primarily demonstrated the animation system and artificial intelligence. Valve Software hired science fiction author Marc Laidlaw in August 1997 to work on the game's characters, story, and level design. Half-Life was originally planned to be shipped in December 1997, to compete with Quake II, but was postponed when Valve decided the game needed significant revision.

Although it has never officially been released, the Dreamcast version was leaked onto the Internet, and was proven fully playable. The leak contains the full versions of Half-Life and Blue Shift, both with an early version of the High Definition Pack (it was from this port that the pack was spawned). Although, the leak has a somewhat inconsistent frame rate (though never to the point of unplayability) and lengthier load times when the player moves from area to area (around ten seconds, while today's average PC can load an area in around one and a half). In addition, there are some saving problems; the number of blocks required to save on a VMU increases rapidly as the player reaches the end of a level, then drops at the start of the next. While the game allows the player to remove files to increase space, sometimes it still isn't enough. 0852c4b9a8

gwiyomi sir rex free download

a white demon love song by the killers free mp3 download

free download photo story 3