Cooperative storytelling games, or role-playing games, come in many different forms, but the concept is always the same. Players create and control characters within a story that they themselves help to write through their choices, actions, victories and defeats. Another player acts as the Game Master (GM) or narrator of the story, and is charged with challenging the players and constructing the stage upon which their heroes' deeds will take place. The most well known role-playing game - Dungeons and Dragons - features ancient medieval worlds, arcane magics, and fantastical beasts; but that's just one possible setting. Tabletop role-playing games span nearly every genre imaginable, and come in varying levels of complexities and required investment. No matter the system or setting, role-playing games are incredibly fun above all else! In addition to their rewarding nature of play, role-playing games also provide a multitude of social, intellectual, and creative benefits.

You can spend your skill stars here to upgrade the skills of your characters. To upgrade all your characters skills, 177 skill stars are required. At character level 30 you should have accumulated 162 skill stars. The additional stars gained from leveling up your guild title levels with fame should give you enough points to max out a character around level 29-30.


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Your guild is leveled up by completing guild achievements. Upon leveling up your guild level, you gain various amounts of gold, ore, and 3 permanent skill points (stars) to spend on upgrading your character's skills.

These skill points will be available to even brand new level 1 characters and are cumulative.


How would you want it to work? Automatic time ban? What is a champion goes rouge one day and boots people, how do you get them back? Manually banning is another option, but more work for guilds to manage and for per-blue to develop it.

Are you the guild leader? If not, and this bothers you, maybe you should find a more stable guild. If you are the leader, change it to application. Also, if it is low level players you are primarily having problems with you can up the required level to only accept more veteran players.

Following Scythe's counsel, Nostro set about returning security and prosperity to Albion. First, he gathered men and women throughout Albion and established the Guild, where they could train to become real Heroes. Meanwhile, Scythe tutored Nostro in the ways of Will. Using his newfound power, along with Scythe's sage counsel, Nostro forced peace on the warring people of Albion. Thus, the Guild of Heroes was born. For a time, it seemed that Albion might return to its former greatness, but those hopes were in vain. Nostro commissioned The Chamber of Fate, but it is unknown if it bore the same title initially or was the original establishment for the guild.[1] The guild began recruiting sons and daughters of Albion and trained them to be real heroes. The recruits shared a similar bond of lineage and used their abilities to aid the common folk in crisis or dismay.

After Nostro's death, Albion continued to grow and thrive, as did the Heroes' Guild. The guild came to be led by a succession of Will users, who individually varied from well-meaning to cruel in their intentions. Eventually, the guild fell under a strict regime of only accepting law-abiding and virtuous quests. In the name of freedom, many Heroes revolted against this resolution. Two among them were young Will users, Weaver and Maze. Much blood was spilt in this short revolt, leaving the number of Heroes, already rare in a world of diminishing Will presence, at its lowest for centuries. Finally, the rebellion succeeded, and the civil war ended. Scythe returned to the guild and proposed Weaver as the new Guildmaster, seeing in him the serene and impartial man he would become. The guild itself adopted a simple code: complete the quest to the letter, ask for payment up front, and obey the local law enforcement unless a Hero is on a quest. The Heroes who graduated from the guild were at times admired and feared by the populace they served.

As Maze sees great potential in the boy, he teleports himself and the boy to the Guild and convinces the Guildmaster to allow him to join the Heroes' Guild, where he would be trained for many years to become a Hero - the greatest of them all. The Hero leaves the guild for the first time since childhood and is given a Guild Seal by the Guildmaster. He then embarks on a journey to discover the reason behind his village's destruction, discovering his destiny, and the true fate of his family along the way. After a time, and after honing his skills, Maze informs the Hero of a blind seeress living among a bandit camp near Oakvale and advises the Hero to infiltrate the bandit camp. To the Hero's surprise, the blind seeress is actually his older sister who was taken in by Twinblade, a former Hero and the present Bandit King. After a showdown with Twinblade, both the Hero and his sister can leave the camp.

He then travels to the shore of Hook Coast, together with Briar Rose, and put the Fire Heart in the lighthouse, when suddenly Summoners attack the lighthouse and the two heroes have to stop them. When the summoners are defeated and The Fire Heart has charged up, The Ship of the Drowned appeared. With it, the Hero traveled to the Northern Wastes, and from its coast, he traveled to the Snowspire Village to talk with Scythe. Scythe's plan was to ask the local oracle about the evil cursing the Northern Wastes, but for that, he needed four glyphs to awaken it. Scythe sent him to Necropolis, a great city inhabited with ghosts. There he had to search and dig for the glyphs at the same time that he had to fight the monsters that lived in the decrepit town. After killing many creatures he found all four glyphs. He then awakened the Oracle who told him that the evil was in fact Jack of Blades, inhabiting a new form.

The Oracle told them that Jack now dwelt in the volcano behind the door called the Bronze Gate. He also told him that if he wanted to open the gate he had to collect, with the mask of Jack of Blades, the souls of three specific Heroes; The King of the Arena, The Heroine, and The Oldest and put them in the Archon's Shrine. From then on the Oracle served as a source of ancient knowledge to the Hero. These descriptions could match with a lot of powerful heroes. The Hero could now, loudly, hear the thoughts of Jack of Blades. Jack tried to manipulate the Hero to kill the Heroes Thunder, Briar Rose, and the Guildmaster to fulfill the quota, while the Hero could as well take the souls of already dead heroes and leave others unharmed, taking the soul of an unknown arena champion, his mother, and Nostro.

Through the passage of time, what was left of the Guild sank into the ground and was buried beneath what would become known as Bower Lake. The Guild Cave would lie untouched, save for a few explorers who never unearthed its secrets, most notably the Hero of Southcliff who kept his treasure there. This continued until the Hero of Bowerstone, after training for ten years in the Gypsy Camp under the guidance of Theresa, came in search of the Chamber of Fate. It was at the time accessible from a shrine-like entrance on a small island unlockable with a Guild Seal, and later from a Cullis Gate on a hill called Hero Hill. It was in the Chamber that two meetings were held with the first two heroes recruited, who were Hammer and Garth.

The majority of those who live in the Guild are trainee Heroes, donning the Apprentice uniform. Most of them never make it to graduation due to either psychological trauma, death, injury, stress, or unwillingness. There is also a tour guide and a group of people who tour the guild constantly, who will either praise or boo you for your alignment. There are also servants to be found in certain parts of the Guild, and there are a Tavern Keeper and a Storekeeper running the Guild's Kitchen and the Guild Store. The Guildmaster pretty much lives there as well. There are guild Acolytes who don Dark Apprentice robes and test the Heros Abilities and award them prizes if they beat guild records.

Guilds are formed of a group of up to 25(+5) players. Your guild members can be added to parties in Zones, Raids, GvG, and Expedition. Guild members have access to their own chat and can message each other even if they are not friended.

Honor cannot be transferred. For example, if a player leaves a guild, all Honor the player earned while in that guild remains with that guild, and the player will begin from 0 Honor in the new guild. The player must return to the old guild to spend their accumulated Honor.

Players can now take leadership of a guild after a certain period of time of the leader being offline. This timeframe depends on your current ranking in the guild. Officers can take leadership after 2 weeks of the leader being offline, members 3 weeks, and recruits 4 weeks. This gives the higher ranking players priority over the leadership role. When allowed, a "Mutiny" button will appear next to their name in the members section of the guild.

As of 8/3/2018, guilds can now be set to "Open" by the guild leader. This allows players to openly join the guild without needing to apply and be accepted. Newly created guild are set to open by default. Currently existing guilds were set to closed by default.

The guild shop allows members to spend their accumulated Honor on accessories, consumables, and pets. All items in the guild shop have guild level requirements that need to be met, before the items can be purchased.

Guild vs Guild (GvG) is a group event where the player and the player's guildmates compete against other guilds. Battles are formed of guildmates who are scaled to the player's power level. Enemies are scaled to the total stats of the enemy player selected as the opponent.

As I am playing with a new character now, a war, I have to think about stuffing my heroes. I was wondering if one of you has a link or anything to see the cheapest green (maybe gold) stuff to get? I don't care about the skin of the weapons, I just want them to have perfect stats. I plan to use mostly a BiP team, so it would be more staffs for rts and mesmers dom, but I'm curious about any other. e24fc04721

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