EA Sports FC Mobile Beta is an excellent early look at the newest FIFA game for Android. Even in this beta version, the game has amazing graphics, and a clean and elegant interface that's practically identical to its PC and console version.

The FBI is warning the public that cyber criminals are embedding malicious code in mobile beta-testing applications (apps) to defraud potential victims. Beta-testing apps are online services for testing of mobile apps prior to official release. The beta apps typically are not subject to mobile operating systems' review processes.


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The malicious apps enable theft of personally identifiable information (PII), financial account access, or device takeover. The apps may appear legitimate by using names, images, or descriptions similar to popular apps. Cyber criminals often use phishing or romance scams to establish communications with the victim, then direct the victim to download a mobile beta-testing app housed within a mobile beta-testing app environment, promising incentives such as large financial payouts.

The FBI is aware of fraud schemes wherein unidentified cyber criminals contact victims on dating and networking apps and direct them to download mobile beta-testing apps, such as cryptocurrency exchanges, that enable theft. The victims enter legitimate account details into the app, sending money they believe will be invested in cryptocurrency, but instead the victim funds are sent to the cyber criminals.

There are no paid passes or packs in the Beta. In-game purchasing is disabled in the beta.There will be no rewarded video or offer wall. No progression or account information will carry over from the Beta to the live game.

The latest Android pre-release features an improved beta editor, which I hope could become a replacement for the very basic editor we have at the moment. To enable it, open the configuration screen then scroll down and select "Use beta editor".

Yes I mean a backup on desktop at least, so even if something goes wrong on mobile there's a chance the note has been synced before and backed up. The note history also could help on mobile if there's an issue.

This is really awesome! I've been wanting to play around with CodeMirror 6 for awhile now and I'm glad to see that you've beat me too it. I had a quick look at the code and it seems like there are some similarities to the desktop, are you planning on eventually extending this to use a single shared editor between the desktop and mobile? Or is there something preventing that?

If we wanted to use the same editor in both desktop and mobile I guess the main goal would be to find how to re-use the existing desktop code. Perhaps it would even make sense to start from the desktop app, switch to CM6 and try to get things working, then use this in mobile with whatever tweak is needed (for example on mobile we could disable vim mode, some keyboard shortcuts, etc.).

Disclaimer: Beta testers may encounter some stability and performance issues as we rapidly develop. If you rely on the mobile app for mission-critical communication, we recommend you wait until a more stable launch of Mobile v2.0 becomes available later this year and instead continue to use the existing app. Since the Mattermost Beta app is a separate app from the production app that currently exists in app stores, you can use both on the same device.

Below are some of the known issues and missing features associated with the v2.0 beta. Feel free to reach out to us in the feature channel if you have any questions, and check out the board here for the full working list of bugs.

Testing is an important factor of delivering high quality tools. As part of that, Meraki Go has an open beta build that anyone can participate in. Using the beta helps deliver key metrics around app crashes, loading times, and other stability data points to our developers.

Rainbow Six Mobile is a free-to-play game designed from the ground up specifically for mobile devices. When we started production, our objective was crystal clear, to bring the Rainbow Six universe to the mobile platform, and allow more people than ever before, from all around the world, to enjoy this competitive, tactical, and team-based FPS experience. Our mission is to develop the best Rainbow Six experience possible on mobile, and we can only do that with your help.

Yes, we offer a 30-day free trial of the mobile app. Follow the installation instructions above to download and install the Android or iOS app. Sign in with your Adobe ID. Click on "Start Trial" when prompted. To continue to use the mobile app after the trial expires, you will need to purchase, install, and activate the Photoshop Elements 2023 or Premiere Elements 2023 desktop application.


Your photos and videos are uploaded to Creative Cloud storage, where you can access them via the Adobe Elements web and mobile beta companion apps on your phone, your web browser, and the Elements desktop apps.


Help developers test beta versions of their apps and App Clips using the TestFlight app. Download TestFlight on the App Store for iPhone, iPad, Mac, Apple TV, Watch, and iMessage. Apple Vision Pro will already have TestFlight installed.

Each build is available to test for up to 90 days, starting from the day the developer uploads their build. You can see how many days you have left for testing under the app name in TestFlight. TestFlight will notify you each time a new build is available and will include instructions on what you need to test. Alternatively, with TestFlight 3 or later, you can turn on automatic updates to have the latest beta builds install automatically.

When the testing period is over, you'll no longer be able to open the beta build. To install the App Store version of the app, download or purchase the app from the App Store. In-app purchases are free only during beta testing, and any in-app purchases made during testing will not carry over to App Store versions.

Note: To automatically download additional in-app content and assets in the background once a beta app is installed in iOS 16, iPadOS 16, or macOS 13, turn on Additional In-App Content in your App Store settings for iPhone, iPad, and Mac.

You can send feedback through the TestFlight app or directly from the beta app or beta App Clip by taking a screenshot, and you can report a crash after it occurs. If you were invited to test an app with a public link, you can choose not to provide your email address or other personal information to the developer. Apple will also receive all feedback you submit and will be able to tie it to your Apple ID.

If your device is running iOS 12.4 or earlier, tap Send Beta Feedback to compose an email to the developer. The feedback email contains detailed information about the beta app and about your iOS device. You can also provide additional information, such as necessary screenshots and steps required to reproduce any issues. Your email address will be visible to the developer when you send email feedback through the TestFlight app even if you were invited through a public link.

When you take a screenshot while testing a beta app or beta App Clip, you can send the screenshot with feedback directly to the developer without leaving the app or App Clip Experience. Developers can opt out of receiving this type of feedback, so this option is only available if the developer has it enabled.

When you test beta apps or beta App Clips with TestFlight, Apple will collect and send crash logs, your personal information such as name and email address, usage information, and any feedback you submit to the developer. Information that is emailed to the developer directly is not shared with Apple. The developer is permitted to use this information only to improve their App and is not permitted to share it with a third party. Apple may use this information to improve the TestFlight app and detect and prevent fraud.

When you send feedback through TestFlight or send crash reports or screenshots from the beta app, the following additional information is shared. This information is collected by Apple and shared with developers. Apple retains the data for one year.

T-Mobile (NASDAQ: TMUS) today announced it launched a 5G network slicing beta for developers who are working to supercharge their video calling applications with the power of 5G SA. With a customized network slice, developers can sign up to test video calling applications that require consistent uplink and downlink speeds along with lower latency (near-real-time responsiveness) and increased reliability.

Limited-time beta for participating developer network traffic through specialized video calling slice. Capable device required; coverage not available in some areas. Some uses may require certain plan or feature; see T-Mobile.com.

Accessing Mobile at session start: A toggle on the login page will appear if we sense you are on a mobile device (768px width, height not a factor). Keep the toggle on to be routed to Mobile. Turn off the toggle and user will be routed to the typical Desktop view.

PubMed Mobile Beta provides a simplified mobile friendly Web interface to access PubMed. PubMed Mobile includes the same basic search functionality and content as Standard PubMed; that is, all search terms and fields work similarly (see Figure 1).

To test new HubSpot mobile app features for Android, you can sign up for the beta version of the app. Beta features include new functionalities and interface improvements, as well as behind-the-scenes updates that improve speed and usability.

If you are a big fan of Rainbow Six Siege, you can't miss out on Rainbow Six Mobile. In only two weeks, Ubisoft will launch the second version of the game's beta, which is expected to include multiple new features.

Metallo--lactamase (MBL) genes confer resistance to virtually all -lactam antibiotics and are rapidly disseminated by mobile genetic elements in Gram-negative bacteria. MBLs belong to three different subgroups, B1, B2, and B3, with the mobile MBLs largely confined to subgroup B1. The B3 MBLs are a divergent subgroup of predominantly chromosomally encoded enzymes. AIM-1 (Adelaide IMipenmase 1) from Pseudomonas aeruginosa was the first B3 MBL to be identified on a readily mobile genetic element. Here we present the crystal structure of AIM-1 and use in silico docking and quantum mechanics and molecular mechanics (QM/MM) calculations, together with site-directed mutagenesis, to investigate its interaction with -lactams. AIM-1 adopts the characteristic / sandwich fold of MBLs but differs from other B3 enzymes in the conformation of an active site loop (residues 156 to 162) which is involved both in disulfide bond formation and, we suggest, interaction with substrates. The structure, together with docking and QM/MM calculations, indicates that the AIM-1 substrate binding site is narrower and more restricted than those of other B3 MBLs, possibly explaining its higher catalytic efficiency. The location of Gln157 adjacent to the AIM-1 zinc center suggests a role in drug binding that is supported by our in silico studies. However, replacement of this residue by either Asn or Ala resulted in only modest reductions in AIM-1 activity against the majority of -lactam substrates, indicating that this function is nonessential. Our study reveals AIM-1 to be a subclass B3 MBL with novel structural and mechanistic features. 17dc91bb1f

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