Iām a self taught programmer with 5+ years of experience, specializing in systems and gameplay programming. My main platform is Roblox, though I have some experience in Unity.Ā
I enjoy building modular systems that support gameplay and making development more maintainable. My work focues on Both gameplay and backend tooling in luau.
2026
Framwork design to make retro horror games fast in roblox.
2025
Interactive Snow I made in Unity.
A UI lobby meant for a Roblox PSX Game
This is a test map that was made for level design and gameplay.
A few custom commands using CMDR.
Before 2025
This place was used for testing new features and ideas. I made everything except for the models and half the map. The UI was placeholder.
Its a backrooms game with a large randomly generated maze, not much gameplay done at the moment.
An old project that I used to work on. Stopped because Roblox terms with audio and video limited what I could do with it.
This was a backrooms game that was started by someone else. I joined and did the scripting and UI.
An inventory system that I had made for a group, most of the UI was made by me.