For those that are brand new to BioRender here is a sneak peek into the platform. It's a beautiful drag and drop interface with thousands of vector based icons ready for you to use for your images. Today's focus will be graphical abstracts.

I think we all cover very different fields of life science and beyond, so examples I use in this webinar will skew a little heavy towards cell biology. But, the tips I'm covering will be very ubiquitous and totally applicable to any type of science figure you're making.


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So a graphical abstract, in our simple terms, is a single image that is intended to give your reader an immediate understanding of the story or article's main message. Your graphical abstract should actually be distinct from figures or diagrams in the rest of the article itself. i.e. It should be an overview as opposed to one of those panel figures in the results section.

So I actually interviewed a Cell Press editor prior to this just to get a sense of what the common mistakes are that they see when they receive submissions for a graphical abstract. Cell Press has made the use of graphical abstracts very popular.

The advice was that the number of words used to describe the graphical abstract should actually be less than the number of words in the abstract. But suffice it to say that if you go the reverse order where you actually describe your graphical abstract in words, it should actually be less than the abstract.

Abstracts usually have a word limit (Ex. 300-500 words) however, graphical abstracts do not have a word limit nor does it have a content limit. That's where we get into a little bit of trouble here because people tend to cram everything that we weren't able to say in the abstract into the picture. And what this editor specifically found is that a lot of authors used it as an opportunity to cram in information that otherwise would not have fit in the word limit. It actually should be the opposite. It should be a lighter version of the abstract, perhaps take 70% of what was said and depict it in an illustration form.

The first thing I like to highlight is layout and storyflow. We always recommend starting by sketching your story on paper, whether that's the back of an envelope or lined piece of paper, just something to get your thoughts down. We find that there really is no replacement for paper and pencil. Sometimes you can use a clean BioRender canvas and throw on a bunch of icons and maybe drag it around to get a general sense of composition. If you're good with Photoshop or Illustrator, you can also use that, but I find starting on paper to be the best.

We love to follow one or two of these simple compositions [shown at 10:25]. It's really hard to follow the content of a figure if things are flying around. Generally speaking, it should fall left to right or top to bottom (the direction of gravity). Naturally we like to read top to bottom.

When you do compose diagrams, we highly recommend making sure that things are generally aligned and similar in horizontal alignment. So, for example, you can create some alignment grid lines here. If the left and right are now aligned, it actually wouldn't read as well because the eye would have a little bit of trouble comparing left and right and seeing what has changed. I can kind of see it if I really strain my eye and read closely. It's a lot friendlier for your audience if you are doing a comparison of normal and abnormal, that these are exactly aligned left to right or top to bottom.

Sometimes it's frustrating because in design, there is no right or wrong answer. It actually takes a little bit of jigging around, nudging things left and right and creating a hierarchy of text or a hierarchy of arrows.

Whether you like it or not, if you start to color your diagram so that some elements match in color, your audience is going to automatically start to create associations simply because they are colored the same even if you didn't intend to.

Sometimes you run out of colors to use, but be careful with your color choice and color association. Along that same vein, color and shapes do get associated very closely. When in doubt, go with as simple a color as possible for something like text (ex. White and black).

Another thing is to really limit your color palette. This is something that I see quite often, and that's the desire to fill your image with color. I wouldn't come in and start to make the text all colorful, for example. That just starts to add unnecessary layers, complications and other dimensions into your diagram that are not necessary.

One little tip I like to always highlight here is to understand when to use cool colors versus warm colors. Stick with warm colors, for harmful things in the body Ex. bacterial infections, cancers, virions, pathogens, inflammation, etc. And then, something like a blue or a green (a cooler tone) for all the good guys in the story.

Probably the number one mistake we see in graphical abstracts is contrast. You hear us talk about this a lot in other webinars, but it is definitely worth repeating here. We often see middle toned colors on top of middle toned colors. That's where we're getting into trouble because those foreground elements or the items layered on top tend to disappear because they're too close in color value (the darkness or lightness of that color is too similar to the thing that it's layered on top of). And what happens is it totally disappears if you're color blind, if you had to print this in black and white, if you had a poor quality monitor at home, etc.

A nice gut check is to use our preview in grayscale mode in BioRender. Another way to combat that contrast problem is to use our opacity slider. Don't be afraid to use different opacities when you're layering objects like this to make the point of your story really stand out.

A tip is to use the align function in BioRender for some of your labels and make sure that they're all horizontally aligned. Also, don't ignore the vertical alignment that can make figures that much cleaner. Sometimes what I see is that we ignore vertical alignment while the horizontal alignment is pretty well and good so what I like to do is create some gridlines to align your diagram a little bit better.

If you go into a professional design studio, you'll probably see everyone's monitors covered in these guidelines, just something that designers notoriously love to use because they don't trust their eyes. And if they're available, why not use it? You can also hide the gridlines temporarily if it looks noisy and you can't see the rest of your figure.

A graphical abstract must describe and illustrate the abstract and main idea of the article and help the readers to understand scientific articles by visual illustration. Most journals in different scientific fields, such as chemistry, biology, medicine, and the environment, prefer to use graphical abstracts. Sometimes, students and researchers try to find the best graphical abstract maker to design it by their own abilities.

You can design 3D graphical abstracts easily if you follow the process that we describe here. First of all, you should check the PDF guide of 3D bundle packs to find the appropriate structures in the list of every package.

In the second step, you must download and install Adobe Substance 3D Stager. The program makes it possible to arrange all 3D models. Moreover, in Adobe Substance 3D Stager you can handle the materials, texture, light radiation, and so forth.

First of all, you should check the PDF guide of 2D bundle packs to find the best structures in the list of every package. After that, download the packs and you can find them in PNG format (all formats are transparent without background). Then you should open the PowerPoint program to arrange the desired structures. You can find an educational article here.

If you want to sophisticated graphical abstract, and you think the bundles will not meet your needs, you can choose another way.

It means, the Inmywork website has a designing graphical abstract service and you can order this service.

The Inmywork team has a lot of experience in graphical abstract illustration. By the way, you can keep in touch with the team for editing several times. The process of delivery time of graphical abstracts depends on the type and complexity of the project. Based on your illustration and the availability of our team members, the time could be flexible. Do not need to be worried! Your project will be done as soon as possible.

For instance, a three-panel design, where each segment has its own focus, gives a clear overview. Users can then introduce graphics to illustrate each panel. Downloading a free scientific illustration to enhance a panel and then editing and customising it within PowerPoint can be done with ease.

Inkscape, a gem among free software, emerges as a potent tool in the world of scientific illustration. Noted for its vector-based capabilities, Inkscape has been utilised by scientists worldwide to create professional scientific figures and graphical abstracts.

With the upsurge in requests, various online platforms have begun introducing tutorials specifically tailored for Inkscape. The basic principles of Inkscape resonate with those of Adobe Illustrator, allowing transferable skills.

Adobe Illustrator, a powerhouse in the software world, stands out as an exceptional tool for creating graphical abstracts and scientific illustrations. Adobe Illustrator is a paid software. However, many institutions subscribe to it, since it is very popular.

While PowerPoint provides user-friendly interfaces ideal for presentations, Inkscape stands out as a free vector-based solution, suitable for professional scientific illustrations. Adobe Illustrator, a premium tool, remains a favourite for its precision and comprehensive design capabilities.

As journals are increasingly centered on online publications after so many decades of paper distribution, graphical abstracts are used increasingly often. Since 2016, more than 100 medical journals (source) alone now have introduced type of visual/graphical abstract, including the prestigious New England Journal of Medicine. 152ee80cbc

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