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We compare products from their published specs and features; the verdicts below are our independent editorial opinions.
If you want a featherweight open-ear pair built around a flexible, bend-proof frame for smaller heads, choose Golvery Kids; if you need longer battery life, faster charging and a bit of personalization for older kids, choose Oaxis myFirst Kids. Both use air conduction to keep ears open and both cap volume at 85dB, so the real split comes down to fit, runtime and how your kid actually wears them.
• Golvery Kids — biggest strength: 13g ultra-light build with a memory titanium alloy frame that bends 360° without deforming, so it survives being shoved into a backpack.
• Golvery Kids — biggest trade-off: 10 hours of playtime and a 1.5-hour charge, plus it only pairs to one device at a time.
• Oaxis myFirst Kids — biggest strength: 18 hours of battery life with Type-C fast charging, so it lasts multiple school days or a long trip between charges.
• Oaxis myFirst Kids — biggest trade-off: At 21.5g it's noticeably heavier than the Golvery, and the spec sheet lists a plastic enclosure with a more conventional over-ear placement label.
• Who Golvery Kids is for: Younger or smaller kids (3+) who need the lightest possible fit and a frame that won't snap.
• Who Oaxis myFirst Kids is for: Kids roughly 3–12 who are on the go all day — travel, school, outdoor activity — and need the runtime to match.
The Golvery G03 is the pick when comfort and durability matter more than anything else. At just 13g it's about as light as a kids' open-ear headphone gets, and the frame is built from a memory titanium alloy wrapped in skin-friendly silicone. That combination is the whole point: it bends 360° and springs back, so a kid who yanks, twists or stuffs it in a bag isn't going to destroy it. The ear-hook shape is also designed to stay put during running, cycling or PE, and Golvery notes it plays nicely with glasses and helmets — a genuine plus if your child wears either.
On the audio side, it's an open-ear air conduction design, so the ears stay uncovered and your kid can still hear traffic, a coach or a parent calling their name. Volume is capped at 85dB to limit the risk of long-term hearing damage, which is the single most important spec on any kids' headphone. Bluetooth 5.3 handles the connection, and the built-in mic uses ENC noise reduction to clean up voice on calls — useful for online classes. Runtime is around 10 hours with 200 hours of standby after a 1.5-hour charge, and IPX5 means sweat, splashes and light rain are fine (just not swimming or submersion).
Who should buy it: parents of younger kids, glasses-wearers, and anyone whose child is hard on their gear. Who should skip it: if your kid is on a long-haul flight or a full school day plus after-school activities and you don't want to think about charging, the 10-hour figure may come up short. It also plays music from only one phone at a time, so it isn't a share-between-two-devices solution.
The myFirst Headphones AirWaves is built around endurance. The headline number is 18 hours of battery life — nearly double the Golvery — and it charges over Type-C for quick top-ups. For a kid who wears headphones through a school day, an audiobook marathon or a long car ride, that headroom means fewer "it's dead" moments. The 85dB volume cap and open-ear air conduction approach are the same safety story as the Golvery: awareness stays intact and hearing is protected.
It's aimed at kids ages 3–12, which is a wider band than you might expect, and Oaxis leans into the travel angle. The fit is described as pressure-free for small ears, and at 21.5g it's still light — just not as light as the Golvery. IPX5 water resistance covers sweat, splashes and playground weather. Controls are simple one-touch buttons for play, pause and volume, which is easier for a young kid to operate than a touch surface. The package includes stickers so kids can personalize the look, and the audio side runs a dynamic driver with a 20Hz–20kHz frequency range and 32-ohm impedance.
Who should buy it: families who travel a lot, kids with long listening sessions, and parents who want fast charging and a bit of fun customization. Who should skip it: if your priority is the absolute minimum weight on a small head, or you want the bend-proof titanium frame, the Golvery has the edge there. The spec sheet also lists passive rather than active noise handling, so don't expect it to cancel out cabin noise — it's an open-ear design at heart, which is the trade-off you accept for awareness.
Side-by-Side: Which Should You Choose?
• Best for battery life → Oaxis myFirst Kids (18 hours vs 10 hours).
• Best for the lightest possible fit → Golvery Kids (13g vs 21.5g).
• Best for durability against rough handling → Golvery Kids, thanks to the 360° bendable memory titanium alloy frame.
• Best for glasses and helmet wearers → Golvery Kids, which is explicitly designed to sit comfortably with both.
• Best for travel and long days out → Oaxis myFirst Kids, where the extra runtime actually gets used.
• Best for younger or smaller kids → Golvery Kids, given the emphasis on minimal weight and a snug, secure hook fit.
• Best for personalization and simple controls → Oaxis myFirst Kids, with one-touch buttons and included stickers.
Both share the essentials that matter most for kids: an 85dB volume limit, open-ear air conduction for situational awareness, IPX5 water resistance, Bluetooth with roughly 10 meters of range, and a built-in mic. Neither has a headphone jack — both are wireless-only. So the decision really is fit and endurance versus weight and toughness.
In my opinion, I'd buy the Oaxis myFirst Kids for most families. The 18-hour battery and Type-C fast charging solve the single most annoying thing about kids' headphones — the constant recharging — and the wider 3–12 age range means it grows with your child. That said, if your kid is on the smaller side, wears glasses, or has a habit of wrecking their gear, I'd go with the Golvery Kids instead. Its 13g weight and bend-proof titanium frame are genuinely hard to beat for a rough-and-tumble younger child. If you're still weighing it up, check the current price on Amazon for each before you commit.
how to wear air conduction headphones
Air conduction headphones like these sit outside your ear canal rather than inside it. On both the Golvery and the myFirst, the driver rests against the area in front of the ear and hooks over the top, leaving the ear open so your child can still hear surroundings. Position the hook so it's comfortable and the speaker points toward the ear, not away from it.
how to use air conduction headphones
Power them on, enable Bluetooth on your phone, tablet or laptop, then pair. Both models use Bluetooth with about 10 meters of range, so keep the device nearby. Use the on-board controls to play, pause and adjust volume — the myFirst uses one-touch buttons, while the Golvery uses touch and earcup controls.
how to put on air conduction headphones
Hold the headphone by the hook and slide it over the top of the ear so the driver sits just in front of the ear opening. The Golvery's 360° bendable frame lets you flex it to fit, and both are designed to stay in place during running or cycling. If it feels loose, adjust the hook rather than pushing the driver into the ear.
how to pair goodmans air conduction headphones
Pairing works the same way on virtually all Bluetooth air conduction headphones: switch the headphones on, put them in pairing mode, then select them from your device's Bluetooth list. For the Golvery and myFirst, make sure your device's Bluetooth is on first, and note the Golvery connects to only one phone at a time.
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