Gi woong choi, Ph.D.
Contact
- Address: 266 Shineman Center, SUNY Oswego, Oswego, NY 13126
- E-Mail: giwoong.choi@oswego.edu
- Phone: 315-312-2679
- Google Scholar Profile
News
- August, 2018 - Started my position as an Assistant Professor of HCI at SUNY Oswego.
- August, 2018 - Graduated from Penn State with a Ph.D. in Learning, Design, and Technology
- August, 2018 - The article Investigating children's deep learning of the tree life cycle using mobile technologies has been published in Computers in Human Behavior.
My name is Gi Woong "Josh" Choi, and I am an Assistant Professor of Human-Computer Interaction at SUNY Oswego. I am a learning scientist by training and have a background in human-computer interaction and user experience. My current research interests include HCI in education, mobile learning, informal learning, problem-solving, makerspaces, educational affordances of technologies, learning technologies in higher education, etc.
Academic Background
Ph.D. in Learning, Design, and Technology, Penn State, 2018
M.S. in Cognitive Science and Engineering (Concentration: Human-Computer Interaction), Yonsei University, Korea, 2009
B.S. in BioSystems (Currently Known as Bio and Brain Engineering), Korea Advanced Institute of Science and Technology (KAIST), 2007
Professional Background
Assistant Professor of Human-Computer Interaction, Computer Science Department, SUNY Oswego, 2018-Present
Graduate Assistant, Teaching and Learning with Technology, Penn State, 2013-2018
Graduate Assistant, Learning, Design, and Technology Program, Penn State, 2012-2013
Game User Experience Designer, XL Games, Seoul, Korea, 2010-2012
GUI Researcher, MacroImpact, Seoul, Korea, 2009-2010
Graduate Researcher, Human-Computer Interaction Lab, Yonsei University, Korea, 2007-2009
Selected Publications
Choi, G. W., Land, S. M., & Zimmerman, H. T. (2018). Investigating children’s deep learning of the tree life cycle using mobile technologies. Computers in Human Behavior, 87, 470-479. DOI: 10.1016/j.chb.2018.04.020
Choi, G. W., Pursel, B. K., & Stubbs, C. (2017). Supporting educational games in higher education: The creation and implementation of custom game engine for a university. TechTrends, 61(4), 341-348.
Choi, G. W., Land, S. M., & Zimmerman, H. T. (2016). Educational affordances of tablet-mediated collaboration to support distributed leadership in small group outdoor activities. Transforming Learning, Empowering Learners: The International Conference of the Learning Sciences (ICLS) 2016, Vol 2, Singapore: International Society of the Learning Sciences. pp. 882-885.
Pursel, B. K., Zhang, L., Jablokow, K., Choi, G. W., & Velegol, D. (2016). Understanding MOOC students: Motivations and behaviors indicative of MOOC completion. Journal of Computer Assisted Learning, 32(3), 202-217. DOI: 10.1111/jcal.12131
Zimmerman, H. T., Land, S. M., McClain, L. R., Mohney, M. R., Choi, G. W., & Salman, F. H. (2013). Tree Investigators: Supporting families' scientific talk in an arboretum with mobile computers. International Journal of Science Education, Part B, 5(1), 44-67.
Choi, G. W., Kim, S., Kim, J., Lee, I., & Kim, J. (2012). Qualitative cross-cultural study on the expression and perception of digital images: Focusing on cultural schema, International Journal of Contents, 8(4), 77-86.
Lee, I., Choi, G.W., Kim J., Kim, S., Lee, K., Kim, D., Han, M., Park, S.Y., & An, Y. (2008) Cultural dimensions for user experience: Cross-country and cross-product analysis of users’ cultural characteristics. Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction-Volume 1, Liverpool, UK, pp. 3-12.