Table of Contents
Check your money
Use FTB Quest book crafted with dirt and select the ATM from the left menu
How to make money?
Trading (see below)
Ask around
Check economic category at bottom of the discord
Ask your nation leader, they might pay people to do things
Run for UN Executive Officer (they get paid to do UN work) *See UN Politics tutorial for more info
Market
Craft a simple shop with one torch
Put the first item in to set the price, put the second item in to set what people are buying
`Turn Dragonbreath into Cash
Craft a FTB Quest book using one dirt block
Use the left menu ATM to turn dragonbreath into cash
There's also economic listings posted on the discord in the buisness category
If you want to make your own buisness then post stuff on economic listings and @Gluonmaster
How to Access
Go to the discord under get a loan or under non stock invest
How Loans Work
You can allocate bigger loans once you pay off smaller loans
Loans grant you money but you have to pay it back eventually.
Warning, you have to pay interest (more money back) and loans are due based on what the Treasurer decides
How Bonds Work
Bonds can be bought and will grant you long term money from the UN (it's like your loaning the UN some money)
Warning, you aren't guaranteed to get your money back unless the UN Treasurer elected decides to allocate money towards paying bonds
How to Access
Go to the discord under under stock invest
How Stocks Work?
Stocks grant revenue dividends, voting on decisions, or other perks.
Companies list the initial price of stock and then sell them.
Once people buy stock, they can resell stock if they'd like.
Companies could choose to have stock expire or could choose to issue new shares.
What are Warpoints?
Warpoints are the currency on this server, measured in digital currency
Where does Warpoint Value derive?
Warpoint value comes from their use in winning wars
If people want to be safe, they'll want more warpoints
Supply Economics
Supply in economics measures seller willingness to sell something
Supply for warpoints is high when sellers feel safe to sell warpoints
Supply is also higher the less someone understands the importance of warpoints
Demand Economics
Demand in economics measures buyers willingness to buy something
Demand for warpointsis high in this system when buyers feel in danger so they have to buy warpoints
Demand is also higher the more someone understands the importance of warpoints
Dependancy Components
Warpoints are crafted using various components, these components can therefore also have value.
Gold Ingots ; can be a item new players sell
Wheat ; can be a item new players sell
Bakery ; something advanced players have, these advanced buyers can buy wheat and gold to make gold bread for the warpoints
Abyssal Amethyst ; something intermediate players can sell
Purified Souls ; something intermediate players can sell
UN Parliament
Parliament ; controls what execs can do, can force execs to do things, also can spend Parliament budget to enforce a economic agenda, can discourage acts by making them illegal, can raise money with financial penalties
UN Execs
President ; controls what all these others positions can do, has Presidential Agenda money they can spend to enforce a economic agenda
VP ; fills in for vacant executive positions
Chief of Staff ; controls government pay
Chief of Security ; focused on protecting UN assets, could also be used to make sellers feel safer to sell while make buyers feel more at risk
Secretary of State ; offers UN treaties in exchange for cash
Patent Director ; controls innovation by offering rewards for inventors
Mint Director ; controls whether money is in hands of players or UN by burning or printing UN money
Tax Collector ; controls whether money is in hands of players or UN buy lowering or raising taxes
Treasurer ; controls whether money is in hands of players or UN by offering bonds, loans, bank with interest, UN issuing/liquidating stock, UN buying stock, controls moving of money between departments
Civil Service Director ; controls what buisness opportunities are listed for public and private, controls the public job pay and public service pay
Supplyside Economics
Supply measures what is available to be bought
Supplyside economics is focused on increasing availability of goods and services
Demandside Economics
Demand measures what is desired to be bought
Demandside economics is focused on increasing desire for items
Capital Flow
Capital flow occurs when there's supply to meet demand
There must be supply pockets and demand pockets since if someone has demand then they'll probably not supply and vice versa
Factors that Hurt Supply
Mercantilism | trade restriction policies ie tariffs
Cost or risk to supply items/services | lack of capital to produce items/services | hoarding warpoints due to feeling threatened
Frozen assets (ie money UN/Private has in unallocated savings)
Lack of awareness of what's being sold | lack of high quality UN/Private listings
Lack of inherent desire to sell | lack of knowledge about selling at shops
Factors that Help Demand
Lack of trading hurdles, ease of trade
Belief that items/services will gain value over time or cost to get items/services will increase over time
Inherent need for items/services | either a need to add onto life or a need to prevent something bad from happening
Willingness with ability to spend money (could increase if has more money depending on person)
Scarcity of items/services
Lack of need for other things so more focus on one thing
Price of a item (if items/services are overpriced then demand remains same but that item/service isn't being bought as much so it looks like demand for that item/service is lower)