GETTING UNSTUCK 2020

Po raz pierwszy bierzemy udział w inicjatywie GETTING UNSTUCK zorganizowanej przez Harvard Graduate School of Education.

Każdego dnia tworzymy w aplikacji Scratch program na temat zadany przez organizatorów. Przykłady prac:


Dzień pierwszy:

Create a project where a user gets a surprise every time they click on the screen.

Dzień drugi:

Create a project where a user can control a sprite using the keyboard.

Dzień trzeci:

Create a project where two sprites are doing something different at the same time.

Dzień czwarty:

Create a project that uses broadcasting blocks: a "broadcast [message] block" / "broadcast [message] block and wait" and "when I receive [message] block"


Dzień piąty:

Create a project that uses the touching color blocks in the Sensing category.

Dzień szósty:

Create a project that uses the random block

Dzień siódmy:

Create a project that uses the ask and wait and answer blocks in the Sensing category.

Dzień ósmy:

Create a project that uses a variable to decide when something happens.

Dzień dziewiąty:

Create a project that does something interesting with a list. You can find lists in the Variables category of blocks.

Dzień dziesiąty:

Create a project that uses a Scratch block you want to learn more about.