GETTING UNSTUCK 2020
Po raz pierwszy bierzemy udział w inicjatywie GETTING UNSTUCK zorganizowanej przez Harvard Graduate School of Education.
Każdego dnia tworzymy w aplikacji Scratch program na temat zadany przez organizatorów. Przykłady prac:
Dzień pierwszy:
Create a project where a user gets a surprise every time they click on the screen.
Dzień drugi:
Create a project where a user can control a sprite using the keyboard.
Dzień trzeci:
Create a project where two sprites are doing something different at the same time.
Dzień czwarty:
Create a project that uses broadcasting blocks: a "broadcast [message] block" / "broadcast [message] block and wait" and "when I receive [message] block"
Dzień piąty:
Create a project that uses the touching color blocks in the Sensing category.
Dzień szósty:
Create a project that uses the random block
Dzień siódmy:
Create a project that uses the ask and wait and answer blocks in the Sensing category.
Dzień ósmy:
Create a project that uses a variable to decide when something happens.
Dzień dziewiąty:
Create a project that does something interesting with a list. You can find lists in the Variables category of blocks.
Dzień dziesiąty:
Create a project that uses a Scratch block you want to learn more about.