Geometry Dash is a horizontal runner-style game developed and published by RobTop Games. It was released for $1.99 USD on 13 August 2013 for Android and iOS, and for $3.99 USD on 22 December 2014 for Steam. A lite version of the game is available on mobile devices with fewer features, as well as free expansions, Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero, which include exclusive levels.

The player takes the form of different entities with unique mechanics such as a cube, a ball, and a UFO. Using one-touch gameplay, the player must try to navigate through a series of interactive obstacles, movement-shifting transporters and behaviour-manipulating portals to reach the end of levels without crashing, all while listening to exciting music along the way.


Geometry Dash Download Levels


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Game data is stored locally in two encoded save files. CCGameManager.dat stores all game data (saved levels, settings, account ID, username, password, etc.), with the exception of data of created levels saved from the level editor, which is stored separately in CCLocalLevels.dat. These files are located as follows (root permission is required to access on Android):


Levels are the main component of Geometry Dash. These Levels are made by Creators, then played by several Players. These Levels can be given criticism and Difficulty Ratings with The Rating System. These levels vary from quality and importance.

In the Spin-Off Games, there are also about 16 different Main Levels from all of the Spin-Off Games combined: Geometry Dash Meltdown, Geometry Dash World and Geometry Dash Subzero. The levels from these three games are meant to entice newer players into buying the main game Geometry Dash.

The Main Levels from Meltdown are similarly made to the ones in Geometry Dash. They contain three Main Coins and are roughly a minute and 30 seconds long. These levels had the purpose of showing off the capabilities of Version 2.0.

The Main Levels from World are vastly different from the ones in Geometry Dash. They are incredibly short, 30 seconds or less and have zero Main Coins. These levels were meant to show off the capabilities of Version 2.1.

The Main Levels from Subzero are very similar to the ones from Meltdown and Geometry Dash. They are roughly a minute and 30 seconds and have 3 Main Coins per level. The levels are meant to give an impression on the then upcoming Version 2.2.

The Community Levels are the levels created by Creators that are submitted to the GD Servers for Players to have access to. Community Levels come in different forms and only a few of them get a Star Rating (see The Rating System for more info). These levels are made with the help of the Level Editor.

Because Community Levels are made by Creators, there is a supply and demand when it comes to these levels. If a Community Level does well and gets a lot of Downloads (plays), the Creator feels like they have more motivation to make more levels.

The Community Levels and the actual Rating System have changed over time. This is due to the fact that the game didn't have all the features in the Level Editor as it does now. For example, levels used to have little to no Decoration or good Gameplay. No one knew what to do with the Level Editor yet.

The most common type of Levels are Basic Levels. They are usually very similar to the Main Levels, although they're made by different people. Basic Levels are literally just levels meant to be good levels. Their intent is to give the player something to enjoy playing. They are paired with both Gameplay and Decoration.

Basic Levels can feature a few things: Pure Skill, Skill and Memorization, or Pure Memorization. Depending on the player's preference, these levels can be seen as more annoying than others think they are. Pure Skill is for Players who really just want Difficulty in their levels, Skill and Memory is for Players that want a mixture of skill and know-how and Pure Memory is for Players that don't like skill whatsoever, but like learning levels for a long time.

A sometimes seen Style is the Technical Style. This style makes use of futuristic design, making it look very technical or mechanical. Many see this as an upgrade from the "Generic" Style. The levels with this type of design usually have some insight for Gameplay, although it can fall off the radar.

The last Style is the Old Style. This Style is based around any Version before 1.9. This was the "era" before decent decoration and is therefore often discouraged by many. However, some may like these levels because of them being so old.

Preview Levels are Community Levels uploaded specifically made to show off a part of their Creation. These levels often aim for both Gameplay and Decoration or only Decoration. These levels are meant to be used as a thing of critique for them to learn from.

Blank Levels are Community Levels specifically made with nothing or close to nothing in them. They are only uploaded for the Achievement of Uploading a Level. These levels are often deleted after some time or are used to reach a milestone id like 100 million or 696969.

Auto Levels are Community Levels made specifically to either show off effects without Gameplay needing to be involved or they just want you to have a break. Some of these Auto levels get Rated, but this is only a possibility if the Decoration beats the boring nature of it.

If a level gets uploaded, it goes on the Geometry Dash Servers, or GD Servers for short. These Servers make it possible for the Player to find these levels through the Level Menu. These Servers often break down for Maintenance and the Level Menu will temporarily go down until the Maintenance is over.

If a level on the GD Servers hasn't been given a Difficulty Rating and it's old, there is a chance that the GD Servers will automatically delete the levels to save space. This cannot happen if a level is Rated or has a Difficulty.

Most of the difficulty in this level comes from the triple spikes. The mirror portal is not too hard to get used to, and it is not used in many future levels. The triple spikes are still enough to keep this at Harder.

Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. The game was released on 13 August 2013 on iOS and Android, and the Windows and macOS versions on 22 December 2014. In Geometry Dash, players control the movement of an icon and navigate music-based levels while avoiding obstacles such as spikes.

Geometry Dash consists of 26 full-length levels made by its developer, RobTopGames; 22 are auto-scrolling, and 4 are 'platformer' levels. It has a level creation system, where players can create their own custom levels, share them online and play levels designed by other players. In addition to the game's own levels, certain user-created levels have been featured as in-game content. In-game currency, such as stars, moons, coins, orbs or diamonds, can be obtained from various sources, such as levels, user-created levels or chests.

There are 26 official levels in the full version of Geometry Dash, 20 of which are unlocked upon installation. Three require a specific number of secret coins hidden within all the official levels, and three require a previous level to be completed. Each level grants rewards upon completion.[1][2] Levels are categorized into six difficulty ratings: Easy, Normal, Hard, Harder, Insane and Demon (which also has five sub-categories: Easy Demon, Medium Demon, Hard Demon, Insane Demon and Extreme Demon). Players can earn achievements that unlock rewards, such as icons or colours.[3] Players may also use several shops that use various types of in-game currency to acquire different icons.

The full version of the game features the ability to upload and download user-created levels.[4] The creator must complete their level with all user-placed coins in normal mode before it can be uploaded: a process known as verification. Changes made after verification will render the level unverified again.[3] Some custom levels have a specific difficulty determined by Topala. The creator of a level, its players and the game's moderators can influence this decision. User-created levels can be categorized into 12 difficulty ratings, including five of the ratings used in official levels. The auto difficulty is reserved for 'auto' levels which do not require input for completion. In approved user-created levels, each difficulty rewards a certain number of stars upon completion.

In update 2.2, the platformer mode was released. These levels differ from the automatic side-scrolling in regular levels and feature components used in platformer games. There are four of these in the main game as of Update 2.2.

Upon its release, Geometry Dash had seven levels free to play on the game's free version, alongside nine other levels released in later updates. It gained popularity around the world, especially in Canada, where it achieved the title of the most popular paid iPhone app in June 2014.[13] There are four free versions of the game, one being Geometry Dash Lite, which includes the first 16 levels from the full version.[2]

On 14 August 2021, Topala released a sneak peek video of version 2.2, the first major update since 2017, on his YouTube channel. The release date had yet to be announced.[14][15] On 4 September 2022, Topala released the second sneak peek, over a year after the first.[16] Topala released a third sneak peek on 15 May 2023, which showcased additional platformer mode features and a sound effect library for custom levels.[17] On 13 August 2023, as part of the game's 10t anniversary, Topala released a 27-minute video in commemoration. At the end of the video, the release date for 2.2 was revealed as October 2023, making it the first update to be released in more than six years.[18] However, on 22 October 2023, Topala announced via Twitter that the 2.2 release date would be delayed to November due to server and bug issues.[19] Topala later wrote on 26 November 2023 that the release 'may not be doable in November' since he wanted to release the update simultaneously for all platforms.[20] 2351a5e196

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