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A Metal Gear Solid 3 remake has officially been announced under the meaningful, if odd title Metal Gear Solid Delta: Snake Eater. Metal Gear Solid 3, first released on the PlayStation 2 in 2004, serves as a prequel to the rest of the Metal Gear series. It follows recurring antagonist Big Boss, codenamed Naked Snake, as he infiltrates a Soviet lab to retrieve a stolen nuclear device, reluctantly clashing with his former mentor, The Boss. Baffling naming conventions aside, it was critically acclaimed, and is still considered one of the best Metal Gear games. It barely needs a remake, but with no activity in the franchise since 2015's Metal Gear Solid 5 (excluding 2018's critically panned, non-canon Metal Gear Survive), any news is good news.It's a fittingly unusual title for a decidedly unusual military stealth game. The symbol , pronounced "delta," has provoked plenty of confusion and speculation online. On one hand, it wouldn't make too much sense to newcomers for a reboot franchise to start from MGS3. Since it's the first game chronologically in the series, however, the Delta title might just serve an alternative to the number three, signaling to first-time Metal Gear players that this is an acceptable starting point. On the other hand, there may be greater significance to the use of this symbol in the remake's title.Related: Metal Gear Solid 3 Remake Officially Revealed At PlayStation Showcase


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Per the official Metal Gear Twitter account, the use of delta in the title reflects the developer's desire to change certain things about the original MGS3 without altering its overall structure. The fourth letter in the Greek alphabet, delta is often used in mathematical formulas and the sciences to mean "change." When placed adjacent to another variable, it signifies the change in that variable, rather than its static value, should be inserted into the equation. Indeed, there will probably be many changes to MGS3 in the upcoming remake, though the lone trailer so far has yet to confirm how much will be altered.

The delta in the MGS3 remake's title may mean change, but it could also have broader implications for the rest of the franchise. MGS3 is, in some ways, a strange choice for a sudden remake after eight years of radio silence. It looks great for a PS2 game; if upgraded visuals were the primary concern, starting with the first Metal Gear Solid and its blocky, PS1 facial expressions would make more sense. With the first volume of the Metal Gear Solid Master Collection, which includes HD remastered versions of the first three games, scheduled for release this autumn, there's no need for a purely aesthetic remake of MGS3 - there may be something larger at play.

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Metal Gear Solid 3: Subsistence was released in Japan on December 22, 2005, later in North America on March 14, 2006,[59] in Europe on October 6, 2006, and in Australia on October 13, 2006.[60] Subsistence continues the Metal Gear Solid series tradition of follow-up expanded versions. While previous releases, such as Metal Gear Solid: Integral and Metal Gear Solid 2: Substance included skill challenge missions and/or side story missions, Subsistence eschews the extra single-player missions to include ports of the MSX2 version of the original Metal Gear and its sequel Metal Gear 2: Solid Snake (with the latter being officially localized for the first time);[55][61] Metal Gear Online 1 (or simply Metal Gear Online), an online multiplayer component; and a fully 3D, user-controlled camera in the main portion of the game.[62] Because of all the additional content that was added, the Subsistence edition was split into two discs: the first disc contains the main game only (including the cutscenes viewer), while the second disc features the online multiplayer mode and all the other supplemental content.

Metal Gear Online, consists of five tournament-style game modes, each with a capacity of up to eight players.[63] This mode pits players, each playing as a generic soldier against each other in deathmatch battles and variations of capture the flag, using stages, items, maneuvers, and units (such as the KGB, GRU or Ocelot Unit) from the main game.[61] Depending on server settings, each round the highest-scoring player in each unit automatically assumes the role of one of the main characters (or Reiko Hinomoto from Rumble Roses), along with unique abilities and/or items. For example, the highest-scoring player on the GRU team would assume the role of Major Raikov, leader of the GRU, next round.[64] Konami's Metal Gear Online service for the PlayStation 2 closed in Japan on December 26, 2006,[65] followed by in North America on April 2, 2007, and in Europe on October 30, 2007, although a fan community has revived it by emulating the servers.[66] As noted above, the online mode, after one of the players unlocks an animal codename, also allowed for the player to play as either Reiko Hinomoto or Rowdy Reiko from Rumble Roses (depending on if the player in question was in the red team or the blue team, respectively). According to Metal Gear series creator Hideo Kojima, he added the characters into the game as secret characters in part due to opportunity: Kojima had earlier been offered a deal with Rumble Roses producer Akari Uchida to make a crossover between Metal Gear and Rumble Roses. However, the Metal Gear development team at the time refused to work with them. Kojima eventually accepted the offer when trying to decide on secret characters for the online mode for Subsistence to tie up loose ends. He also admitted that he originally considered offering Tomonobu Itagaki, at the time the producer of the Tecmo fighting game series Dead or Alive, the opportunity of using one of his characters as a secret character.[67]

In addition to the older games and the online mode, Subsistence includes many of the features that were introduced in the Japanese and European releases. It includes the downloadable extra camouflage and facepaint designs and "Snake vs. Monkey" stages previously exclusive to the European release, the European Extreme difficulty level,[61][68] parody cutscenes and trailers from the official website,[69] and connectivity with Metal Gear Acid 2.[70] The Japanese version also includes a URL for a hidden website that allows the download of OtaClock, a PC and Mac clock program that features Metal Gear Solid series recurring character Otacon.[71] This website is now publicly available.[72]

Subsistence received marginally higher review scores than the original Snake Eater, averaging 94% on Metacritic.[52] Reviewers commented that the introduction of the 3D camera removed the "only grade-A problem"[78] and makes the gameplay feel "less restrictive and more natural."[55] The online mode is considered "impressive for a PS2 game", though "[Snake Eater]'s distinctive gameplay conventions do not entirely lend themselves to the online action-gaming experience."[78] Subsistence received IGN's award for "best online game" for the PlayStation 2 in December 2006.[58]

Metal Gear Solid 3: Snake Eater - HD Edition was released on the PlayStation 3 and Xbox 360 consoles in late 2011.[79] It was released as part of the Metal Gear Solid HD Collection, as well as a digital download on PlayStation Network and Xbox Live Arcade.[80][81] The PlayStation 3 and Xbox 360 versions run in a resolution of 720p and aim for a target framerate of 60 frames per second, compared to the PlayStation 2 version's maximum of 30 FPS. The aspect ratio has also been increased from the original's 4:3 presentation to a wider 16:9 resolution, giving players a wider view of their surroundings.[82] The HD Edition features some of the content from the Subsistence version, such as the third-person camera and demo theater, but lacks the online multiplayer mode and the "Snake vs. Monkey" minigame (due to this version also being released on the Xbox 360). The original Metal Gear games are also included in this version, both accessible from the main menu. A PlayStation Vita version of the Metal Gear Solid HD Collection released in June 2012, which features Metal Gear Solid 2 and 3;[83][84][85] this version of Metal Gear Solid 3 features limited touch controls to take advantage of the Vita's touchscreen, and compared to the PlayStation 2 version, the framerate is a more consistent 30 FPS, with less screen tearing.[86]

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