PD RESOURCES

KEEPIN' IT REAL WITH 3d DESIGN AND PRINTING

Description

Think that 3d printing is just good for making star wars ships? If you do, I already like you, but no! There is so much more we can do!

Blow your students' minds by Solving a Real World Problem using the Engineering Method and 3d printing from start to finish.

In this 90 minute thrill-ride you will encounter a real world problem, and then work together to Identify, Brainstorm, Design (In 3d on a computer), 3d print, and test a solution to that problem. We will be exploring the NGSS practices that relate to engineering and you will leave with a set of slides and examples that will allow you to replicate this project with your own real world problems.

(Note: due to high levels of awesomeness this session might be too much for some with low tolerances for collaborating with strangers and fear of failure. Special prizes for anyone wearing star wars stuff.)

Please bring a laptop if you can.

Outcome

Participants will know:

  • How to manage a 3d printing project using the Engineering/Design process
  • How to use TinkerCad, AutoDesk's 3d design software
  • How to Print an original design with a MakerBot 3d Printer

RESOURCE SLIDEDECK

https://docs.google.com/presentation/d/1CGW5YtPO8NBIs-IKwpfwp5qUWih1LggZj8aKSTENgrs/edit?usp=sharing

Victoria resources from MPMS: bit.ly/victoria3D


GAME ON! VIDEO GAME DESIGN

Description

Game design to teach programming, teamwork, film-making, and publishing to an authentic audience.

This session will focus on a game design and creation unit based on the recent Nintendo "Game On" exhibition at the EMP in Seattle. This unit guides students through a 12 step process that most real games go through.

We will explore the different stages of game making, including Planning, Creating, and Releasing their own original games.

We will also explore a number of game making engines, playing different sample games from the unit. These include Scratch, Gamestar Mechanic, AgentSheets, Game Salad, YouTube, and many others.

Different engines require different levels of programming knowledge, and we can find an engine that works for you even if you don't know any programming at all!

Outcome

Participants will leave with the knowledge and resources to replicate the entire game design unit in their own classrooms.

We will also have a discussion of the pros/cons of each engine, and if time, brainstorm possible game design projects for your own classroom.

Technology Requirements

  • Laptop (Mac)
  • Laptop (PC)


LINK TO PREZI:

bit.ly/gameonprezi

LINK TO GAMESTAR GAME ABOUT GAME MAKING:

bit.ly/gameongame

LINK TO KID MADE GAMES:

bit.ly/kidmadegames

LINK TO GOOGLE SLIDE PITCH DECK

https://docs.google.com/presentation/d/1e7rdHGh2gCMoXbIEWG1OtKstEqOnLJ3XD-osFYsQV1E/

LINK TO YOUTUBE CHOOSE YOUR OWN ADVENTURE RESOURCES

http://www.speedofcreativity.org/2017/08/02/choose-your-own-adventure-youtube-video-lessons-learned/