GAW'21: The Second International Game Analytics Workshop
In conjunction with the 16th International Conference on the Foundations of Digital Games (FDG) 2021
2nd of August 2021
[2 August 21] The Zoom URL for the workshop is https://iais-fraunhofer-de.zoom.us/j/86181610844?pwd=N1ovL3F2dUZ5emFrYXZwQTNhTFNsUT09
[29 July 21] GAW'21 will take place on Zoom (URL: https://iais-fraunhofer-de.zoom.us/j/86181610844 password will be available on the 1st of August 21). The final workshop program is now out:
8:45 - 9:05 am (GMT-4) Opening done by Rafet Sifa (Fraunhofer IAIS)
9:10 - 09:40 am (GMT-4) An introductory talk by Anders Drachen (IGGI - Computer Science Department, University of York) on Game Data Science
09:40 - 10:30 am (GMT-4) A tutorial by Alan Pedrassoli Chitayat (IGGI - Computer Science Department, University of York) on Applying Neural Networks into Game Analytics
10:35 - 11:05 am (GMT-4) Paper presentation by Pratheep Paranthaman (Elon University) for the paper titled Applying Rapid Crowdsourced Playtesting to a Human Computation Game
11:05 - 11:20 am (GMT-4) 15 min. break
11:20 - 11:40 am (GMT-4) Demonstration by Anders Drachen (IGGI - Computer Science Department, University of York) on Esports Visualization
11:45 - 12:30 am (GMT-4) A keynote by Nick Ross (The Meta) on A/B Testing Incorrectly
12:30 - 12:50 am (GMT-4) Open discussion and closing
[28 June 21] We now have a confirmed introductory talk by Anders Drachen (University of York) on Game Data Science.
[23 June 21] We now have a confirmed keynote by Nick Ross (The Meta) on A/B Testing Incorrectly.
[21 June 21] We are about to finish the program of the workshop. Stay tuned for the interesting content! So far we have a confirmed tutorial by Alan Pedrassoli Chitayat (IGGI - Computer Science Department, University of York) on Applying Neural Networks into Game Analytics. More to come soon.
[11 June 21] The notification for the research papers is sent to the authors. Please note that for the deadline for the camera-ready versions of the accepted papers is 15th of June.
[10 June 21] The review process will end today and we will announce the results tomorrow.
[17 May 21] The submission deadline for application notes and extended abstracts is extended till the 2nd of June 2021. You are welcome to submit papers describing your novel ideas, already published Game Analytics work, that you want to present at the workshop, or a working system, that you want to share with the Game Analytics community. See the submission details below. You can also contact the organizers if you have ideas for a tutorial/keynote.
[10 May 21] The submission deadline is extended till 17th of May 2021.
[23 Apr 21] The submission link is now available. Please submit your work to https://easychair.org/conferences/?conf=gaw21
[31 Mar 21] The important dates for paper submission has been updated. The submission deadline for paper submission is 10th of May.
[7 Feb 21] The second Game Analytics Workshop (GAW'21) will be hosted in conjunction with the International Conference on the Foundation of Digital Games (http://fdg2021.org/). We will post the updates related to the workshop on this website.
Final Program (Time according to GMT-4)
Opening done by Rafet Sifa (Fraunhofer IAIS)
8:45 - 9:05 am (GMT-4) Montreal time
An introductory talk by Anders Drachen (IGGI - Computer Science Department, University of York) on Game Data Science
9:10 - 09:40 am (GMT-4) Montreal time
A tutorial by Alan Pedrassoli Chitayat (IGGI - Computer Science Department, University of York) on Applying Neural Networks into Game Analytics
09:40 - 10:30 am (GMT-4) Montreal time
Paper presentation by Pratheep Paranthaman (Elon University) for the paper titled Applying Rapid Crowdsourced Playtesting to a Human Computation Game
10:35 - 11:05 am (GMT-4) Montreal time
15 min. break
11:05 - 11:20 am (GMT-4) Montreal time
Demonstration by Anders Drachen (IGGI - Computer Science Department, University of York) on Esports Visualization
11:20 - 11:40 am (GMT-4) Montreal time
A keynote by Nick Ross (The Meta) on A/B Testing Incorrectly
11:45 - 12:30 am (GMT-4) Montreal time
Open discussion and closing
12:30 - 12:50 am (GMT-4) Montreal time
The Game Analytics Workshop (GAW) aims to act as a unifying point for researchers and practitioners interested in Game Analytics and to help connect industry and academia. Given the recent introduction of Game Analytics as a domain of research crossing into many of the traditional areas of games research, there is as yet a limited number of publications in the domain, and virtually no standards or accepted principles in the field, across research and industry. To address these issues the workshop aims to discuss and assess the state-of-the-art in Game Analytics and the current major challenges in the domain across industry and academia, including academia-industry collaborations, integrating applied and basic research and developing standards.
Call for Papers and Submission
Topics of interest include, but are not limited to:
Interactive and online machine learning methods for Game Analytics
Monte Carlo tree search
Hybrid and fuzzy AI solutions for Game Analytics
Matrix and tensor factorization models
Recommender Systems and games
Deep Learning methods for Game Analytics
Data-driven Matchmaking algorithms for games
Churn and conversion prediction in games
Fraud analysis in games
Pricing and promotions in online games
Data visualization in Game Analytics
Social network analysis in games
Communication and network analytics
Game Analytics in non-traditional environments
Other related emerging topics in Game Analytics
Please note: We are interested in submissions whether they are theoretical, technical, empirical, applied or any combination thereof. New algorithms or similar are not necessary, the focus of the workshop is on solving problems. Towards this end, papers that are non-technical, interdisciplinary or cross-disciplinary but which take on challenges in Game Analytics are of interest to the workshop. For example, submissions showcasing how to deal with the problem of communicating the results of analytical processes to designers, or papers who propose ways of merging analytics and user research, game analytics applied in education or even showcases how to use analytics for artistic expression - all are welcome.
Contributions for GAW'21 should be formatted for double blind review (i.e. without any author or affiliation information) and submitted through Easychair (https://easychair.org/conferences/?conf=gaw21). The program committee will review all the submissions. Accepted papers will be published in ACM Proceedings of the Conference of Foundation of Digital Games (indexed by Scopus and Google Scholar).
Paper submission deadline for the research papers:
10th of May 2021(Extended to 17th of May 2021)
Paper submission deadline for the application notes and extended abstracts:
17th of May 2021(Extended to 2nd of June 2021)
Notification of acceptance for all submissions:
1st of June 2021 9th
Camera-ready submission deadline for all submissions: 15th of June 2021
Workshop Date: 2nd of August 2021
Rafet Sifa (Fraunhofer IAIS, Germany)
Anders Drachen (University of York DC Labs, UK)
Simon Demediuk (University of York DC Labs, UK)
Nicholas Ross (The Meta)
Alessandro Canossa (Royal Danish Academy and Ubisoft)
Christian Bauckhage (Fraunhofer IAIS)
Günter Wallner (Johannes Kepler University Linz )
Paolo Burelli (IT University Of Copenhagen)
Alexander Bisberg (USC Viterbi School of Engineering)
Christoffer Holmgård (modl.ai)
For questions and comments please contact Rafet Sifa at: Rafet.Sifa@iais.fraunhofer.de