Player Data Storage is a system that lets you save data tied to a specific player's Epic account and retrieve it from any device they are logged into. This makes it ideal for storing progress, settings, or any other information that should persist across play sessions and devices.
To create player data, you need to call the Cloud Save Ga,e (Async) function. This function will create or update (if already exists) player datas from the Epic Developer Page.
Save Game Object: The SaveGame object you want to upload to the cloud. This can be any class that extends USaveGame. Make sure it is properly filled with the data you want to save before passing it to this node.
Slot Name: The name under which the data is stored on EOS servers. Use the same name when loading to retrieve the correct file. Keep it short and avoid special characters. A value like "Slot1" or "AutoSave" works well.
Slot Name: The name of the file to download from EOS servers. Must match exactly the Slot Name that was used when saving, otherwise the load will fail.
Save Game: The downloaded and deserialized SaveGame object returned on success. Cast it to your specific SaveGame class to access your saved data.