GameYob is an open-source Gameboy and Gameboy Color emulator, developed by Drenn, for the Nintendo DS. It has plenty of features that makes it a very complete application, like save states, mappable buttons, fast forwarding, rumble pak support and much more.

Save-states, on the other hand, are unique to each one of them, and could be used on other emulators if they shared the method of creating and loading saves. Lameboy save states are unusable on other emulators because it's source is closed and never was released to anyone.


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If you have the corresponding gbc_bios.bin file in your ROM directory, you can turn this option on to get colorized Gameboy games like you you would have if you were playing them on GBC hardware. The file's location can also be specified in gameyob.ini. A prime example is Metroid II: Return of Samus, which gets individual palettes for Samus, enemies and items instead of being monochromatic.

The vast majority of Gameboy and Gameboy Color games run at fullspeed, including fan-favorite Shantae, and beta versions of Resident Evil. Sound is also pretty good, with support for Pikachus's cry or Warlocked voiced effects, for example.

This feature is experimental, and only seems to work reliably with Tetris and Dr. Mario. Further improvements can be made, but they may be difficult to implement. Simply enable the "Wireless Link" option on both DS's to use link cable features.

Certain games can detect if they're being played on a GBA: they use lighter palettes which are easier to see on a GBA, the Zelda Oracle games have a special Advanced shop, Shantae has features like a unique NPC in Bandit Town, a new dance and more. This option toggles that.

This option makes sound emulation more accurate, while potentially using more power. Most notably it fixes Pikachu in Pokemon Yellow/Pinball, but it also makes many subtle improvements to other sound effects. Results are optimal when scaling is disabled, but this is not a requirement. It's recommended to leave this option on.

Having autosaving enabled (as it is by default) can cause lag in some games. You may want to disable this feature; if you do, you will need to exit out of the game before exiting GameYob itself, or you will lose your progress.

Have you tried using a gb emulator for LSDj? Works pretty well with a usb controller.

Also as for using it on a ds, you'd have to buy a ds flash cart.

put an emulator like Lameboy as you said, and load up the LSDj rom onto it. Assuming that you've already paid for a license

last time i tried this (few years back) lsdj sounded pretty bunk. the wav channell was pretty much unusable. unless something has changed since then i would really only suggest using your ds as a last resort.

the good news is that sound reproduction indeed is way better on gameyob overall. i'd say it's currently about 85% of the way there in terms of accurate sound reproduction. whereas lameboy made WAV channel samples grainy and garbled beyond recognition, gameyob plays back samples MUCH clearer, i'd say on par with a GB color i guess.

the bad news is that is the noise channel still needs some tweaking. some of the noise instruments in the songs of mine that i tried out sounded a little too loud or "bright". although, the overall noise channel sounded quite good otherwise.

bottom line for OP: if you absolutely must get LSDJ on a DS form factor, gameyob is your best bet. although i'd question one's productivity with a DS lite anyhow, given the tiny and awkward start/select button placement... also, if you're going to emulate it at any rate, why not just do so with a better emulator on your computer?

Flash carts, micro sd cards, emulators etc. I'm not attached to using lsdj, it's just that much as I love nanoloop, I want to be able to write long melodies without having to break them up into tiny pieces.

again, i'd recommend that you grab the LSDJ rom, the gameyob emulator, and a DS flash cart that supports gameyob. these 3 components are the absolute minimum for your needs. it's hardly the most purist solution, but it'll get you started, and the sound reproduction is "good enough" in my opinion. (i have a feeling the sound accuracy will only improve over time.)

once you feel motivated enough to get more familiar with the legit hardware, it's up to you to decide on picking up a game boy and a relevant GB flash cart - just don't be surprised if/when all your existing songs don't play correctly on the DMG because you wrote them on a DS with inaccurate emulation.

and to answer your question about DS-native trackers: there's NitroTracker, but it's quite limited in the control of the sound (effect commands don't really work), and the interface is too clunky to be significantly productive.

Hey guys I hacked my 2DS and got lsdj working on a gameboy emulator it even read my .sav file correctly. I have firmware version 10.5.0-30U on my 2DS and I went to then clicked on web browser and followed those directions. It took a few times to get the browserhax working but if you keep trying it should work. Then when you get the homebrew launcher on you should install menuhax_manager installed (it lets you bootup to homebrew launcher by holding L when your system boots). I've been told you however can't change your theme or use the theme menu as it will uninstall/negate out menuhax. To get some homebrew apps installed go to _Applications and/or _of_3DS_homebrew and place the unarchived files in the 3ds folder of the sdcard. The emulator I got lsdj working on is gameyob. Sidenote: there's also a C64 emulator called breadbox but it seems like it would be a bit tedious and difficult to make C64 tunes via sid-wizard or anything else because it is reliant on the touchscreen keyboard...

Well gambatte doesn't make the proper compatible .sav . I've backed up my .sav from an actual cartridge and tried to use it on gambatte, after changing the file to lsdj.srm as gambatte likes, and it acts like it isn't there because it doesn't use compatible proper .sav files.

Yep! You can play any gamecard from outside of your region. There's also a steadily growing list of various handy homebrew apps, tons of retro emulators, the ability to use gameshark-like codes in games, modify games for things like fan-translations or Sm4sh mods/custom Mario Kart tracks, you can make custom system menu themes, and as long as your system is on firmware 9.2 or below* you're able to pirat- I mean, install your totally legal backups of full 3DS games that you totally already own physical copies of, and backup/restore your whole system, among other neat things.


You basically keep the firmware on your hardware on the lower exploitable 9.2 version, but download the latest system firmware (something like 10.6.something now?) to the SD card, and change the boot sequence to either automatically read the firmware you downloaded on to the SD card instead of the one on the actual system, or let you select which one you want to boot into before fully starting up. When you first set it up, aside from the differences in firmware versions, both the SD system and the hardware system are identical- same installed games, same save files, same friendcode, everything. BUT you can unlink them and start installing stuff on them separate from each other, or just straightup replace the SD stuff with a different system backup. You can even add multiple system backups to the SD to choose from. I've consolidated three systems into one like this- my two 3DS systems plus an extra for my girlfriend. It's kind of like how you can choose from multiple profiles to load up on home consoles. Super convenient once you go through the trouble of setting it all up.

Wait, so with custom firmware and a flash reader i can create a rom of the games i already own and put them on my sd and play them without carring them? (I mean, thats what we all do with jailbreak systems, right?) 152ee80cbc

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