I bring those to the top, but if I forget to do that it may take time to find it again. It would be great to have an option here Screen Shot 2019-10-21 at 10.44.32 AM.png422716 44.2 KB to find hidden elements (where the checkbox is hidden)

when I hide objects through a tag folder, the problem I mentioned above occurs. But when I hide objects through their tag (not through folder) it works fine.

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I also tried this in another project, in which I wanted a powerup to be hidden until the player pushes a button to make it appear. However, despite being hidden, the player was still able to pick it up. I wanted to make it so the powerup CANNOT be collected unless it can also be seen as well.

Maybe I misunderstand something here but what is wrong with the condition to check if object and layer is visible? Or you did not know it is exist?

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I apologize if this has been posted before. I am trying to edit a graphic with many fine points and I want to make different variations of the same design in aggregate. However when I select same "fill stroke and color" it will select objects which are locked (so should not be selectable), as well as if they are hidden. I also tried putting the object I don't want it to select in a different layer (as well as locking and hiding it) and it still gets selected. I've posted a picture below to show you what I mean.

Yes, it is pain in the lower back, that hiding and locking works so different with AD than other programmes. Unfortunately you cannot determine the scope or selection where the same should be selected. As often you can workaround: Set temporarily the opacity for elements who are not meant to be selected to a different opacity and then change back to the original opacity value.

It would be very helpful if you could set whether locked or hidden layers should be ignored when using "Select same". As it is implemented at the moment, this function is almost useless if you have many objects of the same kind on different layers and want to select them only on one layer.

To save time I am currently using an automated AI to reply to some posts on this forum. If any of "my" posts are wrong or appear to be total b*ll*cks they are the ones generated by the AI. If correct they were probably mine. I apologise for any mistakes made by my AI - I'm sure it will improve with time.

This completely destroys the order of the layers when copying and pasting them back into the original file. Moreover, the new document is cropped to the maximum size needed for the copied layers. This means that after pasting into the original file, the position will no longer match with the state before extracting them because the coordinates will not be the same anymore.

when I want to select all symbols of a certain stroke weight or stroke colour my organised layers are ignored and all instances are selected even if they are on hidden or on locked layers. This is very counter intuitive and I can't find any efficient work flow other than one by one picking hundreds of objects hoping I didn't miss any.

It would make more sense, AND be more useful if locked and hidden layers could not be selected. After all, they are hidden or locked for the very purpose of not wanting to change them, yet the command to "select-same... " overrides that very intentional choice to lock and hide. I would like to know whether this was an oversight in the implementation or whether there is some useful reason for this behaviour. For me it is worse than useless, because I can often not see what "select same" has selected because most of the time, most of my very large map is off-screen.

I too am curious about this. I think about things like this and try to come up with a reason why there isn't any option available to choose from Select all, unlocked, visible, hidden, locked. Obviously coding a Select All is going to be far easier than giving choices. Also, with choices comes the question Where to place those choices? In the Menu as checked items or as a preference so as to keep the clutter down in the menu. We can only hope that this will be forthcoming.

Since my last comment i discovered one mitigating action, that does not solve the functionality I need, but at least prevents me inadvertantly selecting and editing hidden and locked objects that would be off-screen even if they were visible. The "Edit All Layers" icon at the bottom left of the Layers panel restricts editing. When toggled "on" it allows selection absolutely everywhere regardless of intentional hiding and locking by the user, and when toggled "off", it is too extreme in the opposite way of limiting selection to the currently selected layer only.

it is VERY hard to see from the appearance of the "Edit All Layers" icon whether it is actually "on" or "off". I mean VERY hard, such that I have to click several times to compare the two icon shadings. I've tried different interface colouring options, and none alleviate this lack of distinction. So it is easy to have one's intentions thwarted with a selection that is too unrestricted or too constrained, and not notice this until multiple edits have been done, only to notice some time later, that in other layers or other areas of the design, many objects that I thought were safely hidden or locked have been moved, or edited, or worse - deleted.

First, things hidden using the hide / unhide function follow the same rules as layers. When an object is opened, they are displayed or not based on the last saved state, not the last viewed state. By going to the View tab and saving the status you are saving the layer display status (hidden items go on a special "Hidden Items" layer). This is part and assy specific, changes in one object have no effect on another object.

Second, the datum display toggles at the top of the graphics window control visibility globally. Turning planes off there turns them off for all objects in that session. These can be set via config options so that they will either be on or off when Creo starts. All these options begine with "display_" (display_planes, display_axes, display_points, etc).

Technically correct, but I suspect what it really means is that the save status command is not needed to save the status of manually hidden items, once hidden and the part/assy is saved, they stay hidden. Correct?

Before they broke the Hide command, anything a person wanted to stay hidden could be put on a layer, blanked, and its status saved; Hidden items were entirely impermanent and couldn't ruin things for other users. Thanks, PTC software developers, for fixing that.

I am having an issue with illustrator when exporting some artwork to png. My AI file has several pieces of artwork in one file. I used to be able to hide all of the artwork I did not want exported, and then export the remaining work to png with no problem. Now when I hide all the unwanted artwork and then export the desired piece to png, the png exports the desired artwork along with the empty space where the hidden artwork is. I hope my explanation makes sense, but does anyone know how I can resolve this issue?

First I want to apologize if this has been asked before. Why when I plot in, Hidden shade plot, I get ghost where objects are that are turned off? I have tried changing from Hidden to As displayed, but it does the same thing.

Turning a layer "off" should not affect the plotting (i.e. - something showing up in your plot that shouldn't). AutoCAD says objects on layers that are turned off do not plot. I agree with that statement and the test plot I just ran with a layer set to off confirms it. You must have missed something.

Thanks for the replies. The problem is that objects on layers that are turned off cause ghost or blanks where the are. I had the problem a couple of years ago and I believe it was a setting problem, I just can't remember.

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The movement of the eyes has been the subject of intensive research as a way to elucidate inner mechanisms of cognitive processes. A cognitive task that is rather frequent in our daily life is the visual search for hidden objects. Here we investigate through eye-tracking experiments the statistical properties associated with the search of target images embedded in a landscape of distractors. Specifically, our results show that the twofold process of eye movement, composed of sequences of fixations (small steps) intercalated by saccades (longer jumps), displays characteristic statistical signatures. While the saccadic jumps follow a log-normal distribution of distances, which is typical of multiplicative processes, the lengths of the smaller steps in the fixation trajectories are consistent with a power-law distribution. Moreover, the present analysis reveals a clear transition between a directional serial search to an isotropic random movement as the difficulty level of the searching task is increased.

As theoretical entities, cognitive processes cannot be directly observed and measured3. Thus, in order to be able to study them, we need to rely on observations about the behaviour of individuals. A very often utilized approach is to follow the eye movement during cognitive tasks. By the end of the XIX century, it was still thought that the eyes smoothly scanned the line of text during reading. Louis mile Javal4, in his unprecedented study of 1879, observed that the eyes actually move in a succession of steps, called fixations, followed by jerk-like movements, called saccades, that are too fast to capture new visual information5. The method of eye-tracking as a fundamental source of information about cognition was finally introduced through the seminal work of Yarbus6. This study provided unambiguous demonstration for the fact that the movement of the eyes is strongly correlated with the cognitive objectives of the individual. 17dc91bb1f

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