Road Rash debuted on the Sega Genesis in 1991. The game takes place in California, on progressively longer two-lane roads. The two-player mode allows two people to play alternating. There are 14 other opponents in a race. A port of the game was released for the Amiga, and various scaled-down versions were made for Master System, Game Gear, and Game Boy. The Game Boy version is one of two licensed games that is incompatible with the Game Boy Color and newer consoles in the Game Boy line.[2] A SNES version was planned and then canceled.[citation needed]

Road Rash was released in 1994 for CD-based platforms such as 3DO, Sega CD, PlayStation, Sega Saturn, and Microsoft Windows. It features a number of changes such as the ability to choose characters (with various starting cashpiles and bikes, some with starting weapons) before playing, fleshed-out reputation and gossip systems and full-motion video sequences to advance a plot. The game features all-California locales: The City, The Peninsula, Pacific Coast Highway, Sierra Nevada, and Napa Valley. The roads themselves feature brief divided road sections.


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Road Rash 3D was released in 1998 for the PlayStation. The game is mostly not based on sprites. The race courses were pieced together from an interconnected series of roads. The game has less emphasis on combat in exchange for a stronger emphasis on the racing.

Road Rash: Jailbreak was released in 2000 for the PlayStation, with a handheld port released in 2003 for the Game Boy Advance with the same title.[3] New features include an interconnected road system and two-player cooperative play with a sidecar.

Road Rash puts the player in control of a motorcycle racer who must finish in third place or higher among fourteen other racers; the player advances throughout the game's five levels by winning five races on each level.[1][2][3] The game's races take place in a number of Californian settings, including San Francisco, the Sierra Nevada, Napa Valley, and the Pacific Coast Highway.[4] During a race, the racer can brake, accelerate, and attack neighboring opponents. The racer will punch at the nearest opponent with a default input, while holding a directional button during the input will result in either a backhand or a kick. Some opponents wield weapons such as clubs and chains, which can be taken and used by the racer if the opponent is attacked as they are holding the weapon out to strike.[5][6] The racer can be ejected from their bike if they crash into an obstacle (such as cows, deer, cars and trees) or if they run out of stamina (shown in the bottom-left corner of the screen) due to fights with opponents. In this event, the racer will automatically run back toward their bike, though the player can alter their course and avoid incoming traffic with the directional buttons, or stand still by holding the brake input button. Opponents will likewise be ejected from their bike if their own stamina is depleted; the stamina of the nearest opponent is visible within the bottom-right corner of the screen.[7][8][9] In the Sega CD version, the color of the opponent's stamina meter indicates their level of aggressiveness toward the racer.[10]

The bike has its own "damage meter" between the racer's and opponents' stamina meters, which decreases every time the racer suffers a crash. The bike will be wrecked if the meter fully depletes, which ends the player's participation in the current race and deducts the cost of a repair bill from the racer's balance.[7][9] Motor officers make sporadic appearances throughout the game's tracks, and can also end the player's participation if they apprehend the racer following a crash, which deducts the cost of a fine from their balance.[9] Repair bills and fines become more expensive with each subsequent level.[1] If the racer lacks the funds to cover either a repair bill or a fine, the game will end prematurely.[9][13]

Road Rash is primarily single-player, but allows for two players to play intermittently against each other.[11][14] The game features two distinct modes of single-player gameplay: the central campaign "Big Game Mode" and a stripped-down "Thrash Mode", in which the player can race on any given track at any difficulty.[11][15] In the Big Game Mode, the player takes on the identity of one of a selection of characters with differing statistics. Smaller characters accelerate more quickly, while larger characters have stronger attacks.[3] Each of the characters start with a differing amount of money, and some characters come equipped with a weapon.[11] Between races, the player can converse with other bikers and receive gameplay tips.[4][11] The Windows version features an online multiplayer mode for up to eight human players connected via a modem or local network.[16]

The 3DO version of Road Rash was met with critical acclaim, and is widely regarded as the pinnacle of the series.[17] The most common points of praise among critics were the advanced texture-mapped graphics (which Rik Skews of Computer and Video Games described as a more polished Crash 'n Burn) and the grunge soundtrack (which a reviewer for Next Generation said lent an "in-your-face" attitude to the game).[b] Additionally, Bacon of GamePro commended the branching routes and humorous full motion video sequences, although he criticized the lack of a multiplayer option.[43] Iceman of Electronic Gaming Monthly and the Next Generation reviewer both felt that the gameplay eventually became repetitive.[41][44] While Skews and co-reviewer Deniz Ahmet acknowledged the responsiveness of the controls,[40] Chris Gore of VideoGames pointed out the inability to configure them as a major flaw.[45]

Another interesting feature found in this game was the interconnected roads. Instead of just a large race track for each level, there was a whole road network. Each race basically plots a route through the area and has a start and finish. This allowed for mixing and matching of features found on the map like forests, beaches, slums, and even large downtown skyscrapers. While some elements may be recycled on each race, there was always at least some sort of curveball thrown at you like a slightly different rout through downtown. This was a big strength in the N64 game and it was great to see that feature found in this version as well.

You drive fast along a desert road filled with cars and other motorcyclists. These motorcyclists will beat you with iron bars and stab you with knives and batter you with spades and rend you with chains if you get too close, which means that you must attempt to murder them at 120MPH before they can do these things. Sometimes it is a race, in which opponents can be eliminated with a swift spade to the face (although numbers are replenished from the infinite ranks of other motorists), and sometimes you are outright told to murder anyone else.

It's more advanced than Road Rash in that there are modes, and more weapons, and all manner of vaguely nauseating murder- and crash-physics, but really it's the game but faster and with far more regular bar/knife/spade/chain > face action.

Road Rash has long been a favorite among those gamers with a penchant for blood and speed. Originally released for the Sega Genesis earlier, the first version sported unprecedented graphics and action that was fast enough to give the player a real adrenaline rush. No other motorcycle game before Road Rash had been this realistic, and certainly none had incorporated combat. Each of RR's many incarnations since has offered graphic improvements upon the original and has taken advantage of the varied platforms' power, but all have failed to be as inspiring as they could have been. Until recently, the game lacked a critical competitive element; after all, it's really not much fun to wail on a fellow "rasher" with a chain if you know they're just part of the game. If that "rasher" is being controlled by your roommate or your girlfriend, however, the action takes on a whole new dimension. With the new Windows 95 version of Road Rash and its eight-player capability, the old standard now has the power to addict.

Over a modem or on a network, players can attempt to blast their real live opponents off the road or bash their heads in with clubs. Up to eight human-controlled bikes can be on screen at the same time. This is all handled pretty efficiently, especially when you consider the speed at which you're traveling. Latency does pose a problem, though. Imagine you're flying down the 101, with not an obstacle in sight, when suddenly, your modem hiccups. After 10 seconds of frozen screen, you find that you're picking yourself up from a nasty collision with a large building. Now how did that happen? Not only does this ruin your race standing, it also slams you back to reality right quick. Flaws aside, though, multi-player racing does add a lot to the game.

Quirks aside, Road Rash's ride-and-bludgeon formula still works, and it's still quite a game. If you have the ability to play it over a network, it's one of the coolest experiences available, especially if you're familiar with the original title. Words just cannot describe the warm feeling you get when you realize that those aren't just computer drones you're thrashing, but people who up until recently were your friends. If you don't have a network, or you're short on friends, you'll probably be disappointed with this one. When it comes to one-player Road Rashing, even the jerky 3DO version is better.

Special mention has to go to the excellent soundtrack featured in the game which includes Hammerbox, Monster Magnet, Paw, Soundgarden, Swervedriver and Therapy? Playing Road Rash put me on the road (pun very much intended) to becoming a big fan of these bands, in particular Soundgarden.

Road Rash puts the player in control of a motorcycle racer who must finish in fourth place or higher among fourteen other racers; the player advances throughout the game's five levels by winning five races on each level. The game is primarily single-player, but allows for two players to play intermittently against each other. The game's races take place in a number of Californian settings, including Grass Valley, the Sierra Nevada, Napa Valley and the Pacific Coast Highway. During a race, the racer can brake, accelerate, and attack neighboring opponents. The racer will punch at the nearest opponent with a default input, while holding a directional button during the input will result in either a backhand or a kick. Some opponents wield clubs, which can be taken and used by the racer if the opponent is attacked as they are holding the club out to strike. The racer can be ejected from their bike if they crash into an obstacle (such as cows, deer, cars and trees) or if they run out of stamina (shown in the bottom-left corner of the screen) due to fights with opponents. In this event, the racer will automatically run back toward their bike, though the player can alter their course and avoid incoming traffic with the directional buttons, or stand still by holding the brake input button. Opponents will likewise be ejected from their bike if their own stamina is depleted; the stamina of the nearest opponent is visible within the bottom-right corner of the screen 0852c4b9a8

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