First, i want to thank the team that created this wonderful application. I want to play pes2016 with mobile gamepad but how can I get the app to recognize two phones as two different gamepads to play ...

I'm searching for apps to make my mobile work as a gamepad for zorin, i have found a lot of apps do that, but most of them for windows and mac, only i found two for linux, but there r bad , droidmote(doesn't have the shape of gamepad controller, has un familair shape or layout, the second is ultimate-control( crash a lot),

do u know other good apps make mobile work as a gamepad for linux)?


Gamepad For Mobile


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The Backbone One (8/10, WIRED Recommends) is a delight. Plug the Lightning connector into your iPhone (get the USB-C version if you have one of the newer iPhone 15 range or an Android phone), stretch the controller over it, and play. The buttons and bumpers feel nice and clicky, with super-fast response times, and there's broad support for PS Remote Play, Xbox Remote Play, and Steam Link, as well as Xbox Game Pass Ultimate and GeForce Now. Even if you don't love mobile gaming, this little controller can turn your phone into a console or PC. The experience might even change your mind about mobile games; I played Stardew Valley for so long I forgot I was playing on my phone. The built-in headphone jack is a nice touch.

HI. I would like to develop the game for MacOSX, WIndows and LInux so that I can release a port on Steam. I think this is an essential feature. I know Cocos2d-x main focus is mobile but with Steam really opening up new avenues for monetization why is this low priority. With all other framworks going free I think desktop centric featuters is required to stay competitive. You thoughts??!??

I am trying to code mobile joystick based on this [SOLVED] Help with virtual joystick - #5 by eproasim .

It works well, but when I tried to add button and moving joystick while clicking on the button, the joystick will flick to the position of new touch.

Is there any way to make touch be registered only by one event listener?

Here is sample project:

I am stuck with a tiny problem and need your help, please:

My app is going to be html, so I need to cater for possible mobile input, too.

I would like the mobile user to have a choice:

move when touching the left side of the screen, rotate when touching the right side.

Those who would like to have visual cues can switch on a virtual joystick.

To implement this, I have added two large nodes to the gui (they will be invisible in the game) one covering the right side, one the left side of the screen. I also added nodes for the joystick:

We highly recommend a Bluetooth gamepad when using GeForce NOW on mobile devices. Some games will be unplayable on your Android phone without one. Consider one of our recommended gamepads below to improve your cloud gaming experience.

Rethink everything you knew about mobile gaming. Razer Kishi v2 is a universal mobile gaming controller that brings a console-class gameplay experience to your smartphone. Play the best AAA games, on your mobile phone, exactly as you'd expect to play them on a game console - zero compromises.

A universal gaming controller that fits most Android and iPhone devices, designed to bring console-level control to your mobile gaming. Refine your aim and execution with a familiar console controller experience, supported by an array of face and bumper buttons, as well as a D-pad for extra inputs.

The Razer Raiju syncs with your mobile device and is packed with full-fledged advanced features to give you the ultimate competitive edge. Features Ergonomic Multi-Function Button Layout, Hair Trigger Mode, Sensitivity Clutch Levels, and the ability to switch between wireless and wired connectivity modes.

I'm creating a jetpack (mobile) controller where left joystick is used to control forward and backward movements and right joystick is used to control rotation and upward movements. What I want is player to go upwards whenever user is touching the right joystick even if horizontal && vertical axes both return zero. So if there is a finger on the right joystick player goes up similar to GetButton or GetKey(some keycode).

1. 4-in1 mobile game controller - MEMO DL88 mobile game controller which combines Gaming Triggers, Silent cooling fan, Semiconductor refrigerator and charging cable in order to improving and promoting your immersive mobile gaming experience, which also could help you get a good score in the shooting games.

2.Built-in Semiconductor chipwhich is according to the principal of the refrigerator, semiconductor chip could cooling your mobile phone very well while you playing mobile games, such as pubg and free fire mobile games, it will help you win the game easily.

4. Universal applicable- Suitable for the majority of mobile phone, the max stretch width is 3.9inch which could compatible with the majority of shooting games, such as Rules of Survival, Knives Out, Critical Ops, etc.

We have determined after testing that the best mobile controller is the HyperX Clutch Wireless controller as it is the best value for money. For the best all-around mobile controller the best option is the SteelSeries Stratus+ controller which has loads of features for a relatively low price point. If you're on the look out for a more portable option then go for the Razer Kishi which packs flat for easy transportation and requires no charging.

Playing Call of Duty Mobile with a mobile controller definitely gives you the advantage vs handheld players. Being able to have precise inputs makes the game significantly easier and can allow you to reach a higher skill level. Match-making doesn't match people based on whether or not they have a gamepad.

We have determined the best mobile controller for playing games like PUBG is the HyperX Clutch Wireless. This would make a great controller for PUBG as it allows for precise inputs and is comfortable to hold. If you want something a bit more bespoke for your phone, you could go for the Bacbone for either Android or iPhone.

The best mobile controllers are versatile tools to have in your gaming arsenal. whether you do most of your playing on a mobile, or you need something for when your flatmates, family members, or spouses take over your console's screen, a mobile controller can come in handy. Some grip your phone like a Nintendo Switch, and others have a clever folding clip that holds it above a more bog-standard gamepad. Some of the best options are actually multi-platform controllers you can get a bit more value out of.

If cloud gaming is your thing, connecting one of the best PC controllers to your phone can be an easy solution due to their wide range of uses. Being able to use your new gadget with different devices really allows you to get the best bang for your buck so it's worth keeping other platforms in mind when you're on the hunt for a new controller. You'd be surprised by the number of controllers from other platforms that will work with a mobile or PC. Even a PS5's DualSense will work if yo set things up correctly.

Not to mention, the amount that people are using cloud gaming services has grown exponentially in recent years, and having a mobile controller handy can ensure you're always ready for your next play session. More and more mobile controllers are cropping up on our shelves nowadays, with some of the best brands in gaming starting to realize their value. Annoyingly, not all phones are made equal, and finding the best mobile controller for your specific device might be the trickiest part. Luckily, we've spread our testing across a wide range of Android and iPhone models.

The Backbone One is revolutionary when it comes to gaming on an iPhone, and the great news is, there's even an Android version now. From some hands-on time with both the normal edition for iPhone, and the PlayStation Edition for Android, it's an easy recommendation as the best mobile controller overall.

While slightly more expensive than other options on the market, our testing revealed that this is certainly money well spent. This is more than just a comfortable set of responsive buttons. Combined with the Backbone app, the Backbone One mobile controller really does turn your phone into a console. Add Game Pass Ultimate (you get three months free in the box) and your smartphone becomes unstoppable.

It's the small details that truly make the Backbone One of the best mobile controllers. An extra lightning port/USB-C port allows you to keep your phone charged as you play, and a 3.5mm jack allows for wired headphone use as well. Everything just works straight out of the box, and not only feels great but exceeds expectations with small bonuses that feel so intuitive it's a wonder nobody had done them before. We were jumping in and out of PS5 remote play sessions as quickly as we would on the console itself, skipping between Sony's titles and Xbox Game Pass with an ease that feels hilariously ironic as the two companies battle out legal proceedings about studio acquisitions and exclusivity.

The Steel Series Stratus+ comes with some extra features which you might not find on other mobile controllers on the market - especially at the MRSP of $70. The battery life on this controller makes it really stand out against the crowd. 90 hours of gameplay in one charge is something extremely hard to find in wireless gamepads.

The SteelSeries Stratus+ is compatible with Android but not iPhone so Apple users beware. It is also compatible with PC but has to be used wired in order to take advantage of this. This is a little disappointing considering it comes in at a higher price point than the HyperX Clutch, which can be used wirelessly both ways. This gamepad also comes with a removeable mobile clip in the box, which isn't as sturdy as the one that comes with the HyperX Clutch, but still works perfectly fine.

One of the great features on offer with this mobile controller include clickable joysticks - which are industry standard with console gamepads but much harder to find on mobile versions. Another feature is the hall-effect triggers, a new trigger design which allows for your inputs to be picked up faster and for longer periods of time until full release. e24fc04721

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