The reason why this is even needed is because Blade and Soul runs on this absolutely stupid concent of having your client give you regulations such as "You can't use this ability because it's on cooldown/your chi is empty/etc) and then having the server just accept whatever the client tells it. Why this is the case, no idea. Probably reducing serverload. The problem though is that if now you tell the server "I just casted fucking sunflower 100 times", the server will be like "cool story, alright, thx for the info". I'm not sure if this works on casting spells, but it seems to work on position as kindly demonstrated by the flying hackers a month ago. This is what gameguard is trying to protect and this is also why e.g. WoW does not need this system - because if you tell the WoW server "I just casted Exorcism 100 times" it will tell you "lol no u didnt" and probably also kindly forward your username to the GMs.

Now, botting is a whole different issue because if a client tells you "I just pressed LMB RMB 5 times in exactly 20ms delays", sure, it could be a bot, but it could also be a legit player who just happened to have a 20ms delay between each of his LMB RMB presses. Bot detection revolves around finding patterns in behaviors,which can be a hard thing because, well, a few good uses of Random.Next() in the delay of a bot program can throw the whole detection off track. And the more complex a bot becomes, the harder this detection becomes. This is also why EVERY game that's multiplayer has some bots. Sure, you can tell gameguard the process "destroyerbot.exe" is bad and gameguard will kill it, but if I rename it to "Mozilla Firefox", then what will you do? What if I go even further and make my botprogram simulate keyboardpresses as if they were coming from an actually connected hardware device? Will you stop allowing keyboard presses in the arena?


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I'm not sure how these bots work internally, but I suppose they just read off the RAM (I am honestly unsure if this is detectable and falls under Gameguards job) and react to it by simulating keyboard and mouse clicks (Which is very hard to detect if done correctly, and not what gameguard does at all.) What GameGuard does do, though, is slow hackers down. And just like with bots, as long as you have a server that doesn't verify client information, you can never completely stop hacks.

In conclusion, TLDR: bots can be controlled, but not eradicated.And definitely not by gameguard, because gameguard is only supposed to stop hacks. Which it is also bad in, so keep hating, but for the right reasons please.

from wikipedia (and my own experience with gameguard)...


Hides the game application process, monitors the entire memory range, terminates applications

defined by the game vendor and INCA to be cheats, blocks certain calls to DirectX functions and

Windows APIs and auto-updates itself to change as new threats surface.

GameGuard is a subject of some controversy as the program itself is a rootkit that is installed without 

user authorization on their client machine.

Yeah this gameguard now is useless! Cheaters just by pass it just like that and thus is just aburden on those who don't cheat.


add hearbeat and make a system that checks for edited xml and reject it! @Hime

@Hime Sorry but it is not a solution at all. Your devs spend 3 months to implement an anti cheat that was already bypassed over a year ago. That time was completely wasted. If gameguard is bypassed it can't block or monitor anything.

Why are you not using a proper anti cheat like Easy Anti Cheat? The game is already on UE4. Implementing that shouldn't be an issue and there is no known bypasser yet. Or alteast enable heartbeat on gameguard so that you can't bypass it anymore. Even though that still won't fix all the issues with it.

You must be very careful, & if you dont know what you doing better dont do anything. Gameguard is a powerful "trojan+malware" so to say. The only thing I can recommend is not to play games that require gameguard.

Yes, I agree with you there but do note the "well known functions", anyone can create a function outside and have that be called on DLL, so you can use AutoIt. This is because nothing can make the DLLCall function show it is doing something invalid for the game, as far as I am concerned it is something outside of the game. Remember this is GameGuard, not a protector of your system they main thing for gameguard is to protect your computer from doing something to the game. e24fc04721

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