Promo Keys are a feature in Exocraft.io that the player can use to gain access to in-game items. In order to get to promo codes, a player must go to the drone management screen and select options. After that, players can type codes into the game. Comunnity codes currently don't work.

Exocraft inventories are being shown in all inventories for some reason, besides the exocraft the items are actually in. When having item stacks in several exocraft inventories, the inventories get all weirdly mixed up. Roamer shows all items from all other exocraft, but not the items it has itself. Nomad then shows what is in the Roamer or Colossus or whatever, it is all weirdly mixed and makes no sense at all anymore. When remotely transferring items, it often does not work. When it does work, it always appears to show the Roamer icon as if it comes from that exocraft, while certainly not always the case. It is a total mess.


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While messing with this issue, at some point the game started to show empty UI menus when checking inventory inside any of the exocraft vehicles. Not long after, the game decided to just crash on me, trying to figure out what is actually going on here. I have tried to figure out the issue, reloading my backup several times, adding the new Pilgrim or not, but it is being all weird. I give up for now as I have been running into several crashes by now, not even all related to this particular issue.

Now here is what I would love to know. Am I the only one seeing inventory issues with the exocraft? For me, using my backed-up save from the previous update where this issue did not exist, I keep seeing these exocraft inventories getting totally messed up, not being properly identified. Also seeing exocraft contents in other inventories like storage, ship, and even freighter in remote inventory menus. I quit playing until this issue is fixed, as I am likely going to waste my time.

I normally do not use my exocraft inventory either. Was just a result of moving to Eissentam and deleting all my bases I had in Euclid manually. Was left with just the Colossus having some tech upgrade modules for later use. I would have not noticed this soon either otherwise. However, with the added slots, additional exocraft, and race initiator supposedly fixed, I can see myself using their inventory again.

I've been playing around with the exocraft launching glitch, trying to figure out what's causing it, how to prevent it from happening, and hopefully provide some insight on how the developers can fix it, since it seems to have been a problem for a WHILE.

The next best idea I can come up with to explain this is that the game loses track of the actual location of the exocraft, and tries to deposit you outside of where it THINKS it is. This seems the most likely explanation. After being launched out of your exocraft, if you survive of course, your first instinct is to summon the exocraft to you so that you can continue your journey.

However, by doing this, you miss the next piece of evidence for the cause of this glitch. Summoning the exocraft resets its position, therefore allowing you to exit the craft properly, at least until the glitch is activated. If you instead travel to your craft, re-enter, and then exit, you will be launched again, EXACTLY the way you were before. I tested this three times in a row in the same spot, and all three times I was thrown into the same part of the same cliff face. Moving the exocraft changes it's position but doesn't realign it to where it's SUPPOSED to be. The next time you exit, you WILL be launched again. This time to where the game thinks your craft is now.

So what can we, as players, do about this? Well, I haven't found a foolproof way to prevent it yet. It seems to happen entirely at random, sometimes being triggered by the slightest nudges, sometimes not being triggered when I'm intentionally throwing myself around a rock face. All you can do is make sure you call your exocraft rather than just simply reboarding it after being thrown. If you survive. If you're playing hardcore, I highly recommend using the colossus (I haven't seen it glitch yet) or your ship for travel. The nomad especially should not be on your radar until this bug is fixed (hopefully before NEXT).

What can the developers do? Well, I'm not an expert in coding (I have some basic knowledge of common sense logic in scripting, but not much experience in the languages themselves) but I would advise HG to look at the way the exocraft location is being referenced in the code, and update it to follow the exocraft itself. If anyone has any experience with this glitch and wants to contribute to the discussion, leave some comments down below. I'm gonna go back to messing with this thing while I hunt for star bulbs.

You can also request the glyph address of a specific Portal by interacting with it. Consider taking a screenshot of the 12-digit code for future use, or just leave a Beacon! This will make it easier for future players to find the spot. Note that you also need to have each glyph unlocked on your save, first. You can find these glyphs in a couple of different ways shown here.

I'm playing my first ever run of NMS and am in survival, unfortunately I have as of yet been unable to get the exocraft terminal blueprint, and when I google how to get exocraft/the terminal the sites just say.

If you'd like to forgo a trip up to the cartographer, you can actually use the scanner on an exocraft to locate alien structures. You'll need the Tau scanner upgrade which can be purchased at The Anomaly. Install it into an exocraft of your choice and then press down on the d-pad. You can access scanners here, so just scroll over to the alien structures option. You can find a monolith in this way, which will point you toward a portal.

The fun doesn't stop there, however; as part of a newly expanded range of options that cover all exocraft types, you can now use new technologies to tweak the handling of your Pilgrim - and indeed all other vehicles - until you find a mix of grip or drift levels that suit your preferred driving style. A variety of new upgrades are also available from the Exocraft Technician.

Additionally, Hello Games has dramatically increased the number of aesthetic customisation options available on exocraft. Individual vehicle parts can now be fully colourised, for instance, and there are tools to add decals or adjust boost flame hues. be457b7860

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