Gaia's Call House Rules
Note: ST's have final say on all things. If you disagree with a ruling speak to us respectfully and we will hear you out.
General and Creation Rules:
Character Creation Points
Characters are awarded 60 points at character creation. These are not experience points (XP) and may follow the discounted costs and rules of character creation.
Disallowed Merits and Flaws
Destiny, Fast Learner, Friend of Sorcery, Guardian Angel, Language, Mercury Midsky, Ratkin Buddies, Reputation (sept based), Throwback, True Faith, Winter Garou, Phantom Mask, Unnoticed. Any merit labeled as Ties, Nightclub, Mansion, or Corporate CEO are disallowed as they are covered in Resources and Influence. All non-Garou and non-Changing Breeds specific Merits and Flaws are ST approval.
Additional Rules that apply to sets of Merits/Flaws
● Red Book Merits that duplicate tribal advantages may not be taken by characters of that tribe.
● Anything from Rage Across the Heavens will require ST approval.
● Only one Aptitude applies per challenge.
Rank at Character Creation
Rank 0 No Additional Cost
Rank 1 No Additional Cost
Rank 2 ST Approval and must submit background at character generation. Must pay in XP as
much renown as required to hit Rank 2 for their Auspice. (i.e. a Ragabash Fostern would
cost an additional 4xp at character creation)
Rare and Unusual Characters
If you would like to play an R&U character, you must submit a request to the ST staff, which includes
your proposed character sheet and background. R&U listings can be found on owbn.net.
Tempers
The cost of tempers at character creation is as follows:
Rage 1xp per
Willpower 1xp per
Gnosis 2xp per
Character Creation Gifts
The following gifts from LOTWR and W20 are allowed as starting gifts (tribe books also allowed depending on gift):
Breed
Homid: Apecraft’s Blessing, City Running, Master of Fire, Persuasion, Smell of Man
Lupus: Hare’s Leap, Heightened Senses, Predator’s Arsenal, Prey Mind, Sense Prey
Metis: Create Element, Primal Anger, Rat Head, Sense Wyrm, Shed
Auspice
Ragabash: Blur of the Milky Eye, Infectious Laughter, Liar’s Face, Open Seal, Scent of Running
Water
Theurge: Mother’s Touch, Sense Wyrm, Spirit Snare, Spirit Speech, Umbral Tether
Philodox: Fangs of Judgment, Persuasion, Resist Pain, Scent of the True Form, Truth of Gaia
Galliard: Beast Speech, Call of the Wyld, Heightened Senses, Mindspeak, Perfect Recall
Ahroun: Falling Touch, Inspiration, Pack Tactics, Razor Claws, Spur Claws
Tribe
Black Fury: Breath of the Wyld, Man Skin, Heightened Senses, Sense Wyrm, Wyld Resurgence
Bone Gnawer: Cooking, Desperate Strength, Resist Toxin, Scent of Sweet Honey, Trash is Treasure, Tagalong
Child of Gaia: Brother’s Scent, Jam Weapon, Mercy, Mother’s Touch, Resist Pain
Fianna Faerie: Light, Hare’s Leap, Persuasion, Resist Toxin, Two Tongues
Get of Fenris: Lightning Reflexes, Master of Fire, Razor Claws, Resist Pain, Visage of Fenris, Snarl of the Predator
Glass Walker: Control Simple Machine, Diagnostics, Persuasion, Plug N Play, Trick Shot
Red Talon: Beast Speech, Eye of the Hunter, Hidden Killer, Scent of Running Water, Wolf at the Door
Shadow Lord: Aura of Confidence, Fatal Flaw, Seizing the Edge, Shadow Weaving, Whisper Catching
Silent Strider: Heaven’s Guidance, Sense Wyrm, Silence, Speed of Thought, Visions of Duat
Silver Fang: Eye of the Falcon, Falcon’s Grasp, Inspiration, Lambent Flame, Sense Wyrm
Stargazer: Balance, Channeling, Falling Touch, Iron Resolve, Sense Wyrm
Uktena: Sense Magic, Sense Wyrm, Shroud, Spirit of the Lizard, Spirit Speech
Wendigo: Beat of the Heart-drum, Call the Breeze, Camouflage, Ice Echo, Resist Pain
Character Sheet Changes
You have 90 days to make adjustments to your character sheet as part of character creation. After that
period, you cannot make any more changes. You are also granted 90 days to submit your background to
gain your background points. If you do not submit your background within that time frame, and you
have been allowed to spend the background points on your sheet already, the background points spent
will be removed by the staff.
Kinfolk Character Creation
Kinfolk Character creation goes by Laws of the Hunt Revised (Red Cover.) The age trait limit will not be
used. All characters will be treated as Peak characters unless flaws or background state otherwise.
Crafting:
Time to Complete: You can do 5 levels of crafting in a 2 week period. Ex. 1 crafts 5 item or 1 craft 2 and one craft 3.
Ability Tests: You must challenge for each level of crafts you wish to apply to the item, retest is Crafts (of the appropriate type). Each success grants you a level of craft to be added starting at 1. Any failed challenges can be retried with the Repair ability, retest Repair. Failed Repair challenges will not be added to the items craft rating.
Ex: You are attempting to create a craft 5 sword.
You win three challenges and lose 2.
Your sword is now crafts 3.
You retry those tests with Repair and win 1 of the 2 tests.
Your finished item is crafts 4.
If you have double (round down) the skill level of the items craft rating you are making you do not need to test.
Weapon Crafting: Base item will be taken from the appropriate book. Then craft rating will be added.
⦁ Nothing
⦁ +1 Trait
⦁ Remove neg. Trait
⦁ Add a special ability (Appropriate to item)
⦁ +1 damage
Specializations: If you have a specialization in the type of item you are crafting you may add one of the following in addition to your crafts rating to your item; +1 trait, +1 damage, or remove a negative trait.
Armor Crafting: Base item will be taken from the appropriate book. Then craft rating will be added.
⦁ Nothing
⦁ +1 Armor rating
⦁ Can craft exotic armor such as gold and silver
⦁ +1 Armor rating
⦁ Remove neg. trait
Specializations: If you have a specialization in the type of item you are crafting you may add one of the following in addition to your crafts rating to your item; +1 armor rating or remove a negative trait.
Combat
Mass Combat
Rules for mass combat are as follows:
● Know your declared number of traits before you throw the challenge.
● Know where your traits come from and be able to tell an ST if they ask.
● Know your action before it’s your turn in the initiative.
● Please be prompt and do not talk to other people during the combat.
● If you have a rules question, ask the ST, not other players during combat.
● Know how much damage you are doing, where it comes from, and be able to tell an ST if they ask. Players may ask about other players combat stats through the ST.
● No coaching of other players on how to run their sheets.
Initiative and Turn Order
Order of Combat is based on Initiative traits only. Initiative goes purely off your attribute traits or tempers, depending of the nature of your challenge, plus any initiative modifying stats. Unless something expressly says it adds to initiative, it does not.
Challenges
Only one retest per category, unless otherwise noted.
Categories: Ability, Gift, Fetish, Rite, Merit, Tribal Advantage, Temper, etc….
Out-of-TBA Gifts
(TBA: Tribe-Breed-Auspice)
The number of Out-of-TBA Gifts a character can obtain is determined only by gameplay. Gifts granted by Celestines are not considered Out-of-TBA.
Tempers (rage, gnosis, will)
When a challenge pits Traits versus Tempers or visa versa, the character testing with their Tempers doubles their rating when resolving ties and overbids. When testing using tempers and there is no listed retest, you may spend a point of that Temper for a single retest. You can never hold more than twice your permanent temper.
Rage Challenges
Any time a character makes a rage challenge, it is followed by a standard frenzy challenge. This includes gift that are Rage challenges. When you are testing Rage versus Willpower, it is your current Rage if it exceeds your permanent Rage. Otherwise you use permanent rage rating.
Damage Reduction
Powers that grant a stated numerical value in damage reduction (i.e. it is a clear set number upon activation,) like the armor charm/talen/etc, do not function Per book. Instead, anything that grants such a benefit will grant an equal number of Healthy health levels that can be destroyed normally in any given round of combat, which refresh at the beginning of the next round, unless otherwise noted in the house rules.
Silver Rules
Silver Weapons do two additional aggravated damage against targets that are vulnerable to silver, such as Garou. Gold, cold iron, and any other species weakness functions in a similar fashion.
Trait Expenditures
Extra traits that can be spent to increase damage, duration, or other effects is limited to half your permanent traits in the category being spent in the event the power DOES NOT have a maximum trait expenditure listed.
Umbral Travel
Umbral Travel is scary and difficult even for the elders. Very few have learned the secrets of navigating the ever changing landscape of the umbra and the many realms within. As such all travel within the umbra will require tests. (outside of the Caern of course) The tests can be retested with Umbral Lore or Cosmology. The difficulty is set by where you are trying to go and what is happening around you. For example, traversing from the sept to the city might be a difficulty of 7, while navigating to the realm of the summerlands could be a difficulty 15. The test can be made by any or all involved in the scene and will be based upon the mental traits possessed at the time. On a win, you may continue to successfully navigate toward your target destination. On a loss however, you begin to get lost within the umbral realm, continued losses will continue to get you more and more hopelessly loss up to the point of stumbling into a hostile realm or winding up deep enough within the umbra you are no longer allowed to sidestep out until navigating back to the penumbra.