In the spring of 1989, while Di Bona and his then-wife, Gina, attended the Monte-Carlo Television Festival, the latter passed a booth for a distributor showcasing a segment from the TBS variety program Kato-chan Ken-chan Gokigen TV (or Fun TV with Kato-chan and Ken-chan), in which hosts Ken Shimura and Cha Kato presented and provided comedic narration over a package of funny caught-on-tape moments sent in by viewers; at the end of each show, audience members voted for their favorite clip among those featured. At Gina's insistence, Di Bona contacted TBS about licensing the rights to the concept.[46][47]

In the run-up to the special's broadcast, during the fall of 1989, Vin Di Bona Productions took out ads in national magazines (such as TV Guide and People) asking people to send in their home videos featuring funny or amazing moments. Around 1,800 tapes were submitted for inclusion in the pilot special.[49]


Funny Videos About Animals


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No staged submissions, no provoking animals to do something derpy or setting up a scene for an animal to do something cute or quirky. No photoshopped, AI generated images, or manipulated videos. No TikTok trends or challenges. A human playing with their pet is considered staged and not derp

Animals always have a voice. Whether they know it or not, humans assign verbal communications to help humanize their furry friends. For instance, we associate big animals like tigers and horses with low, dopey voices, whereas rabbits or mice might have high-pitched, squeaky tones. These conclusions often branch from what we consume on television or in Disney movies. For example, "Cinderella," that movie has mice with squeaky voices that truly fit their characters. In any case, we succumb to the temptation of trying to comprehend the thoughts of animals. But if you are curious about what goes on in the minds of your furry friends, you are in luck because we have you covered.

A social media handle called KLR Productions has dedicated itself to narrating the subjects' (mostly animals) inner monologues, imitating their speech patterns to explore motivations and objectives. The account, allegedly run by three friends, takes ordinary animal videos and does voice-overs on the interactions/actions happening in the video. Despite changing the tone of their voices according to the animals, it seems that every narration brings life and color to each video which was not there before. Not only do these videos have varying degrees of entertainment and satire as cinematic masterpieces, but they are also high-key, low-key, and medium-key hilarious and addictive.

Sure, a video of a cute kitten wearing a beret is fun for everyone to watch, but with a voice, these animals are given more life and personality than they could ever know. In one video, KLR can be seen voicing for a docile serval called 'Chester' getting smacked around by a tiny kitten called 'Snowball.' The kitten claws at his face and despite attempting to be tough, Chester, as always, backs down and cowers away from his teensy feline friend. Chester then tells Snowball to "calm your claws" and tells him about a plan to stop their owners from adopting a 'poop-smelling, always-humping' dog. The video was an instant hit on the internet and garnered over 550K likes on Instagram.

So, name a fallacy and post a link to a funny video illustrating it in the comments. Include any relevant info about time (e.g., if the example starts 8 minutes and 41 seconds into the video, please say so). If we get enough examples, this could end up being a useful resource.

Media researcher James Meese defines the cute economy as the creation and circulation of user-generated content depicting entities (animals, babies, plants, objects, etc.) that are perceived to be cute.

While researchers and journalists have shed light on this social media phenomenon, sharing cute animal photos is not new. Over 100 years ago, photographer Harry Whittier Frees was creating novelty postcards of anthropomorphic animals.

Vicarious interspecies connection: Cute content fulfils its consumers because it allows them to interact with animals from a distance, without the need to allocate any resources for taking care of them. e24fc04721

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