In recent Mozilla browsers (e.g., Firefox 4 and above) the RealPlayer G2 LiveConnect-Enabled Plug-In (file name: "nppl3260.dll") will crash on sites with embedded Real Media such as the Test your Real media player page at www.slp3d2.com linked from Testing plugins (see bugs 667399 and 460864). You can disable the "RealPlayer(tm) G2 LiveConnect-Enabled Plug-In" in the Add-ons manager Plugins list to avoid such crashes. Note: Direct links to Real Media files (such as this .ram file can still be opened in the RealPlayer application itself, even though the plugin is disabled.

I only know of one other functional DLNA player for Roku devices (other than RMP), and that is Chaneru. However, I don't think development has continued with it. I do know that when I was using it before RMP was released, it was extremely slow to use. I don't think it has much improvement in the video playback. Chaneru also offers its own server product, so perhaps it works better with that. Plex and Emby player channels cannot connect to DLNA servers, only their own server products (their servers do offer a DLNA output, but the players won't see the DLNA side).


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Thanks for the info. I have a SSD containing my movies connected to the back of my Roku streambar via USB and use the RMP to access it. Seeing as I have over 700 films the RMP is torturous, but I really don't want to have another computer running 24/7 just to access my film library. Always open to suggestions here.

On a whim I plugged my USB directly into my Samsung smart tv, lo and behold! it recognized my USB and it has a media player (SMP.) The SMP is better than the RMP, but not by much. One nice touch is that the SMP shows my mp4 files in two horizontal lines, sorted alphabetically, with images from the files. It gives some basic data such as file name, type and size, but there is no sort or search function.

I suspect that every smart tv with a USB input also has a media player, though it may be primitive. The next time I need to buy a tv I will bring along a thumb drive with some media files to see if the tv will play the files.

Yes, virtually any "smart" TV will recognize an attached USB drive. I have Samsung sets, and I don't think their player is as good looking as RMP. There's zero metadata (assuming your media has that available) and it is just as limited for audio codecs and captions as RMP is. But if it plays your media better than RMP, that's all that matters until Roku gets their head out of the sand and puts some effort back into RMP.

For me Arelith serves as the RP haven where I can rest from Conan Exiles (where I am actually trying to do the same full-rp thing, but here I struggle to find the true likeminded roleplayers). But the thrill for adventures and the actual mechanical fights keeps bringing me back here.

If you need a good way to play your media files and RealPlayer is not it, then what is the best video players for Mac? Refer to our recommendations below to find ideas for both paid and free Mac video players and learn their pros and cons.

Elmedia Player is a great alternative to RealPlayer for Mac because of its flawless performance and versatility. With hardware acceleration, you can enjoy smooth playback for your entire media library, even on the big screen, thanks to the DLNA, AirPlay 2, and Chromecast streaming. The app also supports playlists and bookmarks for easy file management.

This lightweight RealPlayer alternative plays all audio and video files smoothly without any plugins or decoders. It supports up to 4K and 8K resolution thanks to its hardware-accelerated decoding feature. The app comes with a video tuner to customize a number of settings such as brightness, saturation, contrast, and more.

In addition, JustPlay is excellent at loading and adjusting subtitles, as well as searching for new ones online. Playback is further enhanced by picture-in-picture mode, screen size settings, etc. And as a result of the full support for Touch bar controls and media keys, the player is even easier to control.

For users looking for an open-source alternative to RealPlayer for Mac, a free download is available for one of the longest-standing apps out there, VLC Media Player. It supports an impressive number of audio and video file formats, including DVDs and CDs. The app is feature-rich, letting you customize playback with filters, synchronize subtitles, among others.

An interesting alternative to RealPlayer, Plex is not exactly a media player, but a media management platform. Offering a combination between a player and a server, the app is great for people who lack available space on the devices they wish to stream on. Instead, they can store their local libraries on a media server. And similarly to RealPlayer for Mac, Plex also offers the possibility to discover content.

However, Plex takes it a step further by offering free access to 50,000 on-demand titles and 250 Live TV channels. This alternative to RealPlayer for Mac is free of ads and apart from the free version, it offers paid premium passes with added features.

DivX offers a combination of three components: a video player, a video converter, and a media server. With the latter, you can cast content to DLNA-compatible devices such as Smart TVs, tablets, etc. DivX supports video playback of up to 4K, as well as 360 video. In terms of playback, it lets you navigate smoothly using the FF/RW feature or Chapter Points.

The easiest way to do that is by using a media player that provides that functionality. For instance, Elmedia Player can stream audio and video to any DLNA-compatible device using UPnP protocols, without the need for any complex setups.

I've been working on a new website for a couple days now and I've seen that autoplay video will not be supported anymore on safari mobile. I've checked that on my phone and for a couple months I get weird behaviors on my videos. Some videos don't autoplay anymore and some others are autoplaying but with a player above. (I can only relate to my experience on IOS devices).

I'm running 5e on a grid with minis. The one thing that I hate is when sorcerers or wizards cast a fireball that perfectly hits enemies in the AOE. The player counts the squares on the grid to determine exactly where the fireball can hit and he knows the perfect way for the fireball AOE to take effect. It will hit enemies but amazingly the blast stops just in front of an ally's face. A player who was attacked by 2 melee enemies in my game cast a fireball behind the enemies so that the enemies were hit in the explosion but he wasn't. In my opinion, this lacks verisimilitude.

Boy, so many people lining up to tell you "don't do it that way it's badwrongfun!" I'll offer a differing perspective, which is yes, absolutely, use a house rule to this effect. It has the desired effect of adding verisimilitude without "nerfing" or "ruining" anything. I shall offer up real play experience and not pure opinion to demonstrate this.

I used this exact kind of house rule during all of my AD&D 2e days (a decade) and from time to time in 3e/Pathfinder days for the same reason; adding some verisimilitude to combat - far from negating the need for tactics, it instead makes you have slightly better tactics because you aren't relying on things being exact (like artillery and infantry in the real world). Planning for the possibility of friendly fire makes for incorporation of real world techniques which is always desirable to me (learning about real world weapons, tactics, history, science, etc. is one of the best benefits of RPGs that many people seem to want to stomp out nowadays). Also, adding a little bit of randomness to magic makes it not so overwhelmingly better than the martial options - some of the martial/magic power differential comes from "I have to roll all the time" vs "I just do it", so by making your mages roll to do things you equalize the playing field a bit.

So, super helpful for those thrown mundane firebombs, but you can also use it for area effect spells that don't usually require a hit roll - you just require that touch attack on their target or target square. (You have to interpret what "range increment" means for the spell, I usually just did 1 square if it was dropping in short spell range, 2 squares medium, 3 squares long). You can use a real ranged hit roll or sub in something like an Arcana check at your discretion. (Sometimes in 3e I've used Spellcraft instead of a to-hit).

Then you get to apply other bonuses/penalties like you would for ranged attacks. I'm running a Pathfinder pirate game where PCs are often trying to heave fireballs and lightning boats at enemy ships while going full speed in a ship heaving up and down on the waves through a rainstorm. Those additional to-hit penalties make it really exciting, especially if some of their crew has already flown over onto the enemy ship! Similarly, if players play smart and set out ranging stakes and practice, then when the hordes of wild elves attack their encampment they could get advantage on the placement roll.

One of my current Pathfinder GMs handles this same problem just by making all party members in close combat with anyone getting AoEd make a save for half/no damage, for the same reason. This works OK but I don't like it as much, mainly because it takes all the control away from the wizard. "Having to roll to hit" is not onerous and expected of other classes, but just saying that they can't really try to place it better and you just have to save if you're around is a bit odd and tends to just make AoEs one radius bigger. "How come an enemy in contact doesn't have to save too?" Although rogues and monks and such enjoy being able to use evasion with impunity in these situations. 0852c4b9a8

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