I am currently trying to have dewesoft7 record video and sound simultaneously. I have a GIGE camera perfectly set up and working fine. But I'm having issues trying to set up a microphone to record sound.

I'm not sure where exactly you run into an issue. Here is a link to our PRO training which covers microphones, and also has examples on their connection and calibration setups. The instructions are meant for X2, but the interface isn't too different and the tutorial should be able to help you with your problem. If not, could you please specify where you're getting stuck so we'll be able to provide a solution?


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if you have a microphone with an analog output, you should be able to simply record it's data as an analog input (in IEPE mode) and then use that channel as an audio source in your data file. When you play back the file, you'll be able to hear the sound that you've recorded. I've attached a picture that shows you where to select the correct option.

If I record a track in Audition, the sound comes out incredibly low. Like barely even audible, tiny waveforms, etc. even if my gain and output on my mic pre-amp are cranked all the way up, and my recording volume in WIndows settings is turned all the way up.

For what it's worth I'm using an Audio-Technica 2020 microphone, which is connected via XLR to an A.R.T. Project Series Tube MP which is then connected to the PC via USB, and my computer is running Windows 7 Professional.

What driver are you using? ASIO or one of the Windows ones? This is likely to be driver or settings-related; Audition is very good at recording exactly what it's sent, so it's very likely that what is causing this is going to be because you're using a different driver. Given a free choice, Audition always prefers ASIO - the engine's ASIO-based so no conversions are necessary.

What do the level LEDs on the ART preamp show your level as? I would expect the -15dBFS LEd to been on most of the time with the occasional flicker from the -7 one. You should also see similar levels in Audition on it's meters, although this won't appear to fully fill the waveform. This is normal when recording. You can boost the levels when editing if you need to without causing any problems.

Hello, I had this very same problem with the same microphone, and just figured it out, though I am using a Mac and not a PC. Perhaps it will still help, though. When I went into system settings, and chose the microphone as my audio input device, over the inbuilt microphone, it allowed me to set the input recording levels there. I played around with them a bit in Audition, and got them adjusted. Once I did that; I was all set. Hope this helps.

Ardour is really meant for experienced musicians and recording engineers, and is therefore quite technical in nature. If you are simply wanting to record your voice and fiddle around with it on your laptop, you would probably find that audacity would suit you better and be easier to get your mic to record.

K & M make good quality mic stands. They have a small stand, K&M 25950, which is particularly useful for classical guitar recording. Using this stand lets you avoid having the large boom of a typical mic stand cluttering up your room.

I am having a problem recording audio responses on builder.

I get the mic result folder empty.

I tried to make the recording limited to specific seconds, but that did not solve the problem. I also added a keyboard key that forces to stop the routine, and that also did not work!

I am using PsychoPy v2021.2.3

I have a MacBook (Catalina, 10.15.7)

And I get this message:

Thanks. That works for download very well. We are now trying to send the microphone recording to OpenAI whisper in binary form. We have only been able to send as string with {{microphone1.audioFile.data}} which returns an error. How can we send as binary object?

So I record my videos using AMD software and I use this option called record separate microphone which allows us to record our microphone separately. After the recording we get 2 files one the video file and the second audio file. So the issue here is suddenly I'm not getting the audio file after recording. There is no changes in the settings, just changed my mic recently which is selected in the Audio Capture Device. Here are all the screenshots.



If you were previously able to record separate audio files for your videos but are now facing an issue where the audio file is not being generated, it's possible that there may be a configuration or compatibility issue with your new microphone. Here are some steps to help you troubleshoot and resolve this problem:

Test Microphone: Test your new microphone to ensure it's working properly. You can do this by using Windows' built-in microphone test or by recording a short audio clip with a program like Windows Voice Recorder.

AMD Software Settings: Double-check the settings in your AMD software for recording. Ensure that the new microphone is selected as the audio capture device within the AMD recording settings.

Check for Conflicting Software: Make sure there are no conflicting third-party audio recording or capturing software running in the background. These can interfere with the recording process.

This might not work for Microsoft teams. For the audio are you able to voice over? Maybe get a screen recording app? I do not advise getting an app for it other than apples, but there are some safe and good programs out there.

Applications on my S21 do not pick up sound from microphone. When I try to record audio in sound recorder, or voice message in messenger, or search with google assistant - applications behave like everything works, but there is no sound transmitted to the application. Voice message is recorded silent, voice recording in recording app is silent, and voice search behaves like I am not saying anything. I see green dot indicating that microphone is being accessed, in microphone access logs I see all apps accessing microphone. Microphone does not work with bluetooth headset.

This happened about a week ago. Whenever i record on my oculus quest 2 the audio always comes out quiet on my end. In game people can hear me just fine but when i stop recording to watch the video, you can barely hear me. Before it worked just fine. Ive tried searching up solutions on what to do but i cant find anything related. Ive triend speaking louder but you still cant really hear me. This is very annoying because i can record youtube videos. If anyone knows how this happened or how i can fix it please help.

Hey guys, we see that you're having a little bit of trouble with your headset not catching the audio when you're recording. We realize how tedious it might be to want to be able to record content correctly, and we would love to assist you all that we can on this matter.

Exactly! How is a social media company goin to make a game system where it's difficult to make content for said social media company. It's free advertising! Now the Quest 3 is out but I still can't hear myself when I make a recording on the Quest 2. Why would I buy a Quest 3 for $500 when the Quest 2 never worked the way it was supposed to?!?!

Hi GeneralKillmoe! Great sound quality is crucial for gaming and any video created for entertainment. We know how annoying it must be to realize there is an issue with the microphone quality only after you have completed a video recording. So try the troubleshooting steps below to help with this issue. If you have any questions, concerns or are still experiencing the issue even after performing these steps, then please reach back out to us through a PM so that we can provide further assistance.

My Quest 2 had a great balance of mic volume to game volume, when I was recording, since day 1. My Quest 3.... not so much. I play with the game volume down to around 30% and talk while I play. When I play it back, the game volume is ungodly loud, so my voice is hard to hear. When there is a loading screen, or something similar where game volume is quiet or silent, my audio sounds good. Can't hear me through game music and sounds though.

It would be possible to do this simply by buying two TRRS splitters, two female-female 3.5mm extension cables, and cross-wiring them. I think there could be a risk of overloading the microphone circuit, but there are ways to mitigate that.

I think it would make more sense to work on just developing a speaker->microphone data delivery method, with the two playdates placed next to each other. I'm currently working on a basic version of that, but I think the bandwidth will be incredibly low.

It seems like the only method of converting microphone input to data is the "get level" function. In other words, the only variable in the output would be the volume level. I think the amount of data transmissible via that variable will be very low.

You'll still find this technique used in professional studios today, but even in the staunchly traditional world of country music, more modern techniques are far more common. When we spoke to renowned bluegrass recording engineer Bill VornDick as part of our feature on Nashville production techniques in SOS October 2002, he explained that his usual approach was to use a stereo pair on each instrument. A closer comparison to what you're aiming to do can be found in our interview with the band Aberfeldy and their producer Jim Sutherland, which appeared in SOS September 2004 (www.soundonsound.com/ sos/sep04/articles/aberfeldy.htm). They recorded the band's debut album Young Forever using just one microphone. Though it's not a bluegrass record, it's a good example of how liberating recording with one mic can be, though it throws up a whole new set of challenges for both the engineer and the performers. 0852c4b9a8

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