First impressions are key, and since six years have passed since Halo 5: Guardians, for a lot of people (like myself) Halo Infinite will be the first Halo multiplayer experience they\u2019ve played at launch \u2013 especially since Infinite\u2019s multiplayer is free to play and accessible to everyone with an Xbox or PC. And what a launch it\u2019s been! With its tight 4v4 matches and more chaotic 12v12 Big Team Battle on expertly designed maps, Infinite revives and reinvigorates the glorious sci-fi action that once made Halo king among multiplayer FPS games. Riding high on that thrill, Halo Infinite\u2019s multiplayer has dash-slid into the first-person shooter scene and meleed the competition off the map.

While Halo Infinite's multiplayer is technically still in beta until the single-player campaign comes out on December 8, developer 343 Industries has declared that we\u2019re officially in Season 1, and Infinite comes complete with purchasable cosmetics and a battlepass. In other words, it is for all intents and purposes fully launched.


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When I did go up against real opponents, the intimate 4v4 Arena playlist\u2019s fast-paced matches gripped me immediately and had me queuing again and again, for hours on end. The only complaint I have about the playlists is not being able to choose which mode you want to play \u2013 you can\u2019t just check a box to pick Slayer or Strongholds, you have to queue for all five game modes: One Flag Capture The Flag, Capture The Flag, Strongholds, Oddball, and Slayer. While they aren\u2019t revolutionary, they are undoubtedly fun and infinitely replayable, and have formed the basis of some of the most enjoyable multiplayer arena shooters of all time. As they say: if it ain\u2019t broke, don\u2019t fix it.

Something you can always count on, though, is the classic Halo grenade plays. Calculating the timing on a grenade throw and counting the bounces before it goes off and kills an enemy is one of the most rewarding experiences in Infinite\u2019s multiplayer. Being able to throw a \u2018nade behind enemy cover and then push them backwards into the explosion is so satisfying, and sticking someone with a plasma grenade is always a hilarious way to earn a kill. In this game, grenades are an art form.

And all of that comes at just the right time. In fact, Microsoft couldn\u2019t have chosen a better moment for Master Chief\u2019s comeback, with Call of Duty: Vanguard's multiplayer feeling like more of the same and Battlefield 2042\u2019s main modes leaving much to be desired. Infinite\u2019s long-absent style of team-based multiplayer is the shot in the arm the shooter community needed right now.\n

Since Infinite\u2019s multiplayer is free to play it makes sense that it\u2019d have a battlepass, but what\u2019s awkward is that the rewards within it are pretty lackluster. Outside of a couple of neat fire effects that can be applied to your character, all you get are things like plain armor coatings and uninspired helmet attachments. Nothing in it has interested me more than what you can earn without paying.

I adored Halo 3 and Halo Reach's multiplayer. So much so, I never want to play them again. In my mind, I view them through a next-gen lens, coloured by nostalgia and post-homework energy. I know that if I jump into the Halo: The Master Chief Collection, I simply won't be able to recapture those heady times. I'm genuinely afraid of tarnishing those memories.

Aside from an after school buzz, what made early Halo multiplayer great? Simplicity, I think. In a time when soldiers had jetpacks and wall-runs and lots of aiming down sights, Halo kept things clean and clunky. In a strange sort of way, it felt like a wonderful marriage of Counter:Strike and Unreal Tournament. Careful, considered shooting, coupled with this arcadey edge. Neither side going overboard, but instead working in harmony to achieve this controlled chaos.

When Halo 4 and 5 arrived, though, things went south for me. 343 Industries took over from Bungie and shooters were 'doing a Titanfall'. A multiplayer shooter without rocket legs? Pfft, no chance. Halo lost its clunk and opted for those smooth moves. Armour felt weightless as a result. Suddenly, Spartans had loads of abilities like overshields and holographic decoys and automated protection drones, where before there had just been a few powerful, yet basic pickups. Modernising Halo meant overcomplicating things, and as a result, it had lost its identity.

And let me tell you, the guns in this game are so damn, WEIGHTY. The sniper produces this thunderous crack and even the pistol allows for some crispy kills. No matter what you use, it will either kick like a mule, or it will generate a big grin on your face. You'll be pleased to hear many iconic weapons have stuck around, like my old favourites, the Battle Rifle and the Needler. There's this new one called the Heatwave that fires off either a horizontal or vertical line of plasma balls depending on which firing mode you stick it on, and it's just lovely to use. I didn't get to test out all of the new arrivals in multiplayer, but I sampled many of them in the new training environment (which is fantastic, too) and none of them struck me as out of place at all. I'm itching to try them out when the game launches for real on December 8th.

I'm excited for Halo Infinite's encore this coming weekend, where the bombastic 12 vs 12 Big Team Battle will stride onto the test servers. Make sure you're signed up with Halo Insider if you want to be in with a chance of testing out the Halo Infinite multiplayer before it releases on December 8th.

If you're going through Game Pass, Halo Infinite's multiplayer beta can be downloaded like any other Game Pass game. You can't miss it, since it's plastered all over the service's home page at the moment. Note that the Halo Infinite campaign that'll cost $60 will come to Game Pass for free on Dec. 8.

This being a beta, some players have reported issues both finding and playing Halo Infinite's multiplayer. If the game isn't showing up in the Microsoft Store or Game Pass, you'll need to restart your console and it should populate. Early players reported hitting a blue screen when trying to boot Infinite up, but the game's support team says the issue has been resolved.

Halo Infinite's multiplayer beta is part of the game's first season of multiplayer, which lasts until May of next year. Any progress you make now will be rolled into the "complete" multiplayer game, which launches alongside the campaign game on Dec. 8.

No. Not in terms of gunplay, at least - of gunfeel, of the constant cycling between empowerment and disempowerment and the much-harder-than-it-looks balance that so many shooters yearn for, between that immediate, crunchy, punch-feedback satisfaction and Halo's famously slower, big-brain strategy. No there is not. I've spent weeks picking at this game, prodding it and poking it and peeling away at the edges to try and uncover some kind of flaw, and I can't. As far as the moment-to-moment of multiplayer shooters goes, it's immaculate. This, genuinely, is as good as it gets.

If you're unfamiliar, Halo Infinite's multiplayer and its campaign are effectively separate games. The Halo Infinite campaign, which Eurogamer's Wesley Yin-Poole mostly loved, is a paid-for thing that stands on its own (although there are a few collectibles that unlock cosmetics in the multiplayer, presumably to help encourage players to try both). The multiplayer is free and separate. By modern standards, a year and a half after Call of Duty Warzone split off from the annual CoD and several after Fortnite transcended Fortnite, that's nothing new. But it's a fairly radical first for Halo, a series that has for much of its later life been defined by its conservatism. It's a theme that runs through Halo Infinite: a cascade of little-firsts, mini-revolutions, tiny, barely perceptible tweaks and changes. The thing they all share is their un-Haloness, the fact that five, ten years ago the Chief wouldn't be seen dead with any one of them, but that now feel like they've been there all along.

Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the sixth mainline installment in the Halo series,[1] following Halo 5: Guardians (2015). The game's campaign follows the human supersoldier Master Chief and his fight against a mercenary organization, known as the Banished, on the Forerunner ringworld Zeta Halo. Unlike previous mainline entries in the series, the multiplayer portion of the game is free-to-play.

Infinite was intended to release as a launch title for the Xbox Series X/S, but was delayed in August 2020 after its gameplay reveal in July 2020 drew negative feedback from both critics and Halo fans.[2][3] Following an open beta release of the multiplayer component on November 15, 2021, coinciding with the franchise's 20th anniversary, the campaign was released on December 8, 2021, for Windows, Xbox One, and Xbox Series X/S.

Infinite's multiplayer component features deathmatch, capture the flag, and other modes played in standard 4-versus-4 and Big Team Battle variants; the latter bumps the player count in matches up to 24.[10] Ability pickups allow players to activate special powers a limited number of times. Powers include dashing, active camouflage, and "repulsor" charges that can knock enemies, projectiles, and vehicles back.[11] A training mode allows new players to test weapons in weapon drills, or play against computer-controlled bot players in practice matches.[12]

In addition to the narrative told in the campaign, Halo Infinite's multiplayer component features a seasonal story that centers on Spartan Commander Laurette Agryna's efforts to lead a new generation of Spartan supersoldiers in the aftermath of Cortana's attacks on various UNSC military strongholds.[15] 0852c4b9a8

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